Competitive 2v2 and 4v4 tower defense. From the team that brought you Legion TD. Made by an indie team of 4 friends.
Recent Reviews:
Mostly Positive (44) - 70% of the 44 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,668) - 72% of the 1,668 user reviews for this game are positive.
Release Date:
Nov 20, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The goals of Early Access are to gather and incorporate player feedback to improve the game. Early Access players are essential in shaping the future of Legion TD 2.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for approximately 1-2 years.”

How is the full version planned to differ from the Early Access version?

“Legion TD 2 has weekly content updates, so in some sense, the game is never "complete" - we're excited to improve the game for years to come. The following features are planned during Early Access:
  • More units and legions
  • Enchantments - Pre-game specs
  • Guilds
  • Shop/cosmetics

What is the current state of the Early Access version?

“Legion TD 2 is a fully playable, polished game, featuring:
  • 100+ unique units
  • 5 playable legions: Mech, Grove, Element, Forsaken, and Atlantean
  • Mastermind: Randomized fighters (a.k.a. "Prophet")
  • 2v2 and 4v4 matchmaking
  • Reconnecting
  • Anti-leaver/AFK/griefer detection
  • Practice mode against bots
  • Custom games for tournaments, inhouses, and 1v1, 2v2, 3v3, 4v4 games
  • Leaderboards, achievements, player profiles, and stat-tracking

Will the game be priced differently during and after Early Access?

“The game will not be priced differently during Early Access with the exception of occasional discounts.”

How are you planning on involving the Community in your development process?

“We are incredibly active and responsive on our community forums and Discord channel. We constantly communicate with players on game balance, design, and other issues to make the game the best it can be. We've made countless changes and resolved over 1,000 bugs due to player feedback.”
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Recent updates View all (84)

January 11

v3.0: Season 2 Rewards, 4v4 Queue, Bot Difficulties, New Map!



v3.0 Patch Notes
- Released on live servers!

NEW! Classic 4v4 Queue

Welcome back, old friend.



We heard your feedback. Instead of limiting 4v4 to custom games, we've created a 4v4 queue that uses Speedy Matchmaking (forms a match as soon as possible and shuffles teams based on rating, while preserving parties). Depending on reception and popularity, we're open to the idea of supporting 4v4 with ratings in the future.

NEW! Desert Ridge 4v4 Map

We designed a brand new map to accompany the return of 4v4!



One of the primary goals of the map is to improve performance, so players don’t crash in the loading screen or experience lag. That’s why the map’s theme is a desert and there aren’t a lot of environment props.

NEW! Play vs. AI Queue

You can now play solo or with friends against a team of bots! Current difficulty options: Easy, Medium, Hard. This queue is great for practicing and for players that prefer a PvE experience.



NEW! Ranked Borders





Season 2 ends on January 14 at 10am PST / 7pm CET. Rewards are based on your peak rating and level, so there’s no risk in playing. For details, check out the Season 3 Announcement. Best of luck in the final few days!

On January 14, all ratings will be soft reset. Rating changes will be disabled until Season 3 officially starts (expected January 28).

NEW! Leaderboards

Leaderboards are now in three categories: Rank, Level, and Collection Value









Play Menu Update

Play menu is now separated into Play and Training.

Play
- Ranked: 2v2 mastermind-only with skill-based matchmaking
- Classic: 4v4 with speedy matchmaking
- Featured Game Mode: Special rules and mechanics, enabled occasionally on weekends
- Custom: For tournaments and in-houses

Training
- Tutorial: Learn the game
- Play vs. AI: Play against a team of easy, medium, or hard bots
- Sandbox: A quick way to create a solo custom game with -debug enabled and 10k resources.

Fixes and Improvements

- Updated translations
- Options Menu now loads instantly when discarding changes
- Fixed a rare bug where a creep wandering into another player's lane got lost
- Fixed a rare bug where a wave would end twice if a Froggo was spawned just as the wave was cleared
- Fixed a rare bug where a unit getting stuck in a wall would cause the game to become unstable

Game Balance


Mastermind
- Bonus income: 4 -> 3

With ranked becoming mastermind-only, the extra income isn’t necessary. The 3 income is still in place for rerolling on wave 1.

