A turn-based, tile-matching puzzle roguelike with deck building. Play cards to create pieces on the board, connect four or more blocks of the same element to trigger reactions, and deal damage to enemies. Play at your own pace, you decide which pieces fall next, see the numbers grow!

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While the gameplay loop should technically be fully functional, there are still plenty of features I'd like to implement or improve. Before Early Access, my family members kept playing the game and providing feedback, so I've been already providing bugfixes, new features, balancing adjustments, and various Quality of Life improvements for the past few months.

Now, I'd like to interact with more players as I continue working on the game. That said, many things can still be changed during further development and thus, I encourage everyone to share their thoughts and ideas.”

Approximately how long will this game be in Early Access?

“I imagine around 6 months, but since I do everything all by myself manually, without AI shortcuts in any way, shape, or form, it's hard to estimate. Community feedback will also play a big part here, because I'm willing to listen to suggestions, and work as long as needed to reach the point worthy of full release. Even then, leaving Early Access won't necessarily mean I'll stop working on the game.”

How is the full version planned to differ from the Early Access version?

“There are few important features I'll be trying to work on including, but not limited to:
- Keyboard, Controller & Touchscreen Support
- Native Support for platforms beyond Windows
- Steam Achievements
Besides these, I intend to add more content in general, such as items, notably Relics, possibly new mechanics, and polish existing things further.”

What is the current state of the Early Access version?

“Everything shown and mentioned here on the product page is already implemented and functional. The current state of the game offers hours of gameplay through randomized runs and optional Endless Mode, which allows to continue pushing further after reaching the winning condition, up to the point where big numbers refuse to cooperate.

It's worth noting, that the first Early Access Release contains a somewhat limited amount of items:
- 63 Relics
- 26 Scrolls
- 14 Tuners
- 10 Lunar Cards
Of course more will be added in the future updates. Notably, I aim to at least double the amount of Relics for a more varied experience between runs.

Beyond mentioned core mechanics, there also are:
- in-game personal "Statistics"
- "Collection" displaying all items discovered during gameplay

At the moment there aren't any "unlockables" per se, which makes the game true roguelike. The very first run offers full experience, and may uncover everything the game has currently to offer if one gets lucky enough.”

Will the game be priced differently during and after Early Access?

“No, a price change during, or upon leaving Early Access is not planned.”

How are you planning on involving the Community in your development process?

“Community feedback and suggestions are valuable, and are a part of the fun in game development! I'll be paying attention to what players think, do my best to communicate potential solutions, and try to implement highly requested features/changes in general.

There's plenty of room for additions and changes (notably with Relics!), I encourage everyone to participate in the process through available platforms, such as Steam Discussions or Discord Server!”
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About This Game

Tetara is a roguelike deckbuilder combined with tile-matching puzzle mechanics. Play cards to create pieces on the board. Place them, so that four or more blocks of the same element are connected, which will turn into damage dealt to enemies.

TILE MATCHING TURN BASED COMBAT

You have a limited amount of pieces you can play on your turn. Plan your actions, build long chains, and setup BIG combos to make the most of it.

YOUR CARDS ARE YOUR PIECES

You decide which pieces fall next. Take a look at your cards and plan their placement in advance. Discard cards you're not fond of to draw other from your deck in their place.

SEE THE NUMBERS GROW

  • Relics - carry them to passively get bonuses and abilities

  • Tuners - enhance or change your cards

  • Scrolls - alter blocks on the board

  • Lunar Cards - provide permanent upgrades to base stats

PLAY AT YOUR OWN PACE

No pressure. Pieces fall only if you want them to do so. Take your time to observe hints showing where each block will fall. There is no time limit for your turns, enemies can wait. The game auto-saves every step, so feel free to take breaks at any time.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 x64
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: integrated graphics
    • Storage: 150 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10, 11 x64
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: integrated graphics
    • Storage: 150 MB available space