The first competitive 2v2 tower defense for PC. From the team that brought you Legion TD. Made by an indie team of 3 friends.
Recent Reviews:
Mostly Positive (36) - 72% of the 36 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,392) - 73% of the 1,392 user reviews for this game are positive.
Release Date:
Nov 20, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The goals of Early Access are to gather and incorporate player feedback to improve the game. Early Access players are essential in shaping the future of Legion TD 2.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for approximately 9-12 months.”

How is the full version planned to differ from the Early Access version?

“Legion TD 2 has weekly content updates, so in some sense, the game is never "complete" - we're excited to improve the game for years to come. The following features are planned during Early Access:
  • More units and legions
  • Enchantments - Pre-game specs
  • Localization - Translation the game into other languages
  • Guilds
  • Spectator

What is the current state of the Early Access version?

“Legion TD 2 is a fully playable, polished game, featuring:
  • 100+ unique units
  • 4 playable legions: Mech, Grove, Element, and Forsaken
  • Mastermind: Randomized fighters (a.k.a. "Prophet")
  • 2v2 skill-based matchmaking
  • Reconnecting
  • Anti-leaver/AFK/griefer detection
  • Practice mode against bots
  • Custom games for tournaments, inhouses, and 1v1, 2v2, 3v3, 4v4 games
  • Leaderboards, achievements, player profiles, and stat-tracking

Will the game be priced differently during and after Early Access?

“The game will not be priced differently during Early Access with the exception of occasional discounts. After Early Access, we may consider a free-to-play option if it's something players want.”

How are you planning on involving the Community in your development process?

“We are incredibly active and responsive on our community forums and Discord channel. We constantly communicate with players on game balance, design, and other issues to make the game the best it can be. We've made countless changes and resolved over 1,000 bugs due to player feedback.”
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Recent updates View all (54)

June 23

The Masters Cup is LIVE!



Our first official tournament is live! If you're curious what competitive Legion TD 2 looks like, tune in on Twitch: https://www.twitch.tv/sik_ora

The final day starts Sunday, June 24 at 10am PST (7pm CEST) and will be streamed here: https://www.twitch.tv/lforward
0 comments Read more

June 18

v2.27: Aura Indicators, Balancing, & Bug Fixes



Game Fixes

Stability
- Fixed a bug where you sometimes couldn't recall/undeploy a tower (StringListTimeline race condition)
- Fixed a rare bug where a fighter would spawn with missing hp (better failsafe)

Routing
- Fixed some cases where enemies would run back to the spawn (when antistucking an enemy unit, if it is in a lane, it will be routed to the end of the lane rather than the nearest waypoint)

Shaman
- Fixed a bug where a Shaman would buff mercenaries in the holding area

Tutorial: Defend Your Lane
- Fixed a bug where King panning took too long

Game Improvements

Bots
- Slightly smarter about not getting too many aura/supportive units

Game Ties
- If you train a worker or deploy a fighter on wave 1 (even if you undeploy it), the game will not be marked as a tie. This is for players who want to do a fighter-less wave 1 opening, which we don’t recommend but think should be an option.

Cosmetic Improvements

VFX
- Improved Quadrapus/Giant Quadrapus missiles

UI
- New indicators for aura units that show their exact range



Overwork
- Added a sound when done resting

Leaked Granddaddy
- Percent leaked message now takes into account % hp

Client Improvements

Screenshots
- Pressing PrintScreen will now save a screenshot to your desktop

Game Balance

Final balance patch before the Masters Cup on Saturday/Sunday. The goal is to make sure we see a variety of openings and strategies. We’re also tuning back some of the stronger legions and buffing Atlantean fighters, which is a buff to Mastermind.

On-Hit Behaviors
- OnHit behaviors are now applied even if the unit was already dead
- Some examples: Aqua Spirit's bounce attack will now bounce even if the target was already dead. Same goes for Pyro splash.
- This change does not affect Millennium and Doomsday's Explosive Shells abilities


Atlantean

Pollywog
- Attack speed: 1.12 -> 1.15

Devilfish
- Health: 1130 -> 1150

Seraphin
- Damage: 49 -> 51

We missed the mark on Pollywog, Devilfish, and Seraphin’s balance. These changes should make them more viable.

Ocean Templar
- Damage: 155 -> 158


Element

Atom
- Damage: 30 -> 31

Fire Elemental
- Health: 1330 -> 1280

The last nerf was effective, but Fire Elemental still remains the strongest opening in the game. We’re hitting the health again specifically to nerf it as an opening (when health matters more) without affecting its mid-late game viability as DPS

Windhawk
- Damage: 44 -> 46


Forsaken

Harbinger
- Health: 1760 -> 1780
- Damage: 96 -> 97

Doppelganger
- Health: 3300 -> 3400


Grove

Honeyflower
- Health: 1200 -> 1180

Deathcap
- Health: 3450 -> 3400

Honeyflower and Deathcap are still incredibly dominant


Mech

Bazooka
- Damage: 29 -> 30

Leviathan
- Damage: 105 -> 106
- Aerial Command: Damage bonus: 5 + 10% -> 4 + 10%

Slightly nerfing the Leviathan + Boosted Peewee combo

Waves

(16) Cardinals
- Damage: 103 -> 106
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About This Game

OVERVIEW

  • 2v2 competitive strategy game
  • Global Servers: Compete against players from around the world
  • 55+ unique fighters (towers), 4 legions and more to come, and Mastermind mode (randomized fighters)
  • Matchmaking, reconnecting, anti-leaver/AFK/griefer detection, leaderboards, achievements, player profiles, and stat-tracking
  • Balanced for competitive play with weekly balance patches
  • Frequent content and feature updates

GAMEPLAY

It's like a tower defense, but instead of building towers, you deploy dynamic fighters that come to life and move, attack, and cast spells automatically. Defend your lane against waves of enemies and hire mercenaries to attack your opponents. To win, you must defeat the opposing team's king before they defeat yours. From start to finish, a match lasts around 20 minutes.

HISTORY

Legion TD 2 is the standalone sequel to the hugely popular Warcraft III mod, Legion TD, which inspired StarCraft II’s Squadron TD and Dota 2’s Legion TD: Reborn. Legion TD 2 is made by the same team that created the original mod.

THE TEAM

Legion TD 2 is made by an indie team of 3 friends: Brent 'Lisk' Batas, Julian 'Jules' Gari, and Jean 'Curing' Go. Lisk and Jules have been best friends for over 20 years and have been playing and designing games together since they were kids.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: Dual core from Intel or AMD at 2.8 GHz.
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible
    Minimum:
    • OS: OS X Mavericks 10.9
    • Processor: Dual core from Intel
    • Memory: 4 GB RAM
    • Graphics: nVidia 320M or higher, or Radeon HD 2400 or higher, or Intel HD 3000 or higher
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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