The first competitive 2v2 tower defense for PC. From the team that brought you Legion TD. Made by an indie team of 3 friends.
Recent Reviews:
Mixed (28) - 42% of the 28 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,551) - 72% of the 1,551 user reviews for this game are positive.
Release Date:
Nov 20, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The goals of Early Access are to gather and incorporate player feedback to improve the game. Early Access players are essential in shaping the future of Legion TD 2.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for approximately 1-2 years.”

How is the full version planned to differ from the Early Access version?

“Legion TD 2 has weekly content updates, so in some sense, the game is never "complete" - we're excited to improve the game for years to come. The following features are planned during Early Access:
  • More units and legions
  • Enchantments - Pre-game specs
  • Localization - Translation the game into other languages
  • Guilds
  • Spectator

What is the current state of the Early Access version?

“Legion TD 2 is a fully playable, polished game, featuring:
  • 100+ unique units
  • 5 playable legions: Mech, Grove, Element, Forsaken, and Atlantean
  • Mastermind: Randomized fighters (a.k.a. "Prophet")
  • 2v2 skill-based matchmaking
  • Reconnecting
  • Anti-leaver/AFK/griefer detection
  • Practice mode against bots
  • Custom games for tournaments, inhouses, and 1v1, 2v2, 3v3, 4v4 games
  • Leaderboards, achievements, player profiles, and stat-tracking

Will the game be priced differently during and after Early Access?

“The game will not be priced differently during Early Access with the exception of occasional discounts. After Early Access, we may consider a free-to-play option if it's something players want.”

How are you planning on involving the Community in your development process?

“We are incredibly active and responsive on our community forums and Discord channel. We constantly communicate with players on game balance, design, and other issues to make the game the best it can be. We've made countless changes and resolved over 1,000 bugs due to player feedback.”
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Recent updates View all (77)

October 26

v2.41: Warg, Lioness, Alpha Male + Public Test Realm

Spooky Halloween Sale!
Legion TD 2 is 50% off from October 29 - November 1. Let your friends know!

v2.41 Patch Notes
- Released!

NEW! Nomad Tier 3

- Cost: 85 gold + 1 supply
- Upgrades to: Lioness, Alpha Male
- Movement type: Ground
- Health: 860 (Natural)
- Damage: 49 (Pierce)
- Attack speed: 0.83
- Range: 100 (Melee)

- Upgrade Cost: 175 gold + 1 supply
- Movement type: Ground
- Health: 2350 (Natural)
- Damage: 134 (Pierce)
- Attack speed: 0.83
- Range: 100 (Melee)

Ability: Entourage
Damage and damage reduction are increased by 8% for each adjacently-deployed fighter that is higher value than Lioness (260 value)

Alpha Male
- Upgrade Cost: 200 gold + 1 supply
- Movement type: Ground
- Health: 2830 (Natural)
- Damage: 167 (Pierce)
- Attack speed: 0.83
- Range: 100 (Melee)

Ability: Dominion
Has powerful combat stats but damage and damage reduction are decreased by 5% for each adjacently-deployed fighter that is equal or higher value than Alpha Male (285 value)

NEW! Public Test Realm

We now have a way for players to test patches before they are officially released. Patches will be released to the Public Test Realm (PTR) on the Friday before the official release on Monday. The purpose of the PTR is to test the game for bugs and imbalances and provide feedback.

To play on the PTR:
- Right-click Legion TD 2 in Steam > Properties > Betas > Set beta to public_test_realm
- Hit Play
- Start or join a custom game on the PTR
- To play again on live servers, you must set beta to NONE

NEW! Updated Translation Workflow

We now have a way to update translations when we add new content or need to fix something. If you see a translation that is wrong or missing in game, you can now edit it, and your new translation will show up the following patch!

If you're interested in helping, please see the updated Google docs at Thank you to everyone who contributes.

