The first competitive tower defense for PC. From the team that brought you Legion TD. Made by an indie team of 3 friends.
Recent Reviews:
Very Positive (79) - 82% of the 79 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,619) - 72% of the 1,619 user reviews for this game are positive.
Release Date:
Nov 20, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The goals of Early Access are to gather and incorporate player feedback to improve the game. Early Access players are essential in shaping the future of Legion TD 2.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for approximately 1-2 years.”

How is the full version planned to differ from the Early Access version?

“Legion TD 2 has weekly content updates, so in some sense, the game is never "complete" - we're excited to improve the game for years to come. The following features are planned during Early Access:
  • More units and legions
  • Enchantments - Pre-game specs
  • Localization - Translation the game into other languages
  • Guilds
  • Spectator

What is the current state of the Early Access version?

“Legion TD 2 is a fully playable, polished game, featuring:
  • 100+ unique units
  • 5 playable legions: Mech, Grove, Element, Forsaken, and Atlantean
  • Mastermind: Randomized fighters (a.k.a. "Prophet")
  • 2v2 skill-based matchmaking
  • Reconnecting
  • Anti-leaver/AFK/griefer detection
  • Practice mode against bots
  • Custom games for tournaments, inhouses, and 1v1, 2v2, 3v3, 4v4 games
  • Leaderboards, achievements, player profiles, and stat-tracking

Will the game be priced differently during and after Early Access?

“The game will not be priced differently during Early Access with the exception of occasional discounts. After Early Access, we may consider a free-to-play option if it's something players want.”

How are you planning on involving the Community in your development process?

“We are incredibly active and responsive on our community forums and Discord channel. We constantly communicate with players on game balance, design, and other issues to make the game the best it can be. We've made countless changes and resolved over 1,000 bugs due to player feedback.”
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Recent updates View all (81)

December 7

v2.43: Desert Pilgrim, Lost Chieftain, Lizard Army

v2.43 Patch Notes
ETA: Week of December 10 (likely not Monday because of major code and version control refactor in preparation for our new engineer)

NEW! Nomad Tier 4

Desert Pilgrim
- Cost: 135 gold + 1 supply
- Upgrades to: Lost Chieftain
- Movement type: Ground
- Health: 900 (Fortified)
- Damage: 60 (Magic)
- Attack speed: 0.9
- Range: 350

Ability: Chain Heal
Heals up to 4 nearby allies for 100 health

Lost Chieftain
- Upgrade Cost: 255 gold + 1 supply
- Movement type: Ground
- Health: 2500 (Fortified)
- Damage: 170 (Magic)
- Attack speed: 0.9
- Range: 350

Ability: Gaia Shield
Increases the current and max health of a nearby ally by 500

NEW! Legion Spell

Lizard Army
- Summons Lizards to attack your lane opponent (no income)
- 1 Lizard on wave 11, 2 on wave 12, and 3 on wave 13

Game Improvements

- Fixed an edge case where a player might have gotten double-suspended for a single offense

- Updated

Game Balance

Tier 1

- Attack speed: 1.16 -> 1.2

- Attack speed: 1.12 -> 1.15

Tier 3

Sea Serpent
- Damage: 74 -> 75

No longer leaves wave 1 with 1 health

- Chaos Hound now spawns further back

- Cerberus now spawns further back

This change allows Chaos Hound/Cerberus to live longer, which also means the wave won’t quickly refocus and target your Gateguard/Harbinger.

- Attack speed: 0.819 -> 0.84

Tier 4

- Attack range: 300 -> 200

Head Chef
- Attack range: 300 -> 200

Shorter range allows Butcher and Head Chef to tank better for DPS units

- Health: 1150 -> 1180
- 10 + 0.2% (0.1% to bosses) -> 10 + 0.1% (0.05% to bosses)

Reverting the health nerf from last patch in favor of a % damage nerf

- Damage: 30 + 0.4% (0.2% to bosses) -> 30 + 0.3% (0.15% to bosses)

- Attack range: 250 -> 200

- Attack range: 250 -> 200

Shorter range allows APS and MPS to tank better for DPS units

Tier 5

- Attack range: 150 -> 100

- Attack range: 150 -> 100

Reverting this change, which made Nightmare and Doppelganger act too much like ranged units

- Damage: 180 -> 175

Tier 6

- Health: 2000 -> 2200
- Azurite Shell: Reflect damage: 10 + 5% -> 10
- When you build an Eggack in front, your fighters now aggro a bit later, which allows you to more easily use melee DPS with Eggsack. We recommend testing things in a custom game.
- If your Eggsack dies, it now immediately spawns a premature Hydra during the wave
- Premature penalty: 15% per stack -> 40% per stack
- Stacking: Multiplicative -> Additive (40% for 1 stack, 80% for 2 stacks)

- Health: 2850 -> 3000
- Damage: 174 -> 138
- Hydraling: Health: 950 -> 1000
- Hydraling: Damage: 58 -> 46

