There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.
Recent Reviews:
Very Positive (245) - 82% of the 245 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (4,354) - 72% of the 4,354 user reviews for this game are positive.
Release Date:
Mar 15, 2018
Developer:
Publisher:

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Buy Surviving Mars: Digital Deluxe Edition

Includes 2 items: Surviving Mars, Surviving Mars: Deluxe Upgrade Pack

Buy Surviving Mars: First Colony Edition

Includes 3 items: Surviving Mars, Surviving Mars: Deluxe Upgrade Pack, Surviving Mars: Season Pass

 

Recent updates View all (81)

May 29

Cernan Update - Patch Notes

Surviving Mars: "Cernan" Update Patch Notes

Thank you all for giving us a tremendous release for Green Planet - which has thrust Surviving Mars into the spotlight all across the internet and on Steam. We've had so many players come back to the game for this expansion!

We know there were some bugs, as is usual for any release, and we're happy to have squashed a bunch of them. If you're still having trouble playing the game, please go to our support forum or just click CTRL + F1 to send us a report from directly within the game!

Green Planet:
  • Fixed several game freezes (reported by the community, related to RC transports in savegames, and Dozers)
  • Fixed terraforming info showing in infopanels in savegames started without Green Planet
  • Fixed Transport Optimization tech applying to RC Dozer
  • Fixed Lakes to check local (actual) temperature to determine frozen state (not global temperature)
  • Fixed terraforming buildings' Amplify upgrades to take into account Overcharge Amplifications breakthrough
  • Fixed RC Transport interacting with Open Farm crops
  • Fixed endless (toxic or water) rains
  • Fixed Outdoor Farms harvest not being collected by Drones
  • Added harvest information in tooltip of Open Farm
  • Added check for breakthrough availability when terraforming is disabled

Space Race:
  • Fixed flying Drones coming back to life after destruction
  • Fixed flying Drones affected by explosions when too high
  • Fixed Advanced Stirling Generator heat output in a cold area/during cold wave

Project Laika:
  • Added Encyclopedia entries for Ranch and Outside Ranch

Main Game:
  • Fixed crash when constructing buildings at the map border
  • Fixed several game freezes related to wisps (St Elmo's Fire Mystery)
  • Fixed game freeze occurring when a Drone is destroyed while embarked on a Rover
  • Fixed old savegames not applying current logic when accepting trade offers/converting Landing Pads
  • Fixed savegames displaying Seeds as farm crops in games without Green Planet
  • Fixed Drones unloading resources from Expedition Rocket when resources are loaded by RC Transport
  • Fixed events effects continuing when the event is completed (broken Drones in "Drone Prototypes")
  • Fixed display of tooltip in "Clear" button in Infopanel
  • Fixed display of dome radius
  • Fixed camera issue while zooming out during an ongoing marsquake
  • Fixed Drone behaviour when changing priority during construction (building is no longer cancelled)
  • Fixed resource allocation when destroying buildings
  • Fixed scripting logic choosing invalid events from planetary anomalies
  • Fixed colonists living in the nursery (it's time to grow up!)
  • Fixed Rocket cargo display when returning from expedition
  • Fixed Landing Pads becoming unusable after rocket construction
  • Fixed Trade Rockets accepting wrong amount of resources in automated mode
  • Fixed Large Dumping Site infopanel slider behaviour for desired amount of waste rock (controller-only)
  • Fixed UI scale not allowing passenger selection when set to maximum
  • Added hover and click sounds to main menu news feed
  • Added separate spots and fixed orientation of drones when constructing Rockets
  • Latitude and longitude coordinates are no longer translated to allow coordinates sharing in non-English versions of the game

Modding:
  • Added modding functionality for FX elements (sound, decal, light, colorization, particles)
  • Added modding functionality for Animals & Vegetation
  • Added Tech Field ModItem
  • Added message to indicate if a detected scripting error is related to a mod
  • Tables for Rival Colonies converted to global for easier modding
  • Updated modding documentation

PS4 version specific:
  • Fixed linking PDX account when exiting PSN and restarting console

Art asset fixes for the following additional content:
  • Green Planet
  • Space Race
  • Project Laika
  • Digital Deluxe Edition
  • Colony Design Set
27 comments Read more

May 16

Armstrong Update Patch Notes



Changelog for the Armstrong Update of Surviving Mars

Thank you to all of our beta testers, you have been amazing.

