CyberDeck is THE cyberpunk roguelike deckbuilder with the wildest roster in the genre — six playable characters with completely different ways to play. Blitz it, gamble it, fight on the beat, see the future, chain combos, ride the bomb. Find your broken build… then play just one more run.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“CyberDeck already has a complete playable core: 6 operatives that each play like a different game, 3 acts, hundreds of cards, chrome augmentations, events, and stims. We are entering Early Access because deckbuilders get better when real players stress-test the meta. We want balance feedback, bug reports, build discoveries, and strong opinions before we call it done.”

Approximately how long will this game be in Early Access?

“We are targeting 3-6 months. The game is already a complete experience, and Early Access is about refinement and expansion - not finishing the core.”

How is the full version planned to differ from the Early Access version?

“The full release will add more events, balance refinements based on community data, quality-of-life improvements, stronger onboarding, and free post-launch operatives. Everything playable today will remain part of the game - plus more. Steam Achievements are already available in the current build.”

What is the current state of the Early Access version?

“Fully playable with 6 unique operatives - GG, El Money, CyberMaster, Keeper, Angel of the Abyss, and Tinkerer - each with their own deck, mechanics, and way of playing. The current build includes a deep card pool, chrome augmentations, events, stims, Steam Achievements, and a 3-act campaign through The Deep Dregs, The Mid-Spire, and The Apex. Windows and Linux builds are available. Steam Deck hardware verification is still in progress.”

Will the game be priced differently during and after Early Access?

“The price will increase when the game leaves Early Access to reflect the additional content added during development. Early supporters get the best deal :)”

How are you planning on involving the Community in your development process?

“Our Discord is the center of CyberDeck development. Bug reports, balance suggestions, and feature requests all flow through the community. We publish weekly patch notes and monthly development updates. When we make balance changes, we explain why - and sometimes we revert them when the community disagrees.”
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About This Game

A Fast Cyberpunk Deckbuilder Where Every Run Plays Differently

CyberDeck is a roguelike deckbuilder about making sharp decisions under pressure. Choose your route through the city, draft new cards, install powerful chrome, adapt to random enemies, and build a deck that can survive the run.
  • Every run starts a new puzzle. The map, rewards, enemies, and upgrade paths change each time you play — decide when to take fights, shops, events, and high-risk routes.
  • Every turn asks for a real decision. Push damage, defend, set up a combo, spend a stim, or hold resources for the fight ahead.
  • Every deck can become something dangerous. The best runs come from spotting synergies early and turning them into a machine.

Choose Your Operator — Six Ways to Play, Six Reasons to Climb

The Sprawl is a tower. You were born at the bottom, and everything above was built to keep you there. In the Dregs, running means going up anyway. No two operators even play the same game — and no two run for the same reason. Choosing an operator is choosing a story and a stake, not just a playstyle.
  • GG — Floor it. (Revenge) A wired street brawler chasing the compliance machine that signed off on the claim that killed her mother. Chain cheap strikes faster and faster as your Momentum multiplier climbs. Plays like a character-action game.
  • El Money — Rig the lobby. Open the box. (Curiosity) The King of Information has broadcast a thousand runs and never seen the top of the one he sells. Bias the odds, open mystery boxes, reroll for the jackpot that deletes a boss. Plays like a slot machine you control. (No microtransactions — El Money is the only one allowed to pay to win.)
  • CyberMaster — Fight on the beat. (Ideology) The Sprawl's masked star DJ, climbing to play one note the algorithm never approved. Land the right card on the right beat, build the Groove, and detonate THE DROP. Turn-based — flow, not reflexes.
  • Keeper — I saw this five moves ago. (Curiosity / Love) A six-hundred-year-old uploaded monk searching the architecture for the brother who became it. Schedule cards into turns ahead and watch the trap spring. Plays like chess against the future.
  • Angel of the Abyss — Throw the strikes in the right order. (Protection) The last master of a dead lineage, climbing to stand unaugmented between the optimization machine and the people behind him. Chain same-class moves and discover hidden signature combos. Plays like a fighting game in card form.
  • Tinkerer — One more breath before the system falls apart. (Ideology) The ex-Nexus red-teamer who built the tower's locks and left one unfinished — climbing to find out if it still opens. Plant a maturing Payload while his own deck destabilizes, and cash out at the edge of collapse. Plays like defusing your own bomb.

Find the Combo That Breaks the Run Open

CyberDeck is built for players who like discovering powerful interactions. A strange card, a risky upgrade, or one lucky reward can change the entire direction of your deck.
  • Build around the pieces you find. Chain attacks, stack status effects, generate resources, summon allies, loop cards, or scale into massive turns.
  • Chase overpowered lines. The fun is seeing a deck go from barely holding together to deleting fights with a combo you discovered.
  • Adapt when the plan changes. You will not see the same rewards every run, so the strongest strategy is the one you can rebuild on the fly.

Cyberpunk Systems, Not Cyberpunk Wallpaper

The setting changes how the game plays. CyberDeck turns cyberpunk ideas into deckbuilding systems: chrome upgrades, digital defenses, hostile software, black-market stims, faction tech, and corporate enemies.
  • Install chrome to reshape your deck. Cyberware and stolen tech can open new strategies or push an existing combo further.
  • Use stims when the fight gets ugly. Single-use tools can save a run, enable a burst turn, or buy time for your engine to come online.
  • Fight through a hostile network. Defenses, malware, enemy intents, and status effects all make combat feel like a tactical breach.

A Bigger World Behind Every Card

CyberDeck is part of the broader CyberSprawl universe, and the story lives inside the things you play with. Every character has a story. Every chrome has a maker. Every enemy belongs to a faction. Every strange upgrade came from somewhere.
  • Learn the world through play. Events, enemies, shops, cards, and upgrades reveal the city without stopping the run.
  • Meet factions through their technology. Chrome, stims, and enemy kits carry the priorities of the people who built them.
  • Follow the threads beyond one game. CyberDeck connects into the larger CyberSprawl world of games, stories, characters, and media.

Built for One More Run

CyberDeck is designed for quick starts, active turns, readable decisions, and the constant feeling that the next run could become your best one.
  • Fast-paced tactical fights. Get into combat quickly, make meaningful choices every turn, and see your deck evolve fast.
  • Curated cyberpunk pixel art. Cards, enemies, characters, and environments use a vivid pixel-art style generated with AI tools and curated by the development team.
  • Original audio and soundtrack. Custom sound effects and music support the pace, impact, and atmosphere of the run.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

CyberDeck contains pre-generated visual art, animation frames, music, sound effects, voice audio, and written content created or assisted with generative AI tools, then curated and integrated by the development team. Generative AI also assists development, including code. No AI generates content during gameplay, and the game does not connect to external AI services while you play.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: DirectX 12 or Vulkan compatible, 1 GB VRAM
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: Ubuntu 20.04 LTS
    • Processor: Dual-core CPU, 2.0 GHz (x86_64)
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.0 or OpenGL 3.3 compatible, 1 GB VRAM
    • Storage: 4 GB available space
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