Manage dev teams. Hit deadlines. Deliver quality. OTIF is a kanban board simulation where every hire, every card, and every decision has a cost — and the client is watching.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“OTIF is a complete simulation with a working core loop, but there
is more we want to build:
More levels,
more team dynamics,
more ways for things to go wrong.

Early Access lets us ship what works now, get it in front of people who understand project management, and let their experience shape what comes next. We'd rather build with players than guess at what they want. As in true development we want to be agile”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We expect to be in Early Access for around 6 to 12 months.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The Early Access version includes four playable levels across
increasingly complex delivery scenarios — from a simple four-stage
workflow to a full ten-stage enterprise pipeline.

We plan to expand the full release with additional client scenarios
and level types, new team roles and hiring dynamics, a fatigue and
overwork system that affects team performance, crisis events that
introduce mid-project disruptions, WIP limit mechanics, and deeper
retrospective analytics. The full release will also plan to include
additional polish across audio, UI, and accessibility options.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The core simulation is complete and stable. Players can hire teams,
manage task cards through a multi-stage kanban workflow, control
time progression, track budget and burn rate, and receive a scored
project retrospective at the end of each level.

Four levels are included: Coffee Shop Website, Candle eShop, Vape
Shop Website, and Enterprise. Each one introduces additional
workflow complexity and team constraints. Audio, visual polish, and
some UI features are still being actively developed and will
continue to improve during Early Access.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“Yes. We plan to raise the price when the game leaves Early Access
to reflect the additional content and features added during
development. Players who support the game during Early Access will
get the best price.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“We'll monitor the Steam Community Hub actively and take level
balance, difficulty, and feature requests seriously. The game
targets people who work in software delivery — project managers,
team leads, developers — and that audience tends to have strong,
well-reasoned opinions. We want to hear them. Updates during Early
Access will be announced via Steam news posts, and we'll be
transparent about what we're building next and why.”
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Permainan ini belum tersedia di Steam lagi

Tarikh Keluaran Dirancang: Q3 2026

Berminat?
Tambah ke senarai hajat anda dan terima pemberitahuan apabila permainan sudah tersedia.
 
Lihat semua perbincangan

Laporkan pepijat dan tinggalkan maklum balas untuk permainan ini di papan perbincangan

Tentang Permainan Ini

OTIF puts you in front of the whiteboard.

You have a kanban board, a team, a budget, and a deadline. The client wants it On Time,

In Full. How you get there is up to you.

BUILD YOUR TEAM

Hire junior and senior developers, QA engineers, and project managers — each with their

own day rate, skill ceiling, and success rate. A junior dev is cheap but risky on large

tasks. A senior costs three times as much but rarely fails.

OTIF puts you in the chair of a delivery-obsessed project manager.

You have a kanban board, a team, a budget, and a deadline. The client wants it On Time,

In Full. How you get there is up to you.

BUILD YOUR TEAM

Hire junior and senior developers, QA engineers, and project managers. Each has their

own day rate, skill ceiling, and success rate. A junior dev is cheap but risky on large

tasks. A senior costs three times as much but rarely fails.

MANAGE YOUR BACKLOG

Every feature starts as a card. Move it from Backlog → To Do → In Progress → Testing →

Done. Sounds simple. It isn't. Cards stall, bugs surface, rework happens. Your velocity

depends entirely on whether you staffed correctly.

WATCH THE CLOCK

Time runs in real days — and you control the speed. Pause to think. Fast-forward when

things are flowing. The deadline doesn't care.

SCORE LIKE A CLIENT

At the end of each project you receive an executive retrospective: Speed, Quality,

Features Delivered, Cost Efficiency. Hit all four and you've earned it. Compromise on

one and explain why.

FEATURES

— Kanban board simulation with realistic team dynamics

— T-shirt sizing system: XS tasks to XL subsystems

— Role-based processing with skill caps and quality risk

— Variable time speed (0.25× to 8×) with full pause control

— Budget tracking with daily team burn rate

— Post-delivery retrospective with scored metrics

— Multiple levels across different client scenarios

— Clean, professional whiteboard interface

This demo includes the first two levels. The full game features additional clients,

team constraints, and increasingly brutal delivery pressures.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

This game currently uses AI generated artwork and assets

Keperluan Sistem

    Minimum:
    • OS: Windows 10 64-bit
    • Pemproses: Intel Core i3 or equivalent
    • Memori: 4 GB RAM
    • Grafik: Any GPU supporting OpenGL 3.3
    • Storan: 500 MB MB ruang tersedia
    Dicadangkan:
    • OS: Windows 10 / 11 64-bit
    • Pemproses: Windows 10 / 11 64-bit
    • Memori: 8 GB RAM
    • Grafik: Any dedicated GPU
    • Storan: 500 MB MB ruang tersedia
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