90 Minute Fever is an accessible yet deep skill-based football management MMO. Create and customise your own club, sign players & staff, compete against a community of highly active managers in a persistent online world and build your own legacy!
All Reviews:
Mostly Positive (46) - 71% of the 46 user reviews for this game are positive.
Release Date:
Jul 12, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Whilst our MMO football management game, 90 Minute Fever is still being developed, it currently has a stable and complete enough core that many people are able to thoroughly enjoy playing for hours each and every day. We feel that now is the right time to invite the Steam community to participate in the continued development and evolution of 90MF.”

Approximately how long will this game be in Early Access?

“90MF will remain in Early Access until it has all core features added, is stable and ready for full release.”

How is the full version planned to differ from the Early Access version?

“During Early Access we will be enhancing and polishing the UI of 90MF, improving and reworking existing features, and adding additional features.”

What is the current state of the Early Access version?

“The current version of 90MF is stable, playable and the core features are all implemented. This includes live interactive matches, commentary, tactics, dynamic transfer market, detailed financial systems, national teams, multiple youth squad levels, staff and the core UI elements.”

Will the game be priced differently during and after Early Access?

“90 Minute Fever will likely become Free-to-Play in the future. The game will always remain skill-based and we plan to keep the core game play experience available for users to enjoy for free. Additional game play elements will be added and monetized in the future.”

How are you planning on involving the Community in your development process?

“90MF has been available on Steam Early Access since June 2016. During this time we have been working closely with our user community and gathering their feedback and input to help the game improve and evolve.

Users are able to provide us with suggestions and feedback through the forum or via use of a feedback tool that exists within our game client. We also gather feedback from survey questions that are available for users to answer directly from within the game client. We release regular podcasts explaining and discussing in detail upcoming changes to the game and why those changes are being made. We run a monthly live twitch.tv stream that covers our in game World Cup tournament which has been well received by our community. We also have a small army of volunteer community helpers who are always available to help and answer any questions that users have.”
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Recent updates View all (52)

October 6

90 Minute Fever Podcast Episode 15: Manager Skills - Future Feature Discussion

https://youtu.be/IuaXxZVppn4

With Steve and Nick discussing the possibilities for the future implementation of a Manager Skills Feature. They also discuss the beginnings of a new club progression system involving changes to the Shareholder Dividend Payments and more!



Other useful links:


Ideas for Achievements & Manager Skills

https://steamcommunity.com/app/468070/discussions/1/1728711392736413244/



Upcoming Shareholder Dividends Changes

https://steamcommunity.com/app/468070/discussions/1/1728711392736411140/
0 comments Read more

September 30

Update v0.5.3

Match Engine Changes:
  • Changes to the player rating /10 system (players will receive extremely high and extremely low ratings less frequently)
  • Fixes and some additions to the Match Commentary
  • Minor balancing changes including:
  • Less straight Red cards being issued; and
  • Less penalties awarded; and
  • Less goals disallowed

Other Changes and Bug Fixes:
  • TV Rights now earned after requesting matches for blocks of 5 minutes rather than blocks of 15 minutes
  • Players who are retiring at the end of the current season cannot be purchased from the pool
  • Ethnic group name subtype information now has an influence over the First and Last names given to newly created players (note: it only provides an increased chance that these will align, not guarantee it. Note: for many Nationalities we don't have or have very limited Ethnic group subtype information at present). If you would like to assist with contributing to improve the data we have please see the 'Want to Help?' Steam Discussions pinned post
  • Some updates to the player names database
  • PFA is now an active FA
  • Rather than the auto-sign player (when you don't have enough players to field a team for a match) signing the best free player available according to the number of total attribute points, it now signs a random free player instead
  • Fixed an extremely rare bug with the pre-match autoselect that could cause a match to fail if a user has a senior official match, and has enough players to field a team for that match, but if that user doesn't have enough players to field a team if you exclude goal keepers not currently included in the users senior squad


Minor Changes to TV Rights and addition of Perpetual FA
https://steamcommunity.com/app/468070/discussions/1/1739968490570642854/

Want to Help?
https://steamcommunity.com/app/468070/discussions/1/1290691937730912567/
0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“If you’re a fan of the Championship Manager games from back in the day, there’s a good chance you’ll feel at home in 90 Minute Fever.”
Gaming Respawn

About This Game

90 Minute Fever is an accessible yet deep skill-based football management MMO. Create and customise your own club, sign players & staff, compete against a community of highly active managers in a persistent online world and build your own legacy!

True MMO
A vibrant and thriving online community with all users in a single, persistent online world. Frequent and meaningful interaction between users, and a robust user-driven economy.

Live Matches Against Real People
Play matches using our live interactive match simulator. Make substitutions and tactical changes during the game and watch how these affect the match. 90MF will put you head to head in a battle of wits against other users to see who has superior tactical nous!

Create Your Own Football Club
Customise your team’s appearance and stand out from the crowd. Design a logo and strip for your team. Build upon an initial squad of players to make you competitive and create the tactics that get the most out of them.

Compete with Experienced Users
In other online football management games you simply cannot hope to compete with experienced users. 90MF is designed so that a new user, with skill and good decision making, can catch up with more experienced managers.

Perfect Balance Between Realism and Fun
Rewarding game play where prudent planning yields long term results. In 90MF you get to become part of a fun and highly immersive online football world that will constantly challenge and leave you striving to improve yourself as a football manager.

Skill Based Gameplay
Enjoy a fair, competitive and realistic game play experience with no need to worry about having to 'pay-to-win' in order to compete. Achieving success in 90MF requires skill and dedication, not a bottomless wallet!

Message from the Dev Team

"90MF is a proper MMO, with a real online community. It is a competitive skill based game that requires long term planning in order to achieve success. 90 Minute Fever is all about enjoying the experience and fully immersing yourself into the football management world that’s been created for you, rather than subjecting yourself to a mundane daily routine to grind your way up a never-ending pyramid. It is being developed by people who genuinely love football and football management games, and wanted to design and build a game for users to enjoy, rather than to bleed money out of them. It is philosophically the polar opposite of the browser and mobile based online football management games that saturate the market today."

Important note: This is an Early Access title that is still in development. Please be aware that a number of features are currently still being developed and not implemented in the game yet. Before deciding to buy this product we strongly suggest that you read the Early Access Game information on the store page so that you are fully aware of the current state of the game and ensure that it isn't missing any features you consider to be critical in order for you to be able to enjoy a football management game.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7(SP1+)/10
    • Processor: 2.5 GHz Pentium 4 / AMD Athlon 64
    • Memory: 4 GB RAM
    • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows 7(SP1+)/10
    • Processor: 2.3 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 1920 x 1080 Resolution
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    Minimum:
    • OS: Mac OS X 10.13+
    • Processor: 2.5 GHz - 64 bit
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    Recommended:
    • OS: Mac OS X 10.13+
    • Processor: 2.3 GHz Intel Core i5 - 64 bit
    • Memory: 4 GB RAM
    • Graphics: 1920 x 1080 Resolution
    • Network: Broadband Internet connection
    • Storage: 300 MB available space

What Curators Say

4 Curators have reviewed this product. Click here to see them.
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