Re-live the early days of spaceflight in the accurate, detailed and exciting simulation of the Mercury spacecraft.
All Reviews:
Positive (21) - 85% of the 21 user reviews for this game are positive.
Release Date:
Oct 5, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game is being created by a single developer and as such development relies far more on interaction and feedback with the community. It is my hope that by sharing the development process with the community the final product will meet or exceed people's expectations.”

Approximately how long will this game be in Early Access?

“The hope is to have the game out of early access in 6 months, however this will be extended if I am not completely satisfied with the state of the current build. I would rather the game took longer if it means a higher quality product.”

How is the full version planned to differ from the Early Access version?

“The full version will include;

All of the original flown Mercury Capsules and their missions.
Interactive flight procedures.
A recreation of the mission control room (accessible during flight).
Re-entry and splashdown simulation.
Many other minor features.”

What is the current state of the Early Access version?

“The current build contains the framework of the game, the menus and two work in progress spacecraft and missions.”

Will the game be priced differently during and after Early Access?

“The price will remain the same during Early Access, however there may be an adjustment on full release depending on any additional content and community feedback.”

How are you planning on involving the Community in your development process?

“As a single developer I rely on community feedback to guide the development of the game. I welcome any direct feedback to admin@goforlaunch.co.uk

There will also be questionnaires available to complete during development.”
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Buy Go For Launch: Mercury

 

Recent updates View all (23)

June 22

Update 0.7.0 now live!

I'm very pleased to announce that version 0.7.0 is now live which introduces Liberty Bell 7's suborbital mission to the game. This is the first time you are able to complete a full sub-orbital mission from launch to splashdown.

This patch represents a major leap in the way Go For Launch: Mercury works, it no longer uses multiple levels (requiring me to work on each seperately) but no has just one game level, into which it then loads the appropriate capsule, moves it to the right launchpad etc. (note Freedom 7 is still the old version, to be integrated next patch), this means development will proceed much more smoothly in future. If, for example I add a new feature like a working switch to Liberty bell, it will automatically be added to all other missions too!

Once again I would like to thank you all for supporting this labour of love. It really wouldn't be in development without people like you willing to back an Early Access title!

Many thanks, and good flying

Joe
6 comments Read more

June 17

Update very soon, and Big news for Vive players! - I've replicated the "can't grab the clipboard" bug!

Hi All,

Very, very close to releasing the update, just in the bug squashing phase and it will be ready to go!

Some people will be aware that there is a bug experienced by some (but not all) vive users where it is not possible to grab the clipboards or torch. In some cases this was fixed successfully by the players themselves by removing and reinstalling some steamvr drivers, but I was unable to fix the issue as it always worked perfectly on all of my computer systems!

Well not any more! I have just replaced my main development vive with a backup unit, and I now too have the bug! This is great as I can now start experimenting with workarounds to get the grab function working for everyone. I'm hoping that I can squeeze a fix in for this update, if not expect a hotfix shortly after.

Joe
2 comments Read more
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Reviews

“Doesn't it look really rather good!”
Scott Manley

About This Game

Re-live the early days of space flight in Go For Launch: Mercury, the first in a series of games exploring the early days of space flight.

With full integration for either a standard computer monitor or full VR via a headset GFL:Mercury will take you on the ultimate adventure into space and let you re-live the exact experiences of those early pioneers, the Mercury Seven.

key Features


Full support for Oculus Rift (CV1 and DK2) and HTC Vive (with full motion control).

7 Fully functioning, interactive spacecraft interiors and exteriors. Each individually crafted to accurately portray the changes in design and loadout.

7 Complete playable missions from the mercury program (including the cancelled Freedom 7II)

Detailed models of the Atlas and Redstone rockets on historically accurate launch pads (and the ability to witness test launches from the ground!).

A full scale recreation of earth as seen from low orbit.

A virtual recreation of mission control including control room, spacecraft hangar and pilot's office.

GFL: Mercury is being designed from the ground up to be as authentic and accurate as possible. It is our hope to offer it as an educational product as well as an entertainment project, suitable for use by schools and colleges to educate and engage students in the fields of astronomy, spaceflight and history.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • Graphics: Monitor Play - GTX 750 or equivalent. VR - GTX 970 or equivalent.
    Recommended:
    • Requires a 64-bit processor and operating system

What Curators Say

3 Curators have reviewed this product. Click here to see them.
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