Legion Spells


Overwork
- Worker bonus mythium generation on wave 11: +70% -> +60%

Fighters


Gateguard
- Chaos Hound: Attack speed: 1.24 -> 1.15


Harbinger
- Cerberus: Attack speed: 1.24 -> 1.15

The spawn positioning change in v2.44 to Chaos Hound/Cerberus was a significant buff, so these units needs to be nerfed back down


Warg
- Health: 880 -> 970
- DPS: 42 -> 36
-- Damage: 50 -> 31
-- Attack speed: 0.84 -> 1.18
- Now satisfies the Mastermind requirement of a fortified/natural tank or offtank

Shifted into the role of an off-tank, faster attack speed, and better damage thresholds during early waves


Lioness
- DPS: 115 -> 114
-- Damage: 134 -> 97
-- Attack speed: 0.85 -> 1.18

Faster attack speed


Alpha Male
- Health: 3000 -> 3300
- DPS: 143 -> 122
-- Damage: 167 -> 104
-- Attack speed: 0.85 -> 1.18

Shifted into the role of an off-tank and faster attack speed


Desert Pilgrim
- Chain Heal: Improved autocast behavior (now less likely to hold on to the spell at full mana)


Lost Chieftain
- Gaia Shield: Shield: 700 -> 650
- Gaia Shield: Improved autocast behavior (now more likely to buff melee units over ranged units)
- Fixed a bug where Lost Chieftain would sometimes fail to cast Gaia Shield, usually on itself


Eggsack
- Now has more consistent aggro
- Fixed a bug where breaking Eggsack early would decrease damage and damage reduction by 10% per stack (intended amount is 15% per stack)

This significantly nerfs the strategy of intentionally “sacking” the Eggsack by placing it in front or using it to stall the wave


Hydra
- Health: 3000 -> 3150
- Hydraling: Health: 1000 -> 1050

Mercenaries


Four Eyes
- Health: 2400 -> 2500
- DPS (without spell): 105 -> 140
-- Damage: 90 -> 70
-- Attack Speed: 1.16 -> 2
- Death Stare: Damage ramp: 25 -> 5 (this number looks small, but due to the significantly faster attack speed, Death Stare is still about half as strong as before)

Still strong against heavy tanks but is no longer completely neutralized by smaller units. Has very good damage thresholds against base T1 fighters.


Centaur
- Health: 4050 -> 4300
- Damage: 160 -> 190
- Cleave: 50% -> 30%

Centaur currently shuts down too many builds and makes certain units (notably Swift/Arcane tanks and lower tier tanks) obsolete late game. Shifting some power from splash to base stats.

Waves


(14) Killer Slugs
- Spell Resistance: 25% -> 20%

Our next Nomad release is a true arcane tank, which will make wave 14 more manageable


(16) Cardinals
- Health: 1800 -> 1850

This wave is already a bit weak, plus the Centaur change allows units such as Devilfish, Doppelganger, and Fatalizer to more effectively counter wave 16


King Upgrades (coming soon)
- Expected released on PTR: January 18
- Expected release on live: January 21

Here’s our current design for king upgrades! We’d love to hear your feedback and any ideas you have.

- Meant to be a defensive tool, not a replacement for workers
- Can only be upgraded during the night (build phase)
- Upgrade pool is shared by all players on your team
- Generally stronger late game but can also be used situationally early game
-- Upgrading Regeneration if your king takes significant damage early game
-- Upgrading Attack or Spell if you predict taking king damage
-- Using leftover gold to supplement income

Upgrade Attack
- Cost: 30 gold
- Number of upgrades: 10
- Income: +3
- King: +6% attack speed

Upgrade Regeneration
- Cost: 40 gold
- Number of upgrades: 8
- Income: +4
- King: +0.05% missing health regeneration per second

Upgrade Spell
- Cost: 50 gold
- Number of upgrades: 6
- Income: +5
- King: Increases mana gained from auto attacks by 0.25
- Possible: various spells with unique effects?
4 comments Read more

January 10

New Challenger Approaching!



