A roguelike where you fight through algorithms. This game is meant to teach the basics of algorithms while still having challenging gameplay through deck building and item optimisation. Find new items and spells to use in your algorithms and fight monsters in your way to complete your quest!

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want to use early access as a way to get feedback throughout the development of the game. While i could test the game privately with some friends, i want to involve a wider community to get feedback.”

Approximately how long will this game be in Early Access?

“It will stay in early access until considered finished by me. I estimate this to be in a couple of months after the release of the early access.”

How is the full version planned to differ from the Early Access version?

“the main idea would be to increase the amount of different enemies, items spells and quests in the game while also increasing the overall quality and quality of life. It would also be nice to have multiple starting deck that would change how you play the game as well as ways to increase the difficulty to increase replayability for experienced players. ”

What is the current state of the Early Access version?

“The current version has 1 starting deck, 3 regions, 15 or so enemies and about 30 spells and 30 items.”

Will the game be priced differently during and after Early Access?

“yes, the price should be lower in the early access compared to the full release as it's quality is not yet what i'd like it to be but the lower price is also to make people want to give a chance to the game while it is still in it's early access stage.”

How are you planning on involving the Community in your development process?

“i hope to have the community try out the game and report the bugs to me, there is a button in the game that will lead them to a discord server where i can be contacted and where people can exchange informations about the game. I would also use the steam forums to get feedback from users.”
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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

A roguelike where you fight through algorithms. This game is meant to teach the basics of algorithms while still having challenging gameplay through deck building and item optimisation. Find new items and spells to use in your algorithms and fight monsters in your way to complete your quest!

Create Algorithms to fight and use your ressources to the best extent in order to defeat your enemies!





Use your gold to obtain new items with unique effects to help you win your battles!




Optimize your deck with powerfull spells to defeat your enemies!




By the time the game releases in early access (or completely), it should contain at least:
- 40 different items
- 50 different spells
- 20 different enemies
- 15 different quests

System Requirements

    Minimum:
    • OS *: Windows 7
    • Processor: intel core i5
    • Memory: 4 GB RAM
    • Graphics: some form of GPU
    • Storage: 1 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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