CyberDeck: is THE roguelike deckbuilder with complex mechanics, deep systems, and the richest lore of any cyberpunk game. Every run is different, random maps, random enemies, random cards. Uncover emergent strategy and discover unique broken builds that make you want to play ...just one more run!

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“CyberDeck already has a complete playable core: 4 operatives, 3 acts, 362 cards, 207 chrome augmentations, 177 events, 52 stims, and 73 enemies. We are entering Early Access because deckbuilders get better when real players stress-test the meta. We want balance feedback, bug reports, build discoveries, and strong opinions before we call it done.”

Approximately how long will this game be in Early Access?

“We are targeting 3-6 months. The game is already a complete experience, and Early Access is about refinement and expansion - not finishing the core.”

How is the full version planned to differ from the Early Access version?

“The full release will add Steam Achievements, more events, balance refinements based on community data, quality-of-life improvements, stronger onboarding, and potentially a fifth operative. Everything playable today will remain part of the game - plus more.”

What is the current state of the Early Access version?

“Fully playable with 4 unique operatives - GG, El Money, Chompy, and The Keeper - each with their own deck, mechanics, and tactical identity. The current build includes 362 cards, 207 chrome augmentations, 177 events, 52 stims, and a 3-act campaign through The Deep Dregs, The Mid-Spire, and The Apex. Windows and Linux/Steam Deck are supported.”

Will the game be priced differently during and after Early Access?

“The price will increase when the game leaves Early Access to reflect the additional content added during development. Early supporters get the best deal :)”

How are you planning on involving the Community in your development process?

“Our Discord is the center of CyberDeck development. Bug reports, balance suggestions, and feature requests all flow through the community. We publish weekly patch notes and monthly development updates. When we make balance changes, we explain why - and sometimes we revert them when the community disagrees.”
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About This Game

A Fast Cyberpunk Deckbuilder Where Every Run Plays Differently

CyberDeck is a roguelike deckbuilder about making sharp decisions under pressure. Choose your route, draft new cards, install powerful chrome, adapt to random enemies, and build a deck that can survive the city.

  • Every run starts a new puzzle. The map, rewards, enemies, and upgrade paths change each time you play.

  • Every turn asks for a real decision. Push damage, defend, set up a combo, spend a stim, or hold resources for the fight ahead.

  • Every deck can become something dangerous. The best runs come from spotting synergies early and turning them into a machine.

Find the Combo That Breaks the Run Open

CyberDeck is built for players who like discovering powerful interactions. A strange card, a risky upgrade, or one lucky reward can change the entire direction of your deck.

  • Build around the pieces you find. Chain attacks, stack status effects, generate resources, summon allies, loop cards, or scale into massive turns.

  • Chase overpowered lines. The fun is seeing a deck go from barely holding together to deleting fights with a combo you discovered.

  • Adapt when the plan changes. You will not see the same rewards every run, so the strongest strategy is the one you can rebuild on the fly.

Random Maps, Random Rewards, New Strategy Every Time

A good CyberDeck run is not memorized. It is improvised. You make route choices, evaluate rewards, read enemy patterns, and keep adjusting as the run throws new problems at you.

  • Choose your path through the city. Decide when to take fights, shops, events, upgrades, and high-risk routes.

  • React to different enemy threats. Some fights punish slow decks. Some punish greedy decks. Some force you to change your whole plan.

  • Make every reward matter. Cards, chrome, stims, and upgrades all push your deck toward a different future.

Cyberpunk Systems, Not Cyberpunk Wallpaper

The setting changes how the game plays. CyberDeck turns cyberpunk ideas into deckbuilding systems: chrome upgrades, digital defenses, hostile software, black-market stims, faction tech, and corporate enemies.

  • Install chrome to reshape your deck. Cyberware and stolen tech can open new strategies or push an existing combo further.

  • Use stims when the fight gets ugly. Single-use tools can save a run, enable a burst turn, or buy time for your engine to come online.

  • Fight through a hostile network. Defenses, malware, enemy intents, and status effects all make combat feel like a tactical breach.

A Bigger World Behind Every Card

CyberDeck is part of the broader CyberSprawl universe, but the story lives inside the things you play with. Every character has a story. Every chrome has a maker. Every enemy belongs to a faction. Every strange upgrade came from somewhere.

  • Learn the world through play. Events, enemies, shops, cards, and upgrades reveal the city without stopping the run.

  • Meet factions through their technology. Chrome, stims, and enemy kits carry the priorities of the people who built them.

  • Follow the threads beyond one game. CyberDeck connects into the larger CyberSprawl world of games, stories, characters, and media.

Built for One More Run

CyberDeck is designed for quick starts, active turns, readable decisions, and the constant feeling that the next run could become your best one.

  • Fast-paced tactical fights. Get into combat quickly, make meaningful choices every turn, and see your deck evolve fast.

  • Handcrafted pixel art. Cards, enemies, characters, and environments use a vivid cyberpunk pixel-art style.

  • Original audio and soundtrack. Custom sound effects and music support the pace, impact, and atmosphere of the run.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

No AI runs in the Game. However, We try to have as much of our code generated by AI as possible so we can build cool games really deep and really fast!

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: DirectX 12 or Vulkan compatible, 1 GB VRAM
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: macOS 12.0 (Monterey)
    • Processor: 2.0 Ghz (Both Apple Silicon or Intel)
    • Memory: 4 GB RAM
    • Graphics: Metal-compatible GPU, 1 GB VRAM
    • Storage: 4 GB available space
    Recommended:
      Minimum:
      • OS: Ubuntu 20.04 LTS / SteamOS 3.0
      • Processor: Dual-core CPU, 2.0 GHz (x86_64)
      • Memory: 4 GB RAM
      • Graphics: Vulkan 1.0 or OpenGL 3.3 compatible, 1 GB VRAM
      • Storage: 4 GB available space
      Recommended:
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