The first competitive 2v2 tower defense for PC. From the team that brought you Legion TD. Made by an indie team of 3 friends.
Recent Reviews:
Mostly Positive (40) - 70% of the 40 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,468) - 73% of the 1,468 user reviews for this game are positive.
Release Date:
Nov 20, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The goals of Early Access are to gather and incorporate player feedback to improve the game. Early Access players are essential in shaping the future of Legion TD 2.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for approximately 9-12 months.”

How is the full version planned to differ from the Early Access version?

“Legion TD 2 has weekly content updates, so in some sense, the game is never "complete" - we're excited to improve the game for years to come. The following features are planned during Early Access:
  • More units and legions
  • Enchantments - Pre-game specs
  • Localization - Translation the game into other languages
  • Guilds
  • Spectator

What is the current state of the Early Access version?

“Legion TD 2 is a fully playable, polished game, featuring:
  • 100+ unique units
  • 4 playable legions: Mech, Grove, Element, and Forsaken
  • Mastermind: Randomized fighters (a.k.a. "Prophet")
  • 2v2 skill-based matchmaking
  • Reconnecting
  • Anti-leaver/AFK/griefer detection
  • Practice mode against bots
  • Custom games for tournaments, inhouses, and 1v1, 2v2, 3v3, 4v4 games
  • Leaderboards, achievements, player profiles, and stat-tracking

Will the game be priced differently during and after Early Access?

“The game will not be priced differently during Early Access with the exception of occasional discounts. After Early Access, we may consider a free-to-play option if it's something players want.”

How are you planning on involving the Community in your development process?

“We are incredibly active and responsive on our community forums and Discord channel. We constantly communicate with players on game balance, design, and other issues to make the game the best it can be. We've made countless changes and resolved over 1,000 bugs due to player feedback.”
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Recent updates View all (69)

August 14

v2.35: Pathing Fix, Balance Patch



Last patch before Lisk gets married. This is a balance-only patch because we don’t want to risk anything breaking anything critical while Lisk is gone. When Lisk comes back, we’ll be releasing two new mercenaries and four fighters (two tiers) from legion 6.

Pathing & Targeting
- Melee units are less likely to lock onto targets that are far away

This fixes some cases where a fighter placed on the side would travel across to the other side, when receiving a tanky mercenary (in front), because it was trying to hard to help out its ally. This unintended behavior likely came about as a combination of v2.33 pathing improvements as well as having tanky mercenaries spawn more in front.

Game Balance

Starting this patch, we’re providing data context on why fighters are getting buffed or nerfed. We evaluate data at all rating brackets, and the specific data below is for 1600+ games.

Keep in mind the vast majority of fighters are 49-51% win rate, and usage rate is often a better indicator of power. <50% win rate usually means overrated/overused and >50% win rate usually means underrated/underused. In the long run, everything converges to 50%. A 50% win rate fighter picked 10% of the time is likely weaker than a 50% win rate fighter picked 30% of the time because it is the optimal choice in fewer situations.

Tier 1


Bone Warrior
- Attack speed: 0.89 -> 0.88


Bone Crusher
- Health: 1100 -> 1090

Very high usage (38%)
Average win rate (50%)



Buzz
- Attack speed: 1.11 -> 1.12


Consort
- Attack speed: 1.08 -> 1.09

Low usage (14%)
Low win rate (48%)



Peewee
- Attack speed: 0.98 -> 0.97

High usage (29%)
High win rate (51%)


Tier 2


Aqua Spirit
- Attack speed: 0.76 -> 0.75


Rogue Wave
- Attack speed: 0.8 -> 0.79


Fire Elemental
- Attack speed: 0.77 -> 0.76

High usage (31%)
Very high win rate (53%)


Tier 3


Windhawk
- Attack speed: 1.04 -> 1.06


Violet
- Lightning Strike: Damage: 140 -> 150

Very low usage (10%)
Low win rate (49%)



Gateguard
- Chaos Hound: Attack speed: 1.02 -> 1.06


Harbinger
- Cerberus: Attack speed: 1.02 -> 1.06

Very low usage (9%)
Very low win rate (43%)



Wileshroom
- Health: 1450 -> 1460


Canopie
- Health: 3750 -> 3780

Average usage (21%)
Very low win rate (45%)



Tempest
- Anti-air turret: Range: 350 -> 400

Very low usage (7%)
Average win rate (50%)


Tier 4


Grarl
- Health: 1420 -> 1410
- Attack speed: 0.82 -> 0.81

Very high usage (40%)
Average win rate (50%)



Honeyflower
- Health: 1140 -> 1150

Low usage (11%)
Low win rate (48%)


Tier 5


Priestess
- Damage: 33x3 -> 34x3

Average usage (17%)
Low win rate (48%)



Doppelganger
- Attack speed: 1.85 -> 1.89

Very low usage (7%)
Very low win rate (46%)



Whitemane
- Health: 4300 -> 4250

High usage (31%)
High win rate (51%)


Tier 6


Banana Haven
- Health: 6050 -> 6000

Very high usage (40%)
High win rate (51%)



Doomsday Machine
- Detonation: Damage: 170 -> 160

Average usage (22%)
Very high win rate (53%)


Mercenaries


Siege Ram
- Health: 5700 -> 5650


Kraken
- Health: 6400 -> 6500
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August 12

Masters Cup II Stream Begins SOON!



The final day of the Masters Cup II begins TODAY at 10am PST (7pm CEST). Watch the top-ranked Legion TD 2 players compete in a 10-round tournament, with the winning team facing the devs. Games will be casted by Legion TD veterans Akitos and LForward at https://www.twitch.tv/akitos.
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About This Game

OVERVIEW

  • 2v2 competitive strategy game
  • Global Servers: Compete against players from around the world
  • 70+ unique fighters (towers), 5 legions and more to come, and Mastermind mode (randomized fighters)
  • Matchmaking, reconnecting, anti-leaver/AFK/griefer detection, leaderboards, achievements, player profiles, and stat-tracking
  • Balanced for competitive play with weekly balance patches
  • Frequent content and feature updates

GAMEPLAY

It's like a tower defense, but instead of building towers, you deploy dynamic fighters that come to life and move, attack, and cast spells automatically. Defend your lane against waves of enemies and hire mercenaries to attack your opponents. To win, you must defeat the opposing team's king before they defeat yours. From start to finish, a match lasts around 20 minutes.

HISTORY

Legion TD 2 is the standalone sequel to the hugely popular Warcraft III mod, Legion TD, which inspired StarCraft II’s Squadron TD and Dota 2’s Legion TD: Reborn. Legion TD 2 is made by the same team that created the original mod.

THE TEAM

Legion TD 2 is made by an indie team of 3 friends: Brent 'Lisk' Batas, Julian 'Jules' Gari, and Jean 'Curing' Go. Lisk and Jules have been best friends for over 20 years and have been playing and designing games together since they were kids.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: Dual core from Intel or AMD at 2.8 GHz.
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible
    Minimum:
    • OS: OS X Mavericks 10.9
    • Processor: Dual core from Intel
    • Memory: 4 GB RAM
    • Graphics: nVidia 320M or higher, or Radeon HD 2400 or higher, or Intel HD 3000 or higher
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

What Curators Say

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