I am building NIGHTMIST to be a tense, tactical horror game. You play as a soldier hunting terrorists in a dark forest where the fog is so thick you can barely see a few feet ahead. It’s about being quiet, staying sharp, and surviving the night.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I’ve decided to go with Early Access because NIGHTMIST is a project driven by atmosphere and tactical tension, and I believe the best way to fine-tune those elements is with actual player feedback. As a solo developer, I want to ensure the balancing, AI behavior, and "body-cam" mechanics feel exactly right before calling the game "1.0." This phase allows me to stay committed to the project while involving the community in the final stages of its development, ensuring the full release is as polished and immersive as possible”

Approximately how long will this game be in Early Access?

“I plan to remain in early access for approximately 1-3 months. this timeline may change depending on the feedback I receive and how much additional content the community feels is necessary for a complete 1.0 experience.”

How is the full version planned to differ from the Early Access version?

“The full version of NIGHTMIST is planned to be a much more expansive experience compared to the initial launch. I intend to add several new environments, more diverse and terrifying enemy types, and a deeper set of tactical tools for the player to utilize. I’m also planning to flesh out the narrative elements and refine the procedural aspects of the forest to increase replay ability. Essentially, the final version will be the "complete" vision of the game with more content, better optimization, and features influenced by the Early Access community.”

What is the current state of the Early Access version?

“The current version of NIGHTMIST is a fully playable tactical horror experience that establishes the core gameplay loop and the unique body-cam aesthetic. It features the primary forest environment, the fundamental tactical combat mechanics, and the base AI systems that stalk the player. Most of the core features mentioned in the "About This" section—including the volumetric fog and spatial audio—are already implemented and functional. While the game is currently stable, Early Access players are getting in on the ground floor as I continue to add more content and polish the existing systems.”

Will the game be priced differently during and after Early Access?

“I plan to keep the price same but it may gradually increase a bit.”

How are you planning on involving the Community in your development process?

“The community is going to be a huge part of how Nightmist evolves. I’ll be closely monitoring the Steam Discussion forums, but I’m most excited about engaging with everyone directly through our official Discord server. I want players to have a place where they can post clips of their scares, report bugs in real-time, and chat with me about tactical ideas or feature requests. Whether it's tweaking the difficulty, adjusting the camera effects, or brainstorming new mission types, I want players to feel like their feedback is actually shaping the game. I plan on being very transparent with devlogs and progress updates so the community knows exactly where the project is headed and how their input is being integrated into the mist.”
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This game is not yet available on Steam

Planned Release Date: July 2026

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About This Game

NIGHTMIST is a tactical, body-cam styled PVE horror experience that plunges you into a dense, atmospheric forest shrouded in a supernatural fog. As a solo operative, you must navigate high-tension environments where visibility is your greatest enemy and sound is your only warning.

KEY FEATURES

• Hyper-Realistic Body-Cam Perspective: Experience the horror through a claustrophobic, high-fidelity lens designed to blur the lines between game and reality.

• Tactical PVE Combat: Engage in slow, methodical gunplay where every shot counts. Manage your ammunition and resources carefully while facing intelligent AI threats that hunt you through the mist.

• Atmospheric Horror: Utilize advanced volumetric lighting and fog effects that react to your movements, creating a constantly shifting environment where danger hides in every shadow.

• Objective-Based Gameplay: Complete high-stakes missions within the forest, retrieving vital data or clearing infested zones before the "Nightmist" consumes your position.

• Immersive Sound Design: A deep, spatial audio system ensures that every twig snap and distant growl is a gameplay cue, forcing you to rely on your ears as much as your eyes.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

I used generative AI to help write and record character dialogues for the soldier and enemy units. All of this content was generated during the development process and is pre-rendered in the final game files. No content is generated in real-time during gameplay.

System Requirements

    Minimum:
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i7-9700 or AMD Ryzen 7 3700X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3050
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
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