Seven: The Days Long Gone is an open-world, isometric role-playing game, in which you play as Teriel, a master thief sent on a mission that will shake the foundations of the Vetrall Empire. Free roam across the vibrant prison island of Peh, and choose whether to help or exploit its many citizens.
Recent Reviews:
Very Positive (16) - 81% of the 16 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (284) - 78% of the 284 user reviews for this game are positive.
Release Date:
Dec 1, 2017

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Recent updates View all (20)

August 16

SEVEN: Drowned Past - Free Expansion Announced!

Welcome back Thieves,

We gathered today again to discuss a brand new adventure that we're about to start. The date is still not clear, but we know for sure that you won't be charged a single penny for joining us on this peculiar, 7-hour trip. As each mission, this one needs a special codename for itself, so from now on let us call it SEVEN: Drowned Past, deal?

But what exactly happened and what is this fuss all about? This time Teriel, ran into 'The Enclave’, a ragtag group of mysterious vagabonds who have discovered the mythological sunken vessel and are exploring it in the hopes of unearthing riches. But things that are buried are buried for a good reason, as you're about to discover.

There is even a trailer, which will give you a sneak peek at what you can expect in the coming future:
You can expect more info about Seven: Drowned Past and potential date of release in due time.

Stay tuned,
Fool's Theory & IMGN.PRO
22 comments Read more

June 14

Patch 1.1.1 is now released! *[Edit#2]

Dear Thieves,

A couple of months have passed since our latest update, but the wait for the next patch is over, and we would like to introduce you to what we have prepared. Enjoy all the changes and fixes, and do not hesitate to contact us if you'd like us to focus on some particular problems. There are still some issues/requests from you we are working on, but you are always welcome to ask for more :)

You may encounter a slightly longer time of loading your game after patch 1.11 has been applied. After loading is complete, please make sure you resave your progress, and next time loading will come back to its usual.

  • FIX: Now Skill Chip is hooked in the menu from the very beginning of the game.
  • FIX: Now Birdcage Arena merchant is friendly to arena guards.
  • FIX: Occasional problem with having no goods by merchants in Warden's Hold fixed.
  • FIX: Corrected NPC's action points in Hunters Lodge in Warden's Hold.
  • FIX: NPC's behaviours while looting things changed. Now if you are stealing items from the bodies, the NPCs can't do it at the same time.
  • FIX: Alternative attack when using two swords now will work properly.
  • FIX: NPCs will no longer get stuck on the roof of Biomancers Church in Warden's Hold.
  • FIX: 'Globetrotter' achievement unlocking fixed.
  • FIX: Fast Travel Panels and Overseers will never miss mapping again.

  • FIX: "Possession With Intent" quest giver now friendly to the player.
  • FIX: Autosave after complete quest "Lost Contact" objective added.
  • FIX: "A Monolithic Mission" mapping will be now correctly displayed.
  • FIX: "Blind Bessy" quest giver cannot be killed anymore.
  • FIX: "Graveyard Of Giants And Men" quest giver cannot be killed anymore.
  • FIX: "The Sozzled Mosquito" quest giver cannot be killed anymore.
  • FIX: "Lady's Plus One" quest giver cannot be killed anymore.
  • FIX: "Hide And Seek" quest giver cannot be killed anymore.
  • FIX: Autosave after completing the quest "Lady's Plus One" added.
  • FIX: Autosaves added at the end of quest "Thick As Thieves".
  • FIX: Now during the quest "Belly Of The Beast" Biomancer Guards will behave properly when attacked.
  • FIX: It is no longer possible to roll out of the decontamination chamber before the door closes during "Arrival" quest.
  • FIX: Fist fighters in "Fisticuffs" quest will now fight properly after betting on any of them.
  • FIX: It is now possible to interact with hunters in "All Aflutter" after helping them.
  • FIX: Autosave before a fight with the Giant Crab added.
  • FIX: MDD patrolling Technomagi will now behave appropriately after checking the player for Visa 03.
  • FIX: Sanctuary's sense mode clues mappings will now behave properly after saving/loading.
  • FIX: It is now possible to use Chronosphere during last fight.
  • FIX: MDD quest will now not be added as completed to the journal if it was not started in the first place.
  • FIX: Mappin position fixed on MDD bandit's chief after killing him.
  • FIX: "A Great Honour" Vault door was not saving properly.
  • FIX: Objective for seeking Rabbit mark around Top Hat was not succeeded correctly under certain circumstances.
  • FIX: The Unclear dialogue of Wildermage prisoner has been tweaked.
  • FIX: Dialogues between Artanak and Teriel about generators in "Light of The Firefly" quest will now be displayed correctly.
  • FIX: Objective for finding Gas Mask will now be displayed and removed correctly in "Lost Contact".
  • FIX: Occasional blocker in "Forged in The Crucible" after winning a fight and loading save game, removed.
  • FIX: It is no longer possible to hear VO from the cutscene in "The Sanctuary" quest after skipping it.
  • FIX: Saving locks added for the final sequence of the game.
  • FIX: Notification of receiving quest item at the end of "Thick as Thieves" will now be displayed correctly.