Released but need to be updated:
- Dutch
- French
- German
- Latvian
- Polish
- Portuguese (Brazilian)
- Russian
- Spanish
- Spanish (Castilian)
- Swedish
- Turkish

Close to complete:
- Chinese (Simplified)

Game Fixes

Major Fixes
- Gameplay: Fixed a bug where sometimes you couldn't undeploy a fighter (Reverted a network syncing change from v2.40a that was no longer needed and was causing potential issues)
- Gameplay: Fixed a bug where Froggo dying last would interfere with determining whether a lane leaked or not (this resulted in incorrect bounty calculations and incorrect catch warping)
- Matchmaking: Fixed a rare bug where a player would appear to be In Queue, but was actually silently dropped from the queue, leading to infinite queue times (Fixed thread safety for matchmaker step). This fix went live on Oct 24th.

Minor Fixes
- Loading Screen: Now a little more tolerant of slower loading players (separated failsafe timer into soft failsafe & hard failsafe)
- Collection Profile: Fixed a bug where card icons were cut off when you scrolled down (workaround by forcing trivial opacity change when using scroll wheel)
- Buff Rendering: Stacked buffs are now rendered a bit spaced out in time, which should improve overall appearance of stacked buffs
- Localization: Fixed legion spell message. Also added a few more fields, like +4 income for Mastermind.

Game Updates

NEW: Mercenary & Summon Cards
- You can now get cards from mercenaries whenever you either (1) kill a mercenary or (2) your mercenary gets a kill
- You can now get cards from summons when that unit gets a kill
- New cards: Snail, Giant Snail, Lizard, Dragon Turtle, Brute, Fiend, Hermit, Dino, Safety Mole, Drake, Pack Leader, Mimic, Ogre, Witch, Froggo, Ghost Knight, Four Eyes, Centaur, Shaman, Siege Ram, Kraken, Chaos Hound, Cerberus, Undead Dragon, Imp, Hydraling

NEW! Undo Nighttime Abilities
- You can now undo Boost, Stimpack, Harden, and Treasure Hunt

- You can now earn Cards in Casual games
-- Normals: Cards and Trophies
-- Casuals: Cards but not Trophies
-- Customs: Neither

- Smarter about not massing base T1 or T2s when they shouldn’t
- When Mech, now prefer to do Berserker start instead of Veteran+Peewee

Client Updates

Chat mutes reenabled
- Now saves your mutes across sessions (Reenabled this functionality, which was broken before)

Autodeletion of old logs
- Game client now autodetects if you have a lot of old logs and will ask you if you want to delete them. Does not work for Macs yet.

Improved client notifications
- Now supports variable icons and URLs (for displaying things like Safety Mode on, monitoring a bug, etc.)

Improved Tooltips
- Now shows Lifesteal (% + Flat), Damage Reduction (% + Flat), Hp Regen, Mana Regen if you mouseover a unit's Attack/Defense

Game Balance

- Attack speed: 0.9 -> 0.92

- Starting income: 3 -> 4
- Rerolling still costs -1 income for the first reroll, then -2 for the second
- Roll logic is now smarter (this decreases the chance of getting a poor roll)
-- Buzz no longer satisfies having magic damage
-- Lord of Death no longer satisfies having pierce damage
-- Lord of Death no longer satisfies having swift/natural defense
-- Bone Warrior no longer satisfies having swift/natural defense
-- Ranger no longer satisfies having swift/natural defense
-- Bazooka no longer satisfies having swift/natural defense
-- Harpy no longer satisfies having swift/natural defense
-- Disciple no longer satisfies having swift/natural defense
-- Priestess of the Abyss now satisfies having accessible arcane defense

With every mastermind roll, you are guaranteed:
- Between 1-3 tier 1
- Between 1-3 tier 6
- At least 1 pierce
- At least 1 impact
- At least 1 magic
- At least 1 swift/natural tank or off-tank
- At least 1 fortified/natural tank or off-tank
- At least 1 accessible arcane

