Four modes. One block. Play the daily seed everyone on Earth plays, climb a server-verified leaderboard, go Endless for the bragging rights, or paste a Bonk Code to run any scenario seed-for-seed. A 90s hip-hop horde survivor that plays offline and plays with friends.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“BonkCity is already content-complete for its core loop — all 4 game modes (Standard, Daily, Endless, Custom), 14 weapons, 6 evolutions, 2 characters, and the Industry Plant boss are shipping at Early Access launch. We're in EA because the Daily leaderboard and Bonk Code sharing features benefit from a real-world playerbase: we need thousands of players hammering on the daily seeds, sharing Bonk Codes, and surfacing the edge cases that playtesting cannot. Community tuning on difficulty curves, anti-cheat thresholds, and leaderboard pacing is the last mile. We want to ship the content now and plan to spend the EA window tightening the social layer with real players in the room.”

Approximately how long will this game be in Early Access?

“Early Access is planned for approximately 6–9 months, targeting a 1.0 release in Q1 2027. That timeline could extend if community feedback surfaces a meaningful new direction — we'd rather ship something great than something on schedule. We'll always be transparent about the roadmap in-game and on the Steam community hub.”

How is the full version planned to differ from the Early Access version?

“The full version plan to add to the Early Access build:
  • 2 additional playable characters (4 total at 1.0)
  • 4 additional weapons and 2 additional evolutions
  • A second boss exclusive to Endless mode (encountered deep in a run)
  • Steam Workshop support for community-authored mixtapes
  • Seasonal Daily leaderboard events with monthly #1 cosmetic rewards
  • Expanded accessibility options and full localization pass
  • Final balance tuning based on Early Access telemetry
We reserve the right to adjust this list based on what the community actually wants. If something we planned isn't resonating, we'd rather replace it than ship filler.”

What is the current state of the Early Access version?

“The Early Access build includes:
  • All 4 game modes: Standard, Daily, Endless, Custom (Bonk Code playback)
  • 14 fully-implemented weapons with auto-fire and targeting tuned
  • 6 evolutions (weapon + drip combinations that transform)
  • 2 playable characters: Trixie and Big Stacks, each with distinct kits
  • The Industry Plant — a 3-phase boss fight at the 14:00 mark
  • Daily leaderboard (global + Steam Friends) with offline queuing
  • Bonk Code export and import for sharing runs
  • Full Steam integration: achievements, cloud saves, Deck Verified target
  • Duffle Bag slot machine, Cell Tower capture, and the full drip/mixtape meta
It is a complete game loop. What's NOT in the EA build: additional characters beyond the 2 launch roster, a second boss, and Workshop support.”

Will the game be priced differently during and after Early Access?

“We do expect the price to increase at 1.0 launch to reflect the additional content. Early Access buyers keep the game and all future updates at no extra cost. If you're in early, you're locked in.”

How are you planning on involving the Community in your development process?

“Absolutely. The single most valuable thing about Early Access is the feedback loop. We plan to:
  • Post a transparent roadmap on the Steam community hub and update it monthly
  • Run a Discord server for real-time discussion and bug reports
  • Respond to Steam forum threads personally — no canned responses from a CM team
  • Ship regular patches (targeting bi-weekly during EA) with community-driven priorities
  • Host Daily leaderboard community events where suggestions shape future content
  • Be honest when we change direction and explain why
This is a indie dev. You will get answers from the actual developer, not a support layer. Please push back, complain, suggest — that's the whole point.”
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About This Game

FOUR MODES. ONE BLOCK. INFINITE RUNS.

BonkCity ships with four ways to play, all built on the same ruthless late-90s hip-hop horde-survivor core.

🎮 FOUR GAME MODES — ALL IN AT EARLY ACCESS

  • STANDARD — Classic arcade run. Fresh seed, one life, 15-minute clock, boss at the end. Pick-up-and-play.

  • DAILY GAME — One shared map, every player on Earth, every 24 hours. Climb the global leaderboard. Your ONE best run of the day counts. UTC reset.

  • ENDLESS — No clock. No mercy. Difficulty keeps stacking after the boss — see how deep you can go before the city chews you up.

  • CUSTOM — Paste a Bonk Code from a friend (or a streamer, or a random Redditor) and play the EXACT run they played. Same map. Same seed. Same loadout. Go beat their score.

🎤 BONK CODES — SHAREABLE RUNS

Had a stupid-good run? Hit pause, copy your Bonk Code — a short alphanumeric string that encodes your map seed, character, loadout, mixtape, and drip.