Hey everyone!

Keep in mind that Season 2 ends on January 14 at 10am PST / 7pm CET. Rewards are based on your peak rating and level. For details, check out the Season 3 Announcement.

We've also got some exciting news to share: a new team balance patch!

AutoAttack Games
- Team members: 3 -> 4

I’d like to introduce Daniel "Dani" as an Engineer and our newest member to join AutoAttack Games.

Dani is a talented, young engineer based out of Germany. He studied Media Technology at the Technology Arts Science TH Köln in Cologne. After working on a number of web development projects, he realized his true passion is video games. In 2018, Dani teamed up with Light Bringer Games to release an indie puzzle game called Inline.

After learning Unity and C#, he aspired to create his own multiplayer tower defense, and during his research, he came across Legion TD 2. Looking to contribute, Dani reached out to the team back in early 2017. Since then, he's been involved in different aspects of the game, from coding the subreddit's CSS to moderating the forums to building tools for the team. We're excited to finally welcome Dani in a more official capacity.

As our second engineer, Dani will be instrumental in helping us release new content and features much faster. In the short run, we'll be rewriting workflows and refactoring code (lots of additional complexity going from one engineer to two), but it's clear that this is a giant step in the right direction for the team and Legion TD 2.


Dani is a private boi, so for now, his picture is just a derpy penguin

Favorite games: League of Legends, Overwatch, Portal 1 and 2, Warcraft III

Responsibilities:
  • 50% Web stuff (website, forums, etc.)
  • 30% Game development (game client and server)
  • 10% Game QA (testing and debugging)
  • 10% In-game support and moderation
Favorite Legion: Element

Bonus clip of Dani playing Element 1v1 against Jules in the early alpha days of Legion TD 2 (April 2017):
https://www.youtube.com/watch?v=vP3SKOWly4o
Lisk, Curing, and I are thrilled to have Dani join the Legion TD 2 team. Please join us in welcoming him!
1 comments Read more
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About This Game

OVERVIEW

  • 2v2 and 4v4 competitive strategy game
  • Single-player and cooperative modes against bots of varying difficulties
  • Global Servers: Compete against players from around the world
  • 75+ unique fighters (towers), 6 legions and more to come, and Mastermind mode (randomized fighters)
  • Matchmaking, reconnecting, anti-leaver/AFK/griefer detection, leaderboards, achievements, player profiles, and stat-tracking
  • Balanced for competitive play with weekly balance patches
  • Frequent content and feature updates

GAMEPLAY

It's like a tower defense, but instead of building towers, you deploy dynamic fighters that come to life and move, attack, and cast spells automatically. Defend your lane against waves of enemies and hire mercenaries to attack your opponents. To win, you must defeat the opposing team's king before they defeat yours. From start to finish, a match lasts around 20 minutes.

HISTORY

Legion TD 2 is the standalone sequel to the hugely popular Warcraft III mod, Legion TD, which inspired StarCraft II’s Squadron TD and Dota 2’s Legion TD: Reborn. Legion TD 2 is made by the same team that created the original mod.

THE TEAM

Legion TD 2 is made by an indie team of 4 friends: Brent 'Lisk' Batas, Julian 'Jules' Gari, Jean 'Curing' Go, and Dani. Lisk and Jules have been best friends for over 20 years and have been playing and designing games together since they were kids.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: Dual core from Intel or AMD at 2.8 GHz.
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible
    Minimum:
    • OS: OS X Mavericks 10.9
    • Processor: Dual core from Intel
    • Memory: 4 GB RAM
    • Graphics: nVidia 320M or higher, or Radeon HD 2400 or higher, or Intel HD 3000 or higher
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

What Curators Say

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