Legion Spells

- Heal: 30% missing health -> 35%

Dark Ritual
- Gold: 150 -> 145

- Income: 30 -> 32

- Gold: 35 -> 40

Sorcerer (mana regeneration)
- Now also applies to other sources of mana gain (previously only applied to base regeneration)
-- Necromancy (Head Chef, Hades)
-- Magnetic Accelerator (Zeus)
-- Acrobatics (Harpy, Sky Queen)
-- Intellect (Fire Lord, Fenix, Lord of Death, Hades)
-- Junior/Commercial Fisherman (Angler, Bounty Hunter)

Tier 2

Green Devil
- Lacerate: Damage amplification: 1.5 -> 1.5 (1 against bosses)
- Damage: 40 -> 41

Sky Queen
- Damage: 88 -> 86

Tier 3

King Claw
- Health: 4000 -> 4300
- Damage: 162 -> 145
- Shell Shock: Mana cost: 13 -> 12

The game needs more true tanks. Shifting King Claw’s power into health to allow it to better be used as a tank.

- Aerial Command: 3 + 10% -> 3 + 12%

Increasing Leviathan's synergies in Mastermind

Tier 5

- Amplify Magic: Now also applies to other sources of mana gain (previously only applied to base regeneration)
-- Necromancy (Head Chef, Hades)
-- Magnetic Accelerator (Zeus)
-- Acrobatics (Harpy, Sky Queen)
-- Intellect (Fire Lord, Fenix, Lord of Death, Hades)
-- Junior/Commercial Fisherman (Angler, Bounty Hunter)

Tier 6

- Health: 2700 -> 2790
- Hydraling: Health: 900 -> 930


- Healing Aura: 6 -> 6 + 0.2% (0.1% for bosses) max health

- Attack speed: 1.03 -> 1.05


Witch may be too strong, but she’s keeping tier 1 and summoner spam in check, so we’re not nerfing her right now.

- Damage: 235 -> 240

Ghost Knight
- Health: 2300 -> 2350

- Health: 6500 -> 6600


(17) Metal Dragons
- Health: 3050 -> 3100

(17) Metal Dragons green_arrow.png
- Health: 3050 -> 3100

(20) Maccabeus
- Damage: 175 -> 170
- Now gives partial bounty based on % life with extra bounty for killing it, like Granddaddy

The goal is to discourage suicide strats on wave 20
5 comments Read more

October 12

v2.40: Witch

Competitive News
  • New community-run tournament "Mastermind Lords" on November 24/25! Check out the tournament thread for details and sign-up instructions.
  • New community-run league starts on December 3rd! Check out the league thread for details and sign-up instructions.

NEW! Mercenary

- Cost: 200 mythium
- Income: 50
- Bounty: 40
- Movement type: Ground
- Health: 1800 (Swift)
- Damage: 60 (Magic)
- Attack speed: 1.25
- Range: 400 (Ranged)
- Mana: 15
- Mana regeneration: 1/sec

Ability: Necromancy
- Restores 1 mana when a nearby unit dies, excluding Imps and Froggos

Ability: Summon Froggo
- Mana cost: 15

- Bounty: 2
- Movement type: Ground
- Health: 300 (Arcane)
- Damage: 20 (Pierce)
- Attack speed: 0.91
- Range: 250 (Ranged)

Game Improvements

Loading Screen
- Fixed a case where a player would skip the loading screen, resulting in unpredictable game glitches
- Fixed a rare case where your client would "reconnect" to another game in progress when your game server crashed during the loading screen
- Minor optimization (Display Names are now fetched in a background task)

- Optimizations to how the matchmaker finds games

- Fixed a few false-positive cases
- Fixed a case where the in-game mute button wasn't working
- Improved warning messages

Egg Sack
- Now correctly pulls lane aggro (for example, if you build a Harpy in the back, it will be aggroed)

- "-bug" command can now be used in Global Chat

- Improved timestamps to display local time and be more readable

Bots (v2.39a)
- Fixed a bug where bots would push workers on the same wave the opponents sent
- Fixed a bug where bots taking over for leavers sometimes wouldn’t build (and would actually cause the game to lag)
- Now smarter about overbuilding & not pushing workers against a long save
- Now smarter about placing sea serpents and harpies
- Refactored & reorganized logs for future bot debugging

If are you interested in helping test bots in the future, type -bot in debug mode in a custom game to have a bot take over your lane.

