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About This Game

Hello, everyone! I'm Sn兔子, the developer of this project. If you have any suggestions, feedback, bug reports, or anything else, you're always welcome to contact me.

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[Special Notice]

The game is currently in a persistent-data testing phase (player progress will not be wiped).

The early-game tutorial is still incomplete. (Yes, the developer has already heard this complaint 9,999 times.)

If you have any questions, feel free to join one of the following community groups

Test participation reward items are available.

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[Trading System]

1. The game features a code-based provenance system. Every individual piece of equipment, item, and usable item has its own traceability code, and its drops, trades, uses, and other activity are recorded through this system.

2. The in-game Marketplace is now open, allowing players to trade freely with one another.

3. Player trading is supported, and Steam Community trading is now available. The seven-day listing restriction is not currently enabled.

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[Statement on Cheating, Botting, and Mass Alt-Account Farming]

Offline progression is not currently available. Combining large-scale botting with offline progression would make the entire system a complete joke.

This game supports free trade. Cheating, bots, and farming with alt accounts can never be eliminated completely, but we will minimize their impact as much as possible.

Players are responsible for any cheating or other prohibited activity performed through their accounts.

A new botting and alt-account detection system has been added. If an account or any associated account is identified as a bot or farming account, the player is responsible for the consequences of that activity.

If large-scale bot and alt-account farming cannot be brought under control, the game may later be divided into real-name-verified and non-real-name-verified servers.

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[Combat System]

Combat modes: Solo Mode and Party Mode

There are four combat types: Trials, Bosses, Battlefield, and Dungeons (not yet available).

1. Trials: A fast way to earn combat EXP. Auto Battle is available, and loot in Party Mode is distributed through loot rolls.

2. Bosses: Timed Bosses, Server-wide Bosses, and Scroll-Summoned Bosses.

Timed Bosses: Individually available to each player and refreshed after the player defeats the full set.

Server-wide Bosses: Shared by the entire server and refreshed after all of them have been defeated.

Scroll-Summoned Bosses: Boss encounters triggered by players using summon scrolls.

3. Battlefield: A deliberately bare-bones, text-based SLG combat mode. Players recruit forces, build their own Battlefield Team, and configure its troop types. Once the Town System is developed, obtaining Town Land will require combat through the Battlefield System.

4. Dungeons: Comprehensive combat content with a relatively wide range of rewards.

Special Notes:

1. Available quantities are automatically refreshed after each server maintenance.

2. Combat and action systems such as gathering and crafting can run at the same time.

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[Auto Battle]

1. Some Trials and Bosses support two options: Auto Battle and Manual Battle. New players receive one batch of 100 Auto Battle attempts when they begin the game.

2. The maximum number of Auto Battle attempts in a single batch can be permanently increased through the Tech System.

3. Some Bosses use powerful skills. Players must manually cast control skills, such as stuns, to interrupt them, or use brief invincibility skills to avoid the attack.

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[Profession System]

Three professions are currently available: Warrior, Archer, and Mage. Every profession has Regular Skills, Passive Skills, and Consumable Skills.

1. Profession Skill Types:

Regular Skills do not consume Off-hand Weapon materials when cast.

Passive Skills grant attribute bonuses while equipped.

Consumable Skills are more powerful, but casting them requires profession materials and consumes Off-hand Weapon materials.

2. A player's profession mastery level grants an additional Battlefield bonus based on its level coefficient.

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[Equipment System]

The game currently includes T1 (Beginner Series), T2 (Wood/Leather Series), T3 (Apprentice Series), T4 (Sacred Series) equipment, and Tier 1 accessories.

1. T1 and T2 equipment have fixed attributes, while T3 and T4 equipment have variable attributes. Reforge, Infusion, and gem sockets are available for T3 and T4 equipment.

2. Weapons and armor can be enhanced up to +20.

3. Accessories can only be upgraded to higher tiers and cannot be enhanced.

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[Enhancement System]

1. Enhancement is divided into Probability Enhancement and Guaranteed Two-into-One Enhancement.

Probability Enhancement uses a fixed progression formula. The success rate decreases by 5% per level: +1 has a 100% success rate, +2 has a 95% success rate, and so on. Enhancement Hammers can be used to improve the success rate, and tools can also be enhanced.

Guaranteed Two-into-One Enhancement combines two pieces of equipment with the same name and enhancement level for a guaranteed +1 enhancement level.

2. Enhancement materials can be either Enhancement Gems or a +0 item with the same name. The selected enhancement material is always consumed when used.

3. Enhancement protection can use either a Protection Gem or a +0 item with the same name. Protection is not consumed when enhancement succeeds. When enhancement fails:

With protection, the protection material is consumed and the enhancement level does not decrease.

Without protection, the enhancement level decreases by 1.

4. When equipment is upgraded to the next tier, 90% of its enhancement level is retained. For example: +10 T1 ---> +9 T2.

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[Gathering System]

1. Gathering has two modes: Normal Mode and Stamina Mode.

Normal Mode does not consume Stamina and has a base gathering time of 5 seconds.

Stamina Mode must be unlocked through the Tech System. Each action consumes Stamina and has a base gathering time of 3 seconds.

2. Players can equip gathering tools to improve efficiency, but doing so consumes tool durability.

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[Stamina System]

1. Players can restore Stamina by eating Food. Farm actions, as well as gathering and processing in Stamina Mode, consume Stamina.

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[Farm System]

1. The game cycles through Spring, Summer, Autumn, and Winter on a 12-hour cycle.

2. Crops are season-specific and can only be planted during their corresponding season.

3. One-click batch planting is currently available.

4. Additional land can be unlocked by exchanging Unit Land.

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[Tech System]

1. Tech is divided into Personal Tech and Server-wide Tech. Personal Tech belongs to each individual player, while Server-wide Tech requires players across the entire server to contribute materials to shared research.

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[Alchemy System]

1. The Alchemy - Gem System is now available. All eligible alchemy materials have Five Elements attributes. Players can combine materials through Alchemy for a chance to create Triangle-series Gems.

2. Alchemy has two modes: Recipe and Probability. Recipes are rare, and players must experiment with material ratios to discover the correct combinations.

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AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools were used during development to assist with the creation of some pre-generated 2D artwork and static visual assets included in the game, Steam store page, and marketing materials. AI tools were also used as development assistance for portions of the code. All resulting content was completed and integrated before release. The game does not use generative AI during gameplay, does not connect to external generative AI services, and does not generate text, images, audio, or other content at runtime.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100, AMD FX-4300
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 510, AMD Radeon R5 Graphics
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: An internet connection and Steam are required.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64 位
    • Processor: Intel Core i5-6500、AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050, AMD Radeon RX 460
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: An internet connection and Steam are required.

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