FREE Update Section
New Features:
  • 5 Landscaping tools/buildings - Flatten terrain, create Ramp, Change Surface texture and construct Small Rock Formation or medium Rock Formation. They're available since start and do not require research. The Flatten and Ramp tools consume a lot of drone time and require or produce excess of Waste Rock. The Rock Formations are constructed with Waste Rock. The Change Surface tool consumes drone time and damages the local soil quality.
  • 3 Special Projects - Capture Meteors, launch High-Speed Comm Satellite and Launch SETI Satellite. They become available when the first batch of Planetary Anomalies gets discovered (Sol 10-15) and do not require previous research. These three act as alternative sources of raw materials (Capture Meteors), sponsor research (HGS Satellite) and funding (SETI Satellite).
  • 2 new buildings - Large Dumping Site and Rocket construction site. The significantly larger dumping site is because we're now producing and consuming far more Waste Rock. The construction of Rockets was added as an alternative to the buying of Rockets, which is not possible when you lack Funding. The Large Dumping Site is not locked via research, the Rocket requires Advanced Rocketry to be researched. (Advanced Rocketry is a vanilla tech that now enables the construction of Rockets, as well.)
  • Self-sufficient dome - you can now place a Basic Dome with minimal life-support buildings. You only need to connect it to a power source. Once constructed, the structures will act as independent buildings. International Mars Mission has a free prefab of the self-sufficient dome.
  • New event chains - 19 for the base game, 1 for modding purposes, 9 for Space Race DLC
  • New research UI with vertical flow replaced the old research UI

Other Fixes and Improvements:
  • Added order-queuing for Rovers
  • Added multi-selection of units for mouse and keyboard and hybrid control schemes. You can use lasso or double-click over a unit type to mass-select nearby units of the same type
  • More informative reasons for unavailable diplomacy options
  • Fix for proper show/hide behaviour of hex ranges of domes for outside workplaces
  • Build Menu: Rovers are moved to separate sub-categories
  • Added conditions where colonists can change dome regardless of home availability in other domes
  • Double click or Controller Button (X) on items in the build menu, which require known but non-researched techs now open the Research UI
  • Trade rockets to rivals are not automated by default
  • New Photo Mode effect added - Motion Blur
  • Added "-nomods" launch option, allowing to start the game without mods. To set this option, you need to open the game PROPERTIES from the menu in Steam (left-click on the game in Steam Library). In the first tab GENERAL open SET LAUNCH OPTIONS. A small popup window will open where you can enter text. You need to enter: -nomods

Special thanks to our closed-beta testers who helped us with this change! And also with the Modding-related fixes below

Modding-Related Fixes and Improvements:
  • Documented the Lua loading procedure, mod versions and dependencies, creating mods for DLCs and other minor documentation updates
  • Added a filter for mods compatible with the game version
  • Build menu subcategories are now presets, which can be easily added with mods
  • Added a set of mod items that add easily modifiable options to your mods
  • Fixed 'copy from' field in building template mod items and mission logo mod items
  • Unused tech field icon property removed
  • Mod dependencies show if the mod they depend on is missing or incompatible (outdated)
  • Added a sample story chain
  • Improved mod upload - it provides status update, better UI flow, feedback about report upload problems
  • [PDX modding] Fix to enable auto-update of mods from PDX modding backend
  • [PDX modding] Fix for re-uploading mods to PDX modding backend to keep their dependencies entered in the web interface

Green Planet DLC
  • New resource and global parameters which track terraforming progress
  • New terraforming buildings in a separate build menu section
  • New special projects with global effects
  • New tech field – Terraforming – which unlocks buildings, resources, special projects
  • New breakthrough techs focused on terraforming
  • New disasters – Toxic rain and Marsquake
  • Vegetation on Mars – plant it, watch it thrive or wither and die
  • New main menu background video and updated Surviving Mars logo
  • New Green Planet wallpapers
  • New terraforming milestones
  • 10 new achievements / trophies

