The first competitive 2v2 tower defense for PC. From the team that brought you Legion TD. Made by an indie team of 3 friends.
Recent Reviews:
Very Positive (58) - 81% of the 58 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,438) - 73% of the 1,438 user reviews for this game are positive.
Release Date:
Nov 20, 2017
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The goals of Early Access are to gather and incorporate player feedback to improve the game. Early Access players are essential in shaping the future of Legion TD 2.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for approximately 9-12 months.”

How is the full version planned to differ from the Early Access version?

“Legion TD 2 has weekly content updates, so in some sense, the game is never "complete" - we're excited to improve the game for years to come. The following features are planned during Early Access:
  • More units and legions
  • Enchantments - Pre-game specs
  • Localization - Translation the game into other languages
  • Guilds
  • Spectator

What is the current state of the Early Access version?

“Legion TD 2 is a fully playable, polished game, featuring:
  • 100+ unique units
  • 4 playable legions: Mech, Grove, Element, and Forsaken
  • Mastermind: Randomized fighters (a.k.a. "Prophet")
  • 2v2 skill-based matchmaking
  • Reconnecting
  • Anti-leaver/AFK/griefer detection
  • Practice mode against bots
  • Custom games for tournaments, inhouses, and 1v1, 2v2, 3v3, 4v4 games
  • Leaderboards, achievements, player profiles, and stat-tracking

Will the game be priced differently during and after Early Access?

“The game will not be priced differently during Early Access with the exception of occasional discounts. After Early Access, we may consider a free-to-play option if it's something players want.”

How are you planning on involving the Community in your development process?

“We are incredibly active and responsive on our community forums and Discord channel. We constantly communicate with players on game balance, design, and other issues to make the game the best it can be. We've made countless changes and resolved over 1,000 bugs due to player feedback.”
Read more

Buy Legion TD 2

 

Recent updates View all (60)

July 16

v2.32: Mastermind Buffs, New Mechanic: Mulligan



Masters Cup II
- Sign-ups close August 6 (bonus for signing up early)
- Every team is guaranteed to play 10 games
- Contribute to the prize pool for free by entering coupon code ltd2 or clicking event sponsor links. AutoAttack Games will 1:1 match all contributions, up to $200.



To sign up:
  1. You and your teammate type /join <team name> (e.g. /join Snail Kings) in Global Chat to join a private lobby.
  2. One of you types /signup while in the private lobby.
See the Masters Cup II thread for full details.

Game Fixes

Stability
- Possible fixes and debug information for quit freeze bug

Game Balance

Mastermind buffs and some more Mech nerfs

Mastermind
- Now guaranteed at least one tier 6 fighter
- Now guaranteed at least one T2-T6 Natural/Fortified tank or off-tank
-- Angler, Gateguard, Mudman, Grarl, Antler, Banana Bunk
- Bonus starting income: 2 -> 3


New Mechanic: Mulligan
- Can now mulligan (discard) your rolls twice before wave 1 for 10 new rolls
-- The first mulligan costs 1 income
-- The second mulligan costs 2 income

Tier 2

Angler
- Junior Fisherman: 3 aptitude per killing blow -> 2 aptitude per killing blow (still +1 when a nearby enemy dies)
- Maximum aptitude: 100 -> 75

g
Bounty Hunter
- Commercial Fisherman: 3 aptitude per killing blow -> 2 aptitude per killing blow (still +1 when a nearby enemy dies)
- Maximum aptitude: 200 -> 150


Kingpin
- Elite Fisherman: 1 damage per 2 aptitude -> 1 damage per 1.5 aptitude (total damage unchanged at maximum aptitude)

More viable to start Angler or to go for a second Kingpin mid-late game


Zeus
- Damage: 18 -> 19


Pyro
- Upgrade cost: 155 -> 160

Tier 3


Tempest
- Attack speed: 1.316 -> 1.35


Leviathan
- Health: 2800 -> 2700
- Damage: 55 -> 50

Leviathan is still too strong by itself for being an aura fighter

Tier 6


Doomsday Machine
- Health: 5300 -> 5250
- Damage: 750 -> 740
4 comments Read more

July 12

v2.31: Siege Ram, Masters Cup II Sign-up, & Balance



Masters Cup II Sign-up Open!