- Make Eggsack less roll-dependent
- Make Eggsack more accessible mid-late game
- Reduce reward of a fully powered Hydra
- Shift Hydra into more of a tank

Banana Haven[/b]
- Health: 6000 -> 6250
- Thorns: Damage reflect: 45 + 15% -> 40 + 15%


(14) Killer Slugs
- Attack speed: 0.781 -> 0.769

(15) Quadrapuses
- Health: 2200 -> 2250
- Giant Quadrapus: 8800 -> 9000

(16) Cardinals
- Attack speed: 0.95 -> 0.93

(17) Metal Dragons
- Health: 3100 -> 3150

(20) Maccabeus
- Damage: 170 -> 165
4 comments Read more

November 28

v2.42: Mastermind Variety, Game Balance

v2.42 Patch Notes
Expected Release: November 29

Loading Screen
- Fixed a rare case where the loading screen would get stuck (if the map file can’t be synced, it now falls back to locally cached map file)

Gameplay Fixes
- Fixed a rare case where your fighters would teleport twice to the catch area if a Froggo was spawned after you cleared

Mastermind Lords Trophies
- Imported Mastermind Lords trophies (designed by Seraphin and his friend). Trophies will be given out this patch

- Updated translations

Game Balance

- Extra weight given to some rolls to smooth out randomization and increase variety
-- The Mastermind guarantees we added (must have a Tier 1, Tier 6, Arcane, etc.) were great for buffing Mastermind and reducing the chance of getting a weak roll, but they’re bad for variety. For example, did you know you roll Peewee 50% of the time but Ranger only 20% of the time?
-- This change pulls everything closer to the average (30%). You'll still see Peewee more often than Ranger (because Peewee satisfies more Mastermind guarantees), but it won't be as extreme a discrepancy
-- Will be rolled more: Ranger, Harpy, APS, Honeyflower, Disciple, Tempest, Priestess of the Abyss, Warg, Nightmare, Bazooka, Sea Serpent, Butcher, Windhawk, Berserker
-- Will be rolled less: Peewee, Banana Bunk, Aqua Spirit, Gargoyle, Wileshroom

We know this change will impact the meta, so we're not going overboard with balance changes this patch.

Legion Spells

Giant Snail
- Health: 650 -> 670
- Damage: 28 -> 29

For the Snail memes

Tier 1

- Attack speed: 0.95 -> 0.97

- Attack speed: 0.95 -> 0.93

Bone Warrior
- Attack speed: 0.84 -> 0.82

- Attack speed: 0.81 -> 0.79

Tier 2

- Health: 320 -> 350

- Damage: 20 -> 21

Tier 3

- Chaos Hound: Attack speed: 1.18 -> 1.23

- Cerberus: Attack speed: 1.18 -> 1.23

- Health: 1170 -> 1150

- Damage: 33 -> 32 (DPS: 36.7 -> 35.6)
- Machine Gunner: Damage: 10 -> 12 (DPS: 20 -> 24)

Keep in mind that Machine Gunner only hits ground units and has split focus.

- Attack speed: 0.83 -> 0.855

Alpha Male
- Attack speed: 0.83 -> 0.855

Tier 6

- Health: 2790 -> 2850
- Hydraling: Health: 930 -> 950
3 comments Read more
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About This Game


  • 2v2 competitive strategy game (4v4 queue returning in January 2019)
  • Global Servers: Compete against players from around the world
  • 75+ unique fighters (towers), 5 legions and more to come, and Mastermind mode (randomized fighters)
  • Matchmaking, reconnecting, anti-leaver/AFK/griefer detection, leaderboards, achievements, player profiles, and stat-tracking
  • Balanced for competitive play with weekly balance patches
  • Frequent content and feature updates


It's like a tower defense, but instead of building towers, you deploy dynamic fighters that come to life and move, attack, and cast spells automatically. Defend your lane against waves of enemies and hire mercenaries to attack your opponents. To win, you must defeat the opposing team's king before they defeat yours. From start to finish, a match lasts around 20 minutes.


Legion TD 2 is the standalone sequel to the hugely popular Warcraft III mod, Legion TD, which inspired StarCraft II’s Squadron TD and Dota 2’s Legion TD: Reborn. Legion TD 2 is made by the same team that created the original mod.


Legion TD 2 is made by an indie team of 3 friends: Brent 'Lisk' Batas, Julian 'Jules' Gari, and Jean 'Curing' Go. Lisk and Jules have been best friends for over 20 years and have been playing and designing games together since they were kids.

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: Dual core from Intel or AMD at 2.8 GHz.
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible
    • OS: OS X Mavericks 10.9
    • Processor: Dual core from Intel
    • Memory: 4 GB RAM
    • Graphics: nVidia 320M or higher, or Radeon HD 2400 or higher, or Intel HD 3000 or higher
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

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