Race your car WHILE your friend builds the track. And yes, that's messed up.
All Reviews:
Mostly Positive (98) - 71% of the 98 user reviews for this game are positive.
Release Date:
Sep 25, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“In order to ensure continued development, all revenue from Can't Drive This Early Access, is going into development of the final version. We appreciate your support, and want to make Can't Drive This the best it can be.”

Approximately how long will this game be in Early Access?

“Can't Drive This will exit Early Access early 2019.”

How is the full version planned to differ from the Early Access version?

“The full release of Can't Drive This will feature a multitude of upgrades from the current version:
  • Four-Player Mode
  • More Game Modes
  • Stable Online Multiplayer
  • Cross-Platform Multiplayer
  • Combined Local & Online Multiplayer
  • Improved UI
  • Widely Improved Graphics
  • Improved Art-Style
  • Balanced Vehicles & Gameplay
  • Unlockable Customization Options
  • New Soundtrack
  • Lots, lots more

What is the current state of the Early Access version?

“Over the past year and a half, we have collected player feedback through the Early Access release of Can't Drive This – improving on the original concept of the game, delivering a stream of updates. But since the game was built on game-jam code, it became unsustainable to keep working off this base, which is why we began completely reworking the game. Unfortunately, this means we won't be able to provide constant updates anymore until the release. The current version will stay on here, playable to all, and we'll make sure to keep an eye on the forums.”

Will the game be priced differently during and after Early Access?

“If you want to support the development of Can't Drive This, and don't mind playing an older version until its release date, then thank you! For you, Can't Drive This will be available at an exclusive discounted price during Early Access.”

How are you planning on involving the Community in your development process?

“Whenever we have something to show, we will post announcements displaying our progress. And whenever you have ideas or feedback about the game, we want to hear about it. We'll be monitoring the forums and our email inboxes.”
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Recent updates View all (20)

August 30

Good News! New Mode, Tile Ghosts & Team Colors

Hey y'all,

just popping in to let you know the base of the game is coming along nicely.

We now have a strong code-base, with stable physics and input handling, and which supports adding new game modes quickly.

That means can finally start working on getting Online Play and Vehicle Customization going again. And when that's done, the game will finally be on the same level as the current Early Access build (feature-wise), and we'll finally be able to roll out the new version to all of you.

Two-to-Four Player Yardage
With the new code-base, CDT now supports up to four players. So now, the classic 'go-as-far-as-possible' Yardage, supports two, three and four player co-op. Every player adds to the score (even the builder), and drivers are able to revive each-other, when they explode or fall off the track.

Capture the Flag
With the code now supporting four players, it's time for team-based versus modes! The first one we created is a variation of Capture the Flag, where both teams have a driver and builder each, and must get to the opposing team's base and back to score.

Tile Ghosts and Team Colors
To enable greater recognizability for tiles before they are placed, we've redesigned the Ghost's shader. In turn, we also used colors, which are distinguishable for colorblind gamers as well.

From Here On Out
We're now getting networking going again – everything is already coded in a way to make this as easy as possible, but considering the implications of real-time physics over a (potentially slow) network, this is a rather complex thing to do, if you want to do it right (which we do).
The goal is to make online play as stable as possible, and have matchmaking work to reliably find players – unlike in the current version.

Also, we'll be re-implementing vehicle and street customization. Again, the code-base is already designed in a way to allow for relatively quick implementation, but things like the customization UI, synchronizing customization over the network, and new customization options, will have to be done again.

Hope that helps give you an idea of how things are going – and THAT things are going.

As always, if there are any questions, don't hesitate to ask.

1 comments Read more

June 21

Shiny New Updates


Time for another update for all you beautiful patient gamers! :silverworker:

We've been making good progress in getting the new version of the game up and running again. It's not finished, but as our systems are becoming more and more complete, we're getting closer to finally having a playable version again.

So, let's go straight to the news.

New Monster Truck Visuals
Here's the new textured Monster Truck Model:

New Vehicle Physics
And here's our new vehicle controller. It features far more dynamic wheel placement and chassis damping, visually. As far as physics go, we also completely revamped the way it behaves, so less floaty driving, and more direct acceleration.

When playing Yardage with one builder and several drivers, and one driver explodes or falls off the track, the other drivers can bring them back to life by driving back to where they died. Their soul will be waiting to be saved.

AI Builder
To enable Single Player gameplay, we started implementing AI players. The builder is now complete, and allows you to practice driving offline, without other players. The driver AI appears to be far more difficult to implement, and a lot of work is still needed on that. For the time being, we'll focus on more important issues (like getting the game running again), and go back to a driver AI once we have the time.

Online Play
We're technically able to "play" online as of now – cross-platform and all. We hope to keep that, but whether or not cross platform multiplayer will make it into the game in the end, is not certain yet, as that depends on multiple factors.
* The word play is in quotation marks, because this is really playing in the broadest sense. There's no logic to rounds, no points being counted, no teams, etc. Basically it's only the building and driving, without any rules. But not to fret, we're on it.