- $ prize pool
- Free sign-up
- No limit on number of teams. Any team with an average peak rating in season 2 of 1500 automatically qualifies.
- Every team is guaranteed to play 10 games

To sign up:
  1. You and your teammate type /join <team name> (e.g. /join Snail Kings) in Global Chat to join a private lobby.
  2. One of you types /signup while in the private lobby.
See the Masters Cup II thread for full details.

Contribute to the prize pool or free by entering coupon code ltd2 or clicking event sponsor links. AutoAttack Games will 1:1 match all contributions, up to $200. In other words, if the community contributes $150, we'll add another $150.

NEW! Mercenary



Siege Ram
- Cost: 320 mythium
- Income: 96
- Movement type: Ground
- Health: 5500 (Fortified)
- Damage: 280 (Pierce)
- Attack speed: 0.77
- Range: Melee

A fairly simple mercenary with the purpose of being an expensive Fortified tank. It's basically a big boy Dino. The next mercenary is an Impact damage dealer.

Custom Games

Tournament Settings
- Added a few custom game settings that will help with tournaments.
-- Toggle on/off whether spectators can use [All] chat
-- Toggle on/off whether Mastermind players have one reroll. (Type -reroll before wave 1 to get 10 random rolls)

New Text Commands
- Type “-coinflip” to pick “West” or “East” with 50% probability
- Type “-roll” to roll a number between 1 and 100

Game Fixes

Crashes
- Added additional debug information for the no-error AAG loading screen freeze bug
- Potentially fixed a rare issue on slower hard drives where the loading screen wouldn't start properly (switched FinishSubtask ordering to come after verifying integrity of map file)

Server Stability
- Added additional debug information and failsafes around target acquisition and attack-move continuation. Hopefully this helps debug a rare bug where the game server crashing silently on later waves (19 and 20 especially).
- Fixed a bug with a failsafe that activated when a fighter was in an unplayable area of the map, which caused server instability (such as tons of imps spawning)

Unit Routing
- Fixed a bug where units (usually summoned units) would be stuck in lane, looping between the bottom of the lane and the cave. They should now warp to the catch area if the player either leaked or cleared.

Legion Spells
- Fixed cases where your spell choices were not displayed properly at the start of the game
- Fixed cases where your spell choices were not displayed properly when reconnecting at various points of the game

Scoreboard
- Fixed a bug on small resolution settings where the scoreboard was covered by the top bar, which prevented you from reporting players

Game Updates

Target Acquisition
- Ranged waves and mercenaries now are less likely to “snipe” damaged fighters that are far away (distance weight multiplied by 10x)

This would mostly happen on wave 11 when damaged backline fighters would be attacked before your frontline.

FairPlay Updates

Player Reporting
- Added a text command: "-report [player name]" to report a player in-game (same thing as clicking the flag on the scoreboard)

Match Canceled
- If all players are disconnected/left/afk'ed on wave 1, the -8 elo punishment is now skipped. This typically only happens if there was a major bug with the server and nobody could connect.

API Updates

Fixes
- Fixed a bug with Mercenaries Sent only showing the last mercenary sent instead of all mercenaries sent

Game Balance

Lots of small buffs and some Mech nerfs

Mastermind
- New randomization logic. You are now guaranteed:
-- At least 1 and at most 3 T1
-- At most 3 T6
-- At least 1 T1-T3 Arcane
-- At least 1 Fortified/Natural
-- At least 1 Swift/Natural
-- At least 1 Magic
-- At least 1 Pierce
-- At least 1 Impact

Spells and upgrades are taken into account when classifying fighters. The goal of this change is to reduce very weak rolls, not to always guarantee a good roll.