Auras (v2.39a)
- Fixed a bug where sometimes auras wouldn't get applied if your lane aggroed too quickly (Aura targets are now computed at the start of the wave, rather than when the ability is cast)
- Fixed a bug where units with multiple auras would only use the targets of the first aura (e.g. a Leviathan with Hero - the Hero aura would mistakenly only affect flying units)

FairPlay (v2.39a)
- Improved UI for when FairPlay is globally disabled (now hides alert status/mute status in lobby and in-game)

Chat Commands (v2.39a)
- Fixed "-powerup" not showing the legion spell window

Game Balance

Legion Spells

Giant Snail
- Health: 630 -> 650
- Damage: 27 -> 28

- Heroism Aura: 6% damage and damage reduction -> 5%

- Recovering workers: 30% reduction -> 40%

- Gold cap 100 -> 120

Tier 1

Bone Warrior
- Skeletal Regeneration: 5% -> 4%

Fire Archer
- Skeletal Regeneration: 5% -> 4%

Dark Mage
- Skeletal Regeneration: 5% -> 4%

Bone Crusher
- Health: 1010 -> 1060
- Skeletal Regeneration: 5% -> 4%

The Bone Warrior line is monopolizing a lot of Forsaken's power. Nerfing these units allows us to buff underperforming units, such as Gateguard and Nightmare.

Tier 2

- Upgrade cost: 160 -> 180
- Health: 1600 -> 1800
- Damage: 30 -> 32

This change is intended to nerf Pyro opening only for Mech because it forces you to receive a Snail on 1 or send a Snail on 1 or 2 to afford the 4th worker on wave 2. The +3 income in Mastermind will give you just enough gold.

- Damage: 19 -> 20

Sky Queen
- Damage: 90 -> 88

The bug fix to auras indirectly buffed Harpy/Sky Queen, but that fix only happened 2 days ago, so we need more time to evaluate

Tier 3

Sea Serpent
- Health: 740 -> 580
- Damage: 65 -> 74

- Health: 2200 -> 1720
- Damage: 224 -> 256

This change should make Sea Serpent/Deepcoiler weaker when massed without nerfing their intended use as a flanker. If this change is ineffective, we have some ideas for a mini redesign.

- Chaos Hound: 1.14 -> 1.18

- Cerberus: Attack speed: 1.14 -> 1.18

Tier 5

- Attack range: 100 -> 150

- Attack range: 100 -> 150


- Damage: 230 -> 235
8 comments Read more
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About This Game


  • 2v2 competitive strategy game
  • Global Servers: Compete against players from around the world
  • 70+ unique fighters (towers), 5 legions and more to come, and Mastermind mode (randomized fighters)
  • Matchmaking, reconnecting, anti-leaver/AFK/griefer detection, leaderboards, achievements, player profiles, and stat-tracking
  • Balanced for competitive play with weekly balance patches
  • Frequent content and feature updates


It's like a tower defense, but instead of building towers, you deploy dynamic fighters that come to life and move, attack, and cast spells automatically. Defend your lane against waves of enemies and hire mercenaries to attack your opponents. To win, you must defeat the opposing team's king before they defeat yours. From start to finish, a match lasts around 20 minutes.


Legion TD 2 is the standalone sequel to the hugely popular Warcraft III mod, Legion TD, which inspired StarCraft II’s Squadron TD and Dota 2’s Legion TD: Reborn. Legion TD 2 is made by the same team that created the original mod.


Legion TD 2 is made by an indie team of 3 friends: Brent 'Lisk' Batas, Julian 'Jules' Gari, and Jean 'Curing' Go. Lisk and Jules have been best friends for over 20 years and have been playing and designing games together since they were kids.

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: Dual core from Intel or AMD at 2.8 GHz.
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible
    • OS: OS X Mavericks 10.9
    • Processor: Dual core from Intel
    • Memory: 4 GB RAM
    • Graphics: nVidia 320M or higher, or Radeon HD 2400 or higher, or Intel HD 3000 or higher
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

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