Project Laika DLC
  • Pets are coming to Mars: 25 different pets of 10 animal types will start living alongside colonists after Founders stage is over, there are enough colonists and comfort is high enough. Pets include cats, dogs, penguins, platypuses and more.
  • 2 New buildings for in-dome and outside-of dome animal husbandry produce Food for the colonists
  • Domesticated animals are coming to Mars too: 4 types of animals for each of the new buildings will provide different options
33 comments Read more

Reviews

“Surviving Mars from Haemimont Games is a true triumph, and represents a game I've been yearning for for years.”
4.5/5 – Windows Central

“Surviving Mars might be the most fun I've had with a city-building game since SimCity 2000”
8/10 – Destructoid

“Nothing else marries survival and city-building so deftly”
8/10 – PC Gamer

About This Game

Colonize Mars and discover her secrets, with minimal casualties.


Welcome Home! The time has come to stake your claim on the Red Planet and build the first functioning human colonies on Mars! All you need are supplies, oxygen, decades of training, experience with sandstorms, and a can-do attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!

Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work. Most important of all, though, is keeping your colonists alive. Not an easy task on a strange new planet.

There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.

Main Features:


Building on a planet not fit for human life challenges you to build a smart, functional colony. Bad planning isn’t about traffic jams, it’s about survival of your colonists. You really don’t want rolling blackouts in a city constructed in a place without oxygen.


Each colonist is a unique individual with problems and strengths that influence the needs and behavior of the other colonists. Things can get really interesting if your chief scientists develops alcoholism after one too many long nights in the lab.


Retro-futuristic super structures housing colonists, factories and commercial buildings with their own “neighborhood personality.” Create colonies that value science over everything else, while tired workers drink their pay away at a local bar, or attempt a utopia among the stars.


Inspired by the classic sci-fi of Asimov and Clarke, Surviving Mars holds many secrets. During each playthrough players may encounter one of Mars’ individually crafted mysteries. Uncovering these secrets might bring your colony great fortune, or terrible ruin. What is that sphere that manifested itself outside colony HUB B, and is it friendly?


Combine static and random research through experimentation, which allows for a different experience for each journey through the game. Attain new scientific breakthroughs by exploring the uncharted terrain of Mars's surface.


A sleek, modern take on the bright futurism of the 1960s. A time of exploration and adventure.


Craft your own fantastic buildings, parks or even a mystery to share through Surviving Mars’s extensive and convenient modding tools. Share your finest creations with the community to build the perfect society.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64-bit or newer
    • Processor: 4th Generation Intel i3 CPU or equivalent
    • Memory: 4 GB RAM
    • Graphics: HD 4600/Geforce 620/Radeon 6450 or equivalent GPUs with 1 GB of video RAM
    • Storage: 6 GB available space
    Recommended:
    • OS: Windows 7 64-bit or newer
    • Processor: 5th Generation Intel i5 CPU or equivalent
    • Memory: 8 GB RAM
    • Graphics: Geforce 750 Ti or equivalent with 4GB of video RAM
    • Storage: 6 GB available space
    Minimum:
    • OS: OSX 10.11 or newer
    • Processor: 4th Generation Intel i3 CPU or equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.1 (GeForce 600/AMD Radeon 5000 or higher) with 1GB of video RAM
    • Storage: 6 GB available space
    Recommended:
    • OS: OSX 10.11 or newer
    • Processor: Fast quad-core CPUs
    • Memory: 8 GB RAM
    • Graphics: GeForce 970-level GPU with 4GB of video RAM
    • Storage: 6 GB available space
    Minimum:
    • OS: Ubuntu 14 x64 or newer
    • Processor: 4th Generation Intel i3 CPU or equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.5 (GeForce 600/AMD Radeon 7700 or higher) with 1GB of video RAM
    • Storage: 6 GB available space
    Recommended:
    • OS: Ubuntu 14 x64 or newer
    • Processor: Fast quad-core CPUs
    • Memory: 8 GB RAM
    • Graphics: GeForce 970-level GPU with 4GB of video RAM
    • Storage: 6 GB available space

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