Up Next
Our roadmap is pretty tight, as we're trying our hardest to get the updates into your hands. Here's a quick rundown of what's happening now, and what's going to happen next:
  • [In Progress] Vehicle Effects (skid marks, boost particles, etc.)
  • [In Progress] Bonus Points (for certain actions while playing)
  • [In Progress] Sound Effects
  • [In Progress] UI (HUD and Menu Flow)
  • Implement Gameplay & Mode Rules
  • In-game Music
  • Re-implement Customization
  • New Game Mode: Capture the Flag
  • Implement missing tiles
  • Performance Optimization
  • Fix network glitches
  • Bugfixes

We're hoping to have an offline playable version ready in time for gamescom, where we will be displaying the game. If you're in town, please stop by and come hang out!

Anything Else?
That's it for now. Is there something you're missing in the current build that you'd like to see in the next version? Or something we really really shouldn't touch? Or something else you want us to know? Get in touch! :steamhappy::goldworker:

Take care you all!
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“Those are some grade-A ingredients for a batch of chaos-and-yelling soup.”

“It is a simple idea, it is a crazy idea, and yet it is also a hilarious and awesome idea.”
One Angry Gamer

“Another epic game of coordinated chaos!”

A Note on Early Access

Let's talk brass tacks here: The last time Can't Drive This was updated, is a while in the past. Unfortunately, this won't change until the game's full release in Q4 2018. This is because the game grew organically from game-jam code, which – at some point – just became too unstable for us to keep developing upon it. That threw us back quite a bit, as we began reworking the whole thing.

The good news is, that this will help CDT run far more smoothly. It allows us to improve network play, improve graphics, and increase the scope of the game. If you're thinking about getting into Can't Drive This during Early Access, please keep this in mind.

The game you'll get before launch is not complete, and the issues likely won't be fixed until launch day. If you're okay with that, and still want to support the development of the game, then thank you, from the bottom of our hearts!

One last word, for anybody who might be worried: Can't Drive This is fully funded, and will be definitely completed. It's not dead, it hasn't been cancelled or abandoned. All revenue from the Early Access version are going into adding more features and goodies to the full version.

About This Game

Can't What Now?

Can't Drive This is a competitive co-op multiplayer party racing game (if that's a thing). Drive your car WHILE your friend builds the road in front of you! Oh, and don't go too slow, OR YOU'LL EXPLODE! Like in that Sandra Bullock movie, in which she kinda does the same thing, but on a bus. Also, she doesn't explode (Spoiler alert). Also, Keanu Reeves was in the movie.

Co-Op Multiplayer Goodness

  • Play local face-to-face couch co-op, with your best frenemy! Don't have two controllers? No worries, one keyboard and one mouse serves two players! Don't have keyboard and mouse? Well, that's weird. (Warning: Can't Drive This may cause you to erratically scream at your friend.)
  • Or, if you don't have actual real-life friends, find some random internet-person to play! That's right, we've got cross-platform online multiplayer! Experience the joy of playing Can't Drive This without that annoying smelly friend next to you. You know who I'm talking about.


Where's the fun in online multiplayer if there's no customization, you ask? You're very correct, which is why Can't Drive This features a gazillion* unlockable parts and a vehicle editor so you can show off your awesomeness to everybody on the interweb! But as we all know, only one player gets to drive a car at a time. The other player builds the track. That's why we also included a track editor! Create your custom track and have your friends race on a gold-plated yellow brick road, if you so wish!

Feature List

  • Racing Game (What the game is)
  • Level-Editor (The game is this, too!)
  • Customizable Vehicles
  • Customizable Race Tracks
  • Cross-Platform Online Multiplayer
  • Local Multiplayer

*Not actually a gazillion parts. Not actually sure if gazillion is even a real number.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista
    • Processor: 2.4 GHz Intel i3
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 460 or AMD Radeon HD 5550 w/ 1024 MB
    • Storage: 1 GB available space
    • OS: Windows 8.1
    • Processor: 2.4 GHz Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 660 Ti or AMD Radeon HD 7870 w/ 1024 MB
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: OS X 10.8
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 460 or AMD Radeon HD 5550 w/ 1024 MB
    • Storage: 1 GB available space
    • OS: OS X 10.11
    • Processor: 2.4 GHz Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 660 Ti, or AMD Radeon HD 7870 w/ 1024 MB
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: Linux
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 460 or AMD Radeon HD 5550 w/ 1024 MB (OpenGL 3.2)
    • Storage: 1 GB available space
    • OS: Linux
    • Processor: 2.4 GHz Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 660 Ti, or AMD Radeon HD 7870 w/ 1024 MB (OpenGL 3.2)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space

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