  • NEW: New fast travel joints added to Peh.
  • FIX: Safe in Blackwood Manor will now not levitate on an upper floor.
  • FIX: Window replaced with a wall in Sheriff's House in Mortbane.
  • FIX: Now all cameras are connected to one hacking panel placed in security room in Warehouse near Lewmer.
  • FIX: Problem with visible streaming mountains near the Cliffs during riding a zip line solved.
  • FIX: Bad collision on the fragment of the environment in The Mire fixed.
  • FIX: Navigation fixed for the ladder in Mortbane.
  • FIX: General fixed for navmesh and geometry across whole game world added.

  • NEW: World Map & Upgrade crafting station Quit button added.
  • NEW: After disarming a trap and looting it, proper info will be shown on screen.
  • NEW: Inventory filter for filtering items by crafting component on which they can be dismantled added.
  • FIX: UI Panels Quit & Back button fixed & moved to the upper-right corner.
  • FIX: Occasional problem with adding and removing custom pins on the map should not appear anymore.
  • FIX: Random changing icons on the map fixed.
  • FIX: Occasionally lack of translations names and descriptions of all items fixed.
  • FIX: Issue with not showing objective map pins over single-use base clues that were already discovered and interacted with fixed.
  • FIX: Gamepad cursor wandering on its own upon opening the map in rare cases fixed.
  • FIX: It's no longer possible to rebind actions responsible for opening UI panels.
  • FIX: It's no longer possible to rebind any action to a key used by functional bindings.
  • FIX: Issue with playing couple click sounds when opening Map & Tutorials panel fixed.
  • FIX: Issue with control icons being displayed incorrectly when the player opens the menu with keyboard and closes it with gamepad fixed.
  • FIX: Issue with the game menu displaying wrong category names and load/save menu not showing thumbnails in some cases fixed.

  • NEW: Crab boss additional sounds.
  • FIX: Sonic Trap stun reaction fixed.
  • FIX: Added making noise to grenades.
  • FIX: Stun Dart will stun monsters as well now.
  • FIX: Stun Dart will deal a small amount of damage to aggro the guards.
  • FIX: Sleeping Particle will properly disappear now.
  • FIX: Longer wait for attack time for daggers attack 1st animation.
  • FIX: It's no longer possible to switch places with Friendly NPCs using Flash skills.
  • FIX: Issue with Globetrotter achievement being unlocked too early fixed.

  • FIX: Merchants in Mortbane will no longer get suspicious while the player is using crafting station next to them.
  • FIX: Environment around two Fast Travel stations will display correctly now.
  • FIX: Range upgrades for Flash skill will work correctly now after using Flash while jumping.

Thank you,
Fool's Theory & IMGN.PRO
32 comments Read more


“Seven: The Days Long Gone is a collection of genres and settings colliding to create something uniquely unusual.”
81/100 – PC Gamer

“The game includes an appealing graphic and a compelling story which gains more and more depth throughout the end. In a cyberpunk scenario!”
84/100 – Gamestar

“Seven: The Days Long Gone is a deep sandbox isometric RPG whose focus on stealth and impressive world design is guaranteed to suck you in.”
8/10 – Wccftech

About This Game

If there’s one place that Master Thief Teriel avoids at all costs, it’s the prison island of Peh. But when a daring heist takes an unexpected turn, Teriel finds himself shackled on an airship bound for the infamous island. To make matters worse, the daemon inside his head makes it very clear that the thief will never leave unless he does exactly what he’s told.
In Seven: The Days Long Gone you play as Teriel. You must use all of your cunning and clandestine skills to escape a web of deceit and betrayal, and ultimately survive Peh.


From the moment you set foot on Peh, the island is open to you. Sneak, run, climb, and fight your way across a colourful array of environments.
You are free to explore wherever you please; only security checkpoints, monster-infested areas, and dangerous factions stand in your way!


As a master thief, Teriel is well versed in the art of stealth. Get the jump on enemies from behind and above, fool everyone with cunning disguises, or just use the environment to keep out of sight entirely.
If things go wrong, however, or you’re feeling impatient, there’s nothing to stop you from letting loose with an array of devastating weapons, and unleashing deadly magical skills upon your foes.


Encounter an array of people, from despondent slaves and prisoners through to rich socialites. Just be sure to keep an eye out for the two major factions on Peh: the Biomancers and the Technomagi.
In such a desperate place, there are many who will take any help they can get. Choose whether to help or exploit Peh’s inhabitants, but be prepared for the consequences.


On Peh, everyone has an agenda, and often there’s more than meets the eye. Dive into a world teeming with distrust, and crushed between the machinations of mighty powers.
Work with the daemon that has possessed you to complete a mission of utmost importance. The fate of the Vetrall Empire rests in your hands.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Microsoft Windows 8.1/10 (64-bit versions)
    • Processor: Intel Core i5-2400, AMD FX-8320
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 660 2GB, AMD Radeon 7850 2GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Microsoft Windows 10 (64-bit)
    • Processor: Intel i7-2600K, AMD FX-8350
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 970 4GB, AMD Radeon R9 290 4GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space

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