Knightfall Idle is a medieval idle RPG made by Gibber. Gather, process, trade, and fight across 10 skills while your kingdom runs in the background. Join a Fief, raid bandit camps, compete in seasonal leagues, or stay in the permanent realm. 450+ passive tree nodes. Free to play.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm building this game as a solo developer, and bringing it to Early Access is the best way to shape its future alongside active players. Getting real community feedback is crucial for tweaking game balance, smoothing out the user experience, and stress-testing our back-end infrastructure. It also gives us a chance to test big ideas together, like 4-month seasonal league wipes, to make sure the core gameplay stays fun and rewarding for the long haul. I'm fully committed to taking player input, squashing bugs, and seeing this project all the way through to full launch.”

Approximately how long will this game be in Early Access?

“Upfully no more than 6months”

How is the full version planned to differ from the Early Access version?

“The plan is to run 3 seasonal wipes per year paired with massive content drops, similar to D2R and PoE. Each release will bring new content for existing skills, a brand-new skill, achievements, PvP, a updated UI, expanded server capacity, and tons of new upgrades.”

What is the current state of the Early Access version?

“The game is fully playable from start to finish right now with all core systems up and running. Since it's still in active development, you can expect ongoing UI improvements, regular balance tweaks, and general polish as feedback comes in. For a full list of all the features and content currently live in the build, please check out the "About This Game" section below.”

Will the game be priced differently during and after Early Access?

“nope free to play”

How are you planning on involving the Community in your development process?

“You can submit bug reports and feedback directly in-game or over on our Discord. To show my appreciation, I'm rewarding players with in-game currency for valid bug reports and for feedback that leads to new mechanics or game improvements.”
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About This Game

ABOUT THE GAME

Knightfall Idle is a persistent medieval idle RPG. Your account progresses in real time, at your desk or away from it. Gather raw resources, process them into refined goods, send caravans to market for Azurite, and reinvest the profit into gear, kingdom buildings, trinkets, and passive tree nodes.

Every action earns XP in two pools, the skill you are using and your overall Account level. Account levels grant passive points. Server and client run on the same math, and the in-game wiki documents every cost, chance, and formula.

THE CORE LOOP

  • Gather raw resources with a skill.

  • Process raw materials into refined goods.

  • Reinvest into gear, kingdom buildings, trinkets, and passive tree nodes.

  • Repeat

TEN PROGRESSION LINES

  • Woodcutting, Oak Logs, Redwood Logs, Bird Nests.

  • Mining, Copper Ore, Iron Ore, Cobalt.

  • Fishing, Salmon, Lobster, Wine Barrels.

  • Farming, plant and harvest Cotton, Wheat, and Flax.

  • Combat, Melee or Ranged, scaling with enemy strength. Drops Leather, Pouches, and Chests.

  • Processing, refine raw materials into planks, ingots, cooked food, wraps, and more.

  • Trade, load caravans, send them out, collect Azurite on return.

  • Kingdom Management, recruit workers, construct buildings, run a self-sustaining production chain.

  • Toughness, your defensive stat line.

  • Account Level, overall progression. Every level grants one passive point.

PROCESSING

Processing is where raw materials become the goods everything else needs. Every action rolls for procs, including a chance to multiply your output 2x, 3x, or 10x. Stack procs and a single craft can pay out far beyond its base.

PASSIVE TREE, 450+ NODES

Spend Account level points across over 450 nodes split into three types.

  • Travel, path nodes that connect the tree.

  • Mastery, stat boosts for specific skills.

  • Axiom, mechanics-altering perks: double kingdom output, convert gathered items directly to Azurite, auto-process raw materials on gather, lock item rarities to target-farm what you want, and much more.

Respec at any time using Errant's Coins, a rare currency that drops while playing Master's Coins, an extremely rare global drop, grant a permanent extra passive point.

KINGDOM

Ten buildings, Castle, Lumber Mill, Mine, Dock, Barracks, Farm, Market, Library, Tavern, and Watchtower. Assign Woodcutters, Miners, Fishermen, and Fighters to produce resources every server tick. Workers eat food such as Bread, Cooked Salmon, and Cooked Lobster. Run out and production stops. The Watchtower reduces all action timers globally.

TRINKETS

Trinkets are lootable charms you place on a tile board. Each one occupies 1, or 4 cells and rolls randomized prefixes, suffixes, and an implicit. Implicits mirror passive tree nodes, including powerful Axioms. Sacrifice spare trinkets to the Trinket Codex to register an implicit permanently, then level it up for an account-wide bonus.

