这是一款现代战争题材网游。你将扮演特工,在多个地图中执行秘密任务,击杀自律机器人、大型载人机甲等BOSS才能解锁下一区域。通过简报掌握任务详情,在档案中查看身份与完成记录。消耗军需点强化多项能力,打造专属战术风格。任务紧凑,火力猛烈,每一战都考验胆识与策略。

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Core fun, mission pacing, boss balance, and the numerical curve of the upgrade system – all these need to be validated through extensive real-player testing.
The modern warfare genre places a strong emphasis on "tension" and "freedom". These issues are very difficult to fully simulate in internal testing. Through Early Access, we can gather real-world feedback and gradually adjust AI behavior and mission difficulty, making the game truly hardcore yet not off-putting.
We want to expand the map pool and boss types together with our players, rather than spending a year behind closed doors and releasing a "big and complete" version that might not actually be fun.”

Approximately how long will this game be in Early Access?

“We currently plan for the Early Access period to last approximately 6 to 8 months.
This is an estimate based on our current development progress, not a hard promise. We may extend or shorten the EA phase depending on actual feedback. Our top priority is to deliver a stable, replayable, and tactically rich full version.”

How is the full version planned to differ from the Early Access version?

“Planned differences for the full version:

1. We plan to add more maps & mission variants – We plan to add at least 3 brand‑new map regions (e.g., snowy communication station, underground missile silo, port cargo ship). Each map will have its own enemy types and environmental interaction mechanics.

2. We plan to add more boss types – In addition to the existing robots and mechs, we plan to add attack helicopters, orbital turrets, and a "moving train artillery" that requires a vehicle chase sequence.

3. We plan to add dynamic mission difficulty system – We plan to introduce an "enemy alertness level" that dynamically adjusts patrol density and equipment in future missions based on the player's past stealth/lethal tendencies.

4. We plan to add extended upgrade system – We plan to expand the four abilities with more tiers and specializations.

5. We plan to add co-op mode (exploratory) – We plan to try adding two‑player co-op mission functionality, but this is not a final promise; it depends on EA feedback and development resources.”

What is the current state of the Early Access version?

“Playable Content:
Multiple complete maps have been unlocked, each containing a full variety of mission types.

Boss Battles:
Each map features a unique final boss, such as a light autonomous robot, a medium armored robot, and a first-generation manned mech.

Upgrade System:
Four abilities (Attack, Item Proficiency, Stealth, Driving) have all been implemented. Each ability can be upgraded to level 10, and upgrade points can be freely allocated using Operational Points.

Briefing & Archives:
Fully functional — allows you to view mission objectives and your agent dossier.”

Will the game be priced differently during and after Early Access?

“Always free to play”

How are you planning on involving the Community in your development process?

“We greatly value the community's voice and plan to communicate with players through Steam forums and various social media platforms.

We promise: We will not treat the community as free testers. Every player who submits valid feedback or a severe bug will have the opportunity to appear in the game's credits (if you wish). We will take every comment seriously – including the angry ones that say "the mech got stuck on a wall, you idiots".”
Read more
English language not supported

This product does not have support for your local language. Please review the supported language list below before purchasing

This game is not yet available on Steam

Planned Release Date: July 2026

Interested?
Add to your wishlist and get notified when it becomes available.
 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

这是一款现代战争题材网游。你将扮演特工,在多个地图中执行秘密任务,击杀自律机器人、大型载人机甲等BOSS才能解锁下一区域。通过简报掌握任务详情,在档案中查看身份与完成记录。消耗军需点强化多项能力,打造专属战术风格。任务紧凑,火力猛烈,每一战都考验胆识与策略。

真实战场,步步惊心

没有花哨的超能力,只有冰冷的枪械、精密的战术和随时可能暴露的危机。你将穿梭于城市废墟、边境哨所、敌军基地等多个地图。

任务模式

  • 线索类:与狡猾的敌人进行颤抖,获取到情报线索。

  • 救援类:击杀敌人,营救友方人员。

  • 搜寻类:从敌人的包围中杀出一条血路。这是最纯粹的火力考验。

强大的 BOSS 战

每一张地图的都有一名极具压迫感的 BOSS:

  • 自律作战机器人:高机动、精准射击,擅长中远距离压制。

  • 大型载人机甲:装甲厚重,配备多管火炮与导弹舱。需要利用地形与道具熟练度来破坏其弱点。

  • 重型作战平台:移动缓慢但火力覆盖全屏,考验玩家的驾驶能力(如操作载具进行反击)与团队配合。

简报 & 档案:你的作战指挥中心

  • 简报:记录任务目标。

  • 档案:记录你的特工身份背景、已完成的任务列表。

强化系统:军需点决定战斗力

完成任务会获得军需点,用于提升四项核心能力:

  • 攻击:提升枪械与近战伤害。

  • 道具熟练:缩短技能的前摇与冷却。

  • 潜行:提升移动速度与闪避。

  • 驾驶能力:提升对机械的熟练度。

多地图渐进攻略

目前开放了多个地图,难度逐步攀升。只有完成当前地图的指定任务并击退 BOSS,才能解锁下一个区域。

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

We used AI to produce some promotional image materials.

System Requirements

    Minimum:
    • OS: Win10&Win11
    • Processor: Inter Core I5
    • Memory: 4 GB RAM
    • Storage: 10 GB available space
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.