A terminal-style desktop game: fast approvals on streaming logs, risky traps to dodge, streaks to chase. Modes include Daily, Endless, Practice, and Ambient. Optional passive display windows and mirrored terminal for multi-monitor setups. Single-player. Japanese and English UI.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm developing largely on my own and want to tune how the game feels—difficulty, pacing, readability—using feedback from real players. The core loop and modes are already playable, but rough edges remain. Early Access lets me gather input before a fuller launch and fold it into balance and polish without locking everything in stone.”

Approximately how long will this game be in Early Access?

“I’m currently aiming for roughly six months to one year in Early Access, but that may shift depending on feedback and how quickly I can iterate while still learning the ropes. I’m not committing to a fixed exit date yet—I’d like to graduate from EA once the experience feels solid enough to recommend without major caveats.”

How is the full version planned to differ from the Early Access version?

“The Early Access build already includes the main approval-judgment loop in a terminal-style UI, multiple modes, Japanese and English interface text, and optional extra display / mirror windows. Toward a fuller release, I’m planning to expand scenarios and presentation, keep tuning difficulty and readability, and improve quality-of-life where players get stuck. I’m also exploring ideas like Steam achievements or richer audio support, but I’ll treat those as possibilities—not guarantees—and prioritize based on feedback and what I can realistically ship while I’m still learning. I won’t promise specific features or a hard finish date here.”

What is the current state of the Early Access version?

“The game is playable end-to-end: terminal-style approval judgments, multiple modes, Japanese and English UI, and optional extra display / mirror windows all work as intended for the core fantasy. As a first Steam release I’m still ironing out balance, clarity, and occasional bugs—updates will keep tightening things rather than saving everything for one giant drop.

Will the game be priced differently during and after Early Access?

“At this time I do not intend to raise the store price during Early Access or after switching to full release. Steam handles regional pricing automatically—I’m not outlining amounts in any single currency here. If circumstances ever made a change unavoidable, I would announce it in advance with clear reasoning rather than surprising buyers.”

How are you planning on involving the Community in your development process?

“Reviews and Steam Community discussions are the most helpful: what felt fair, what confused you, or anything that broke. I’m a solo developer, so concrete notes make it easier to prioritize fixes and tuning—especially per-mode difficulty and readability. Wishlists and telling friends help too. I’ll post patch notes when I can and fold feedback into updates as my capacity allows.

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This game is not yet available on Steam

Planned Release Date: May 24, 2026

This game plans to unlock in approximately 12 days

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About This Game

There is no token limits!!

AI Agent Lover is a bite-sized desktop game that puts you in front of a terminal-style screen and asks you to make approval-style calls. Read the streaming logs and prompts, keep picking the safer side, and survive. Light typos might get saved by command completion—until they don't, and you slip toward danger.

In Free-style play you can spawn terminals without a hard ceiling, watch automated output roll by, and soak in the quiet joy of feeling like you're running AI agents across your desk.

What you can expect

・Tense back-and-forth as logs arrive line by line

・Score and streak chasing with a combo mindset

・Modes for practice, endless runs, or daily-sized sessions

・Extra display windows—logs only, auto-advancing—tiled across your screen edges

・Mirror the main terminal into another window and line them up on your desk

Modes (overview)

・Daily: neat chapter-sized runs you can repeat

・Endless: marathon rounds that don't let up

・Practice: slow down and learn the ropes

・Ambient: shift the mood—including tuning how often danger sneaks into the feed

Controls

Use in-game commands to start, change settings, or reopen help. Arrow keys browse command history. Switch the interface between Japanese and English.

Single-player. Core gameplay does not require an internet connection.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 (64-bit) or later
    • Processor: Dual-core 64-bit CPU
    • Memory: 4096 MB RAM
    • Graphics: DirectX 11 compatible GPU (integrated OK)
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: Stereo recommended (optional)
    • VR Support: None
    • Additional Notes: Single-player. Offline play supported. Requires Microsoft Edge WebView2 Runtime (preinstalled on most Windows 10/11 systems).
    Recommended:
    • OS: Windows 10 (64-bit) or later
    • Processor: Dual-core 64-bit CPU
    • Memory: 8192 MB RAM
    • Graphics: DirectX 11 compatible GPU (integrated OK)
    • DirectX: Version 11
    • Storage: 1000 MB available space
    • Sound Card: Stereo recommended
    • VR Support: None
    • Additional Notes: Additional headroom for OS and future updates.
    Minimum:
    • OS: macOS 11.0 or later (Intel / Apple Silicon)
    • Processor: Dual-core CPU (Intel or Apple Silicon)
    • Memory: 4096 MB RAM
    • Graphics: Metal-capable GPU (integrated OK)
    • Storage: 500 MB available space
    • Sound Card: Stereo recommended (optional)
    • Additional Notes: Single-player. Offline play supported. Uses system WebKit (WKWebView).
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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