CONSUMABLES AND PERMANENT BUFFS

Gathering and combat drop skill consumables with lasting effects. Three craftable consumables, Iron Tongs, Weighted Satchel, and Illuminated Scroll, stack a permanent stat bonus every time you use one.

VOWS

Swear Vows for each activity branch. Every branch offers a pair of Oaths, pick one, plus a Covenant. Vows trade one benefit for another, such as crops that grow far faster in exchange for reduced Farming XP, or caravans that take longer but pay more.

FIEFS, PLAYER CLANS

Found or join a fief, a player run group with a shared item reserve, five roles (King, Steward, Vassal, Knight, Man-at-Arms), and per role permissions. Pool resources, upgrade fief buildings for guild-wide gathering and combat bonuses, and coordinate raids. Fief chat and the Raven mail system keep everyone in sync. Solo players can opt into a permanent solo fief for discounted costs and weaker raid enemies.

FIEF RAIDS

Cooperative PvE raids against bandit camps. Assign members to Combat, Gatherer, or Processor job roles. Raids tick on a timer, and your team's combined stats decide the outcome.

SIEGE EVENTS

Through the day a bandit warband lays siege to the realm, and everyone on the shard defends together. Each round you pick a lane to strike, fend, or repair, and the town's walls and stores take the damage if you do not. Rewards scale with your contribution.

THE REALM, SERVER-WIDE BUILDINGS

Five buildings are funded by the whole server: Bell Tower (extends the offline cap), Mason's Lodge (more event score), Merchant Guild (global drop rate), University (skill XP), and Scriptorium (an extra passive point per level). Anyone can donate and everyone benefits.

AUCTION HOUSE AND PLAYER ECONOMY

  • Auction House, buy and sell any resource with Azurite using buy and sell orders.

  • The Exchange, item-for-item trades with a fair-value band.

  • Trinket Market, buy and sell trinkets with detailed filters.

  • Caravan Contracts, hire other players to run your caravans for a cut.

  • Processing Contracts, outsource bulk crafting jobs.

  • Player-to-player trading and gifting.

Prices are set by players, not the game. The Forge and Merchants guilds post their own contracts.

ACHIEVEMENTS

Sixty achievement ladders track everything you do, from gathering each resource to leveling every building and skill. Every tier you clear grants permanent increased loot, up to a large global bonus, and the top tier unlocks a profile icon. Progress counts while you are online.

LEADERBOARDS AND LEAGUES

Compete across ten categories, Account, Woodcutting, Mining, Fishing, Farming, Trade, Combat, Toughness, Processing, and Kingdom Management. Leagues run on a seasonal cycle. At the end of a league your character can migrate to the permanent realm, or you can play the permanent realm from the start. Wipes are never mandatory.

RANKS AND PROFILE

Earn prefix titles by leveling your account, or buy noble ranks such as Sir, Lord, Baron, and Duke with Premium Coins. Ranks show in chat and on your player card. Customize your card with an avatar, banner, and background.

PLAYS WHILE YOU ARE AWAY

Away time is simulated on return. Come back to gathered resources, finished processing, and completed contracts. The base offline cap is 8 hours, extended to 24 hours with Premium.

OPTIONAL PREMIUM

Premium is a subscription bought with Premium Coins, 5 coins for one month, and coins are $1 each on Steam. It adds quality-of-life only, no pay-to-win power.

  • Offline cap raised from 8 to 24 hours.

  • Auto-processing until your raw materials run out, with recipe queues and keep amounts.

  • Extended farming and caravan timers, up to 24 hours (up from 12).

  • Auto-restart when idle, and automatic enemy level scaling.

  • One-click Till Level for farming and caravans, and Split Workers for the kingdom.

  • Higher trade, trinket, and contract limits.

  • Extra trinket boards and longer exchange listings.

  • Cosmetic titles, avatars, banners, and backgrounds.

ROADMAP

Knightfall Idle is in active development. Planned features include Ironman mode, a Charm system, and fief PvP.

BUILT TO RESPECT YOUR TIME

No energy timers. No forced wipe. The wiki hides nothing, and every number is documented in-game. Free to play, with an optional Premium subscription for quality of life.

System Requirements

    Minimum:
    • OS: Window 10+
    • Processor: Anything
    • Memory: 500 MB RAM
    • Graphics: Anything
    • Storage: 5 GB available space
    • Sound Card: Anything
    • Additional Notes: Anything can run Knightfall
    Recommended:
    • OS: Window 10+
    • Processor: Anything
    • Memory: 500 MB RAM
    • Graphics: Anything
    • Storage: 5 GB available space
    • Sound Card: Anything
    • Additional Notes: Anything can run Knightfall
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