Take the mayor's seat in a town the monsters emptied, then build, farm, and defend a settlement of your own. Grow crops, raise animals, hire villagers with lives of their own, automate production with your workers, explore deep caves, and fight monsters and bosses!

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a solo developer, I’m using Early Access to involve players early in the development process and gather meaningful feedback while the game is still evolving. Building the game alone means community input is especially valuable in helping shape priorities, balance, and feature direction. Early Access allows me to iterate based on real player experience and steadily improve the game alongside its audience.”

Approximately how long will this game be in Early Access?

“I'm planning for Bloomstead to stay in Early Access for approximately 9–12 months, depending on player feedback and how the roadmap evolves. As a solo developer, I'd rather take the time needed to get the core systems right than rush to a 1.0 release.”

How is the full version planned to differ from the Early Access version?

“The Early Access version already includes the core loop - farming, animal husbandry, villager hiring and AI, building and crafting, the research tree, night-time raids, and the procedurally generated caves with bosses. The full release is planned to expand on this with more buildings and crafting recipes, a deeper research tree across all four branches, additional cave biomes and boss encounters, expanded villager storylines and relationships, further balancing of the economy and pricing systems, and additional options such as adjustable difficulty - plus polish across UI and performance based on community feedback.”

What is the current state of the Early Access version?

“All core systems are in and playable end to end: you can rebuild the town, farm and raise animals, hire and manage villagers, construct and customize buildings, trade through the shipping box and market, defend against nightly raids, and descend into the caves to fight monsters and bosses. You can save at any time from the pause menu. Late-game economy balance and the difficulty curve of the deepest cave floors are still being tuned, and you may run into bugs typical of a game in active development.”

Will the game be priced differently during and after Early Access?

“No, I do not plan to increase the price when the game leaves Early Access.”

How are you planning on involving the Community in your development process?

“I'll be reading feedback and bug reports on the Steam discussion boards and using them to prioritize what gets worked on next. I'm especially interested in player input on balance (villager wages, market pricing, raid difficulty) and on which features - new buildings, animals, crops, or cave content - players want most.”
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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

Nobody wanted the job of mayor of Bloomstead. Take the keys, clear the wild, and bring a town back to life.

Hire villagers with lives of their own

They work, earn, spend and complain, and they'll take the train out if you let them down.

Build it your way

Lay roads, raise homes and shops, and grow a town that's yours.

Live by the seasons

Farm, fish and raise animals as spring turns to winter.

Run the town's purse

Wages, prices and trade all add up to the town you can afford.

Hold the night

When the lamps come on, the monsters come out.

Go deeper

Mine winding caves, raid monster hideouts and face the bosses below.

Build the town. Work the land. Hold the dark at the door.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 or later
    • Processor: Intel® Core™ i3-4160 (dual-core) / AMD® FX-Series™ FX-4350 (quad-core)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GT 440 (1 GB) / AMD® Radeon™ HD 6570 (1 GB)
    • Storage: 1 GB available space
    Minimum:
    • OS: macOS 12 Monterey or later
    • Processor: M1 or Intel equivalent
    • Memory: 4 GB RAM
    • Graphics: M1 or Intel equivalent
    • Storage: 1 GB available space