A living world of 1,400 monsters. Breed, raise, and battle your way to the top among 99 rival owners across four continents. Battles run themselves — your edge is bloodlines, matchups, and generational strategy.

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Już wkrótce we wczesnym dostępie

Producenci tej gry zamierzają wydać tę grę, gdy wciąż trwają nad nią prace, opierając się na opiniach od graczy.

Uwaga: gry oferowane w formie wczesnego dostępu nie zostały jeszcze ukończone i do momentu pełnego wydania mogą ulec zmianom lub nie zmienić się w ogóle. Jeśli ta gra w jej obecnym stanie nie interesuje cię, sugerujemy poczekać, by zobaczyć, czy prace nad nią pójdą dalej. Dowiedz się więcej.

Od twórców:

Dlaczego wczesny dostęp?

„The core gameplay loop — raising, breeding, and auto-battling — is already fully complete. However, this is a simulation whose depth only reveals itself through long-form play. We want to use feedback from real players' extended runs to drive balance tuning and quality-of-life improvements.

We're also planning asynchronous online battles and other expansions that we'd rather build with the community's voice in the loop, rolled out in stages. As a solo developer, the post-launch "polish alongside players" approach is the best fit for this kind of game.

Asynchronous Online Battle Mode (ghost battles via Steam Leaderboards)
Expanded battle BGM variety
Balance tuning and quality-of-life improvements driven by community feedback
EA launch price is discounted from the planned v1.0 price. Pricing will return to standard at 1.0 release.”

Mniej więcej jak długo gra będzie w fazie wczesnego dostępu?

„We're planning a few months of Early Access. We may adjust the timeline based on the pace of community feedback, the progress of new features, and the quality of balance tuning. We don't intend to extend the Early Access period for development-side reasons.”

Czym różni się zaplanowana pełna wersja od tej z wczesnego dostępu?

„We're planning the following additions and expansions for the 1.0 release:

Asynchronous Online Battle Mode: We're planning ghost battles via Steam Leaderboards
Expanded battle BGM: We plan to extend the soundtrack with battlefield- and grade-specific tracks
Balance tuning and QoL improvements: Continuous polish based on community feedback
Note that these are current plans — content and order may change.”

Jaki jest obecny stan wersji z wczesnego dostępu?

„The core 1.0 gameplay loop is complete. Specifically:

A battle system spanning four continents, eight species, and eight build archetypes
A breeding system with 5-generation pedigree scanning, including Blood Resonance and Vessel Unlock effects
A living NPC world of approximately 1,400 monsters that age, fight, retire, and breed independently of your roster
100 Steam Achievements with full integration
Full Japanese / English UI
A single playthrough offers tens of hours of play, with campaigns covering 5–10 in-game years. There are no known game-breaking bugs, and the build is at a quality level that can hold up to extended play right from Early Access launch.”

Czy cena gry ulegnie zmianie podczas i po wczesnym dostępie?

„The Early Access launch price is offered at a discount from the planned 1.0 release price.

As content and features expand during Early Access, we plan to return to the standard price at 1.0 release. Players who purchase during Early Access will receive the 1.0 release as a free update — no additional charge.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

„We welcome feedback through the following channels:

Steam Community Hub & Discussions: balance, feature requests, bug reports
Steam Reviews: post-play impressions and improvement suggestions
We'll use this input to inform balance tuning, QoL improvements, and prioritization decisions for new features. In particular, areas that are difficult to validate from the developer's side alone — like growth-curve feel over a long playthrough or breeding-strategy intuition — are where we consider player voices the strongest source of input.

As a solo developer we can't act on every suggestion, but we'll do our best to read everything and reflect what we can.”
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Ta gra nie jest jeszcze dostępna na Steam

Planowana data wydania: 28 października 2026

Ta gra planuje odblokowanie za około 2 mies.

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O tej grze

Prideblood: Born of Claws — A Monster Breeding & Auto-Battle Strategy Sim

A breeding-and-battling sim built on the genre's classics — but layered with a living world of four continents, blood resonance, and four-way affinity that rewards long-term thinking. Slow-burn strategy at its core.

How It Plays

You run a small facility. Raise a single monster, send it through the 48-week schedule of battles across the four continents.

Combat is fully automatic. Your role is the long arc: who trains for what, who enters which battle, when to retire to breeding, and how to pair the next generation.

Key Features

A Living World of 1,400 Monsters

Four continents (Ramvald, Harraq, Verdara, Lanhai) host 1,400+ rival monsters that age, fight, retire, breed, and produce offspring entirely independent of your roster. You compete in living history, not against static opponents.

Four-Way Affinity & Eight Builds

Technique → Power → Speed → Intelligence → Technique. Eight build archetypes, sixteen tactical skills, modulated by terrain, weather, and lunar phase. "Who trains what, when" compounds into who wins.

Imperfect Information Raising

Potential, growth curve, and current cap are hidden by default. Your owner's Insight and Appraisal stats reveal them gradually. The "you don't know until you raise it" tension is intentional.

Blood Resonance & Vessel Unlock

5-generation pedigree composition, common ancestors, and nicking compatibility surface as "Blood Resonance" effects on offspring. Multi-generational lineage strategy that rewards experienced players.

100 Achievements

Progression, Battle, Breeding, Rearing, Economy, Discovery, Collection, Challenge — eight categories, four difficulties, all Steam-synced.

Who This Is For

  • Fans of monster-raising sims and pedigree management games

  • Players who enjoy auto-battlers' "watch and direct" pace

  • Players who get excited by systematic pedigree, genetics, and inheritance

  • Players who want a tens-to-hundreds-of-hours sim to settle into

Who This Is Not For

  • Players seeking twitch-reflex action

  • Players wanting a short, story-driven runtime

About Early Access

This game enters EA with the core 1.0 loop already complete — raising, breeding, and auto-battling are fully shipped. Expect tens of hours per playthrough across 5–10 in-game years.

Coming during Early Access:

  • Asynchronous Online Battles (ghost matches via Steam Leaderboards)

  • Expanded battle BGM variety

  • Balance tuning and QoL based on community feedback

System Requirements

  • Windows 10 or later (64-bit)

  • .NET 8.0 Runtime

  • 4 GB RAM (8 GB recommended)

  • 1 GB storage

  • Languages: Japanese / English (UI + text)

Oświadczenie w sprawie treści generowanych przez SI

Producenci opisują, jak ich gra korzysta z treści generowanych przez SI, w następujący sposób:

Assisting with code creation and review
Creating background images

Wymagania systemowe

    Konfiguracja minimalna:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
    • System operacyjny: Windows 10 64-bit
    • Procesor: Intel Core i3-6100 / AMD Ryzen 3 1200 or equivalent
    • Pamięć: 4 GB RAM
    • Karta graficzna: Intel UHD Graphics 620 or OpenGL ES 3.0 compatible GPU
    • DirectX: Wersja 11
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
    • Dodatkowe uwagi: .NET 8.0 Desktop Runtime required
    Konfiguracja zalecana:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
    • System operacyjny: Windows 11 64-bit
    • Procesor: Intel Core i5-8400 / AMD Ryzen 5 2600 or better
    • Pamięć: 8 GB RAM
    • Karta graficzna: Intel Iris Xe / NVIDIA GTX 1050 / AMD RX 560 or better
    • DirectX: Wersja 11
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
    • Dodatkowe uwagi: .NET 8.0 Desktop Runtime / 1920x1080 display recommended
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