Tier 1


Pollywog
- Attack speed: 1.2 -> 1.22


Seraphin
- Damage: 51 -> 52


Devilfish
- Health: 1150 -> 1170


Dark Mage
- Damage: 38 -> 39
- Mind Warp: Now factors in bonus damage when picking a target to buff


Bone Crusher
- Health: 1090 -> 1100


Consort
- Paraphylaxis: Damage: 150 -> 180

Tier 2


Angler
- Range: 100 -> 150 (still considered melee)


Bounty Hunter
- Range: 100 -> 150 (still considered melee)


Kingpin
- Range: 100 -> 150 (still considered melee)

We’re experimenting with some melee units having extra reach


Fire Elemental
- Attack speed: 0.8 -> 0.78


Daphne
- Damage: 102 -> 105
- Nature’s Touch: Movement speed slow removed

Tier 3


Sea Serpent
- Health: 870 -> 800
- Damage: 55 -> 65


Deepcoiler
- Health: 2600 -> 2400
- Damage: 189 -> 227

Pushing both of these fighters to be more for flanking


Harbinger
- Health: 1800 -> 1850
- Damage: 98 -> 100


Tempest
- Anti-air Turret: Damage: 6 every 0.25 seconds -> 9 every 0.33 seconds

Stronger and less vulnerable to Safety Mole


Leviathan
- Damage: 100 -> 55
- Attack speed: 0.8 -> 1
- Bombardier (formerly called Shrapnel): Each attack hits up to 3 nearby non-flying enemies for 35 damage (cannot hit the primary target or a unit more than once) -> Shoots a nearby non-flying enemy for 100 damage every 1.5 seconds

Leviathan without Tempest is now more vulnerable against flying units

Tier 4


Ocean Templar
- Resonance: Health regeneration: 20 + 0.4% -> 25 + 0.4%


King Claw
- Shell Shock: Damage: 75 -> 80
- Shell Shock: Movement speed slow removed


Mudman
- Harden: Damage reduction: 10% -> 15% (-15% while recovering)


Golem
- Harden: Damage reduction: 10% -> 15% (-15% while recovering)


MPS
- Health: 3350 -> 3200
- Damage: 121 -> 116

Tier 6


Doomsday Machine
- Damage: 760 -> 750

Mercenaries


Dragon Turtle
- Damage: 38 -> 39


Hermit
- Range: 400 -> 550

Now a more viable send on wave 11


Dino
- Health: 1240 -> 1200
- Damage: 63 -> 66

Dino’s tankiness causes too much battle RNG when it’s used early game


Drake
- Range: 250 -> 400

Less likely to get randomly sniped


Pack Leader
- Damage: 82 -> 85


Mimic
- Health: 2040 -> 2150
- Damage: 131 -> 125


Four Eyes
- Range: 250 -> 400
- Attack speed: 1.22 -> 1.18

Less likely to get randomly sniped

Waves


(20) Maccabeus
- Damage: 750 -> 700
- Immolate: Splash: 8% (5% to flying) -> 10% (6% to flying)

A bit stronger against mass units and summoners
0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

OVERVIEW

  • 2v2 competitive strategy game
  • Global Servers: Compete against players from around the world
  • 55+ unique fighters (towers), 4 legions and more to come, and Mastermind mode (randomized fighters)
  • Matchmaking, reconnecting, anti-leaver/AFK/griefer detection, leaderboards, achievements, player profiles, and stat-tracking
  • Balanced for competitive play with weekly balance patches
  • Frequent content and feature updates

GAMEPLAY

It's like a tower defense, but instead of building towers, you deploy dynamic fighters that come to life and move, attack, and cast spells automatically. Defend your lane against waves of enemies and hire mercenaries to attack your opponents. To win, you must defeat the opposing team's king before they defeat yours. From start to finish, a match lasts around 20 minutes.

HISTORY

Legion TD 2 is the standalone sequel to the hugely popular Warcraft III mod, Legion TD, which inspired StarCraft II’s Squadron TD and Dota 2’s Legion TD: Reborn. Legion TD 2 is made by the same team that created the original mod.

THE TEAM

Legion TD 2 is made by an indie team of 3 friends: Brent 'Lisk' Batas, Julian 'Jules' Gari, and Jean 'Curing' Go. Lisk and Jules have been best friends for over 20 years and have been playing and designing games together since they were kids.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: Dual core from Intel or AMD at 2.8 GHz.
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible
    Minimum:
    • OS: OS X Mavericks 10.9
    • Processor: Dual core from Intel
    • Memory: 4 GB RAM
    • Graphics: nVidia 320M or higher, or Radeon HD 2400 or higher, or Intel HD 3000 or higher
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...