Paste it in Discord. Post it on Twitter. Someone else pastes it into Custom mode and plays the exact same run. Not a replay. A re-do. Same hand, different player.

Asynchronous PvP for people who hate PvP.

🏙️ THE VIBE — LATE-90s HIP-HOP

It's 1998. Boom-bap kicks. Vinyl crackle. Spray-paint tags on every wall. Turntables as weapons. Gold chains as armor. Your mixtape is an actual mixtape. The boss is the Industry Plant — and he is NOT your friend.

BonkCity is a love letter to the era when hip-hop ate the mainstream whole — the duffle bag, the block party, the scooter, the attack dog, the beats that would not quit.

⚔️ HORDE SURVIVOR, EVOLVED

Auto-fire weapons. Infinite enemies. Build-crafting that rewards bold picks. If you love the genre, you know exactly what you're walking into.

  • 14 weapons — The Mic, Vinyl Disc, Spray Can, Gold Chain, Turntables, Attack Dog, Weed Brick, and more

  • 6 evolutions — pair the right weapon with the right drip and watch it transform (THE COLLAB, BLOCK PARTY, and 4 others)

  • 2 playable characters at launch — Trixie (dash-and-burn) and Big Stacks (lime-scooter control)

  • Duffle Bag Slot Machine — the loot drop nobody else has. Spin for drip. Stack your fits.

  • Cell Tower Capture — stand in the dome for 3 seconds, unlock permanent buffs for the run

  • The Industry Plant — a 3-phase boss at 14:00 with patterns that will actually kill you

📶 OFFLINE-FIRST, ONLINE-OPTIONAL

Plays on the plane. Plays on the Deck with no signal. Plays when your wifi dies mid-run. The Daily map is cached locally — offline scores submit when you reconnect. Leaderboards are never required to have fun.

🛹 ACCESSIBILITY

  • Full controller + keyboard/mouse support

  • Steam Deck Verified (target)

  • Scalable UI, colorblind-friendly enemy silhouettes, remappable everything

  • Optional screen-shake / flash reduction

📅 EARLY ACCESS — WHAT YOU'RE BUYING TODAY

Day-one EA ships with all four modes, 14 weapons, 6 evolutions, 2 characters, the Industry Plant boss, the Daily leaderboard, and Bonk Code sharing. This isn't a stub. This is the whole loop.

During Early Access we'll add:

  • 2 more playable characters (targeting 4 total by 1.0)

  • 4 more weapons + 2 more evolutions

  • A second boss for Endless mode

  • Workshop support for custom mixtapes

  • Seasonal daily-leaderboard events (monthly #1 cosmetics)

1.0 target: Q1 2027. Price may go up at 1.0. If you're in early, you're locked in.

👥 SOLO-DEV (ish)

BonkCity is built by 44G — a tiny team shipping something we'd want to play ourselves. Every update ships with a real patch note you can read in under 30 seconds. No live-service FOMO. No battle passes. No microtransactions. You buy the game, you own the game.

⚠️ CONTENT NOTICE

Stylized cartoon violence. Drug-themed loot imagery (the "weed brick" and similar). Mild profanity in environmental text. No gore. No real-world branding. BonkCity is a tribute to an era, not affiliated with, endorsed by, or sponsored by any real artist, label, brand, or estate.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI was used in some parts for development as well as some digital assets.

Mature Content Description

The developers describe the content like this:

BonkCity contains pixel art type characters in a 90's hip hop setting with some references to illicit drugs (i.e. marijuana)

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (version 1809 or later)
    • Processor: Intel Core i3-3220 / AMD FX-4300 (Dual-core 3.0 GHz)
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 / AMD Radeon HD 7470 / NVIDIA GeForce GT 730 — anything OpenGL 3.3 / DirectX 11 capable
    • Storage: 200 MB available space
    • Additional Notes: Internet connection required for online leaderboards. Single-player and local play work fully offline.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11 64-bit
    • Processor: Intel Core i5-6500 / AMD Ryzen 3 1200 (Quad-core 3.2 GHz)
    • Memory: 4 GB RAM
    • Graphics: Intel UHD 620 / AMD Radeon RX 550 / NVIDIA GeForce GTX 750 Ti or better
    • Storage: 500 MB available space
    Minimum:
    • OS: macOS 11.0 Big Sur
    • Processor: Intel Core i5 (Dual-core 2.0 GHz, 2014+) or Apple Silicon (M1)
    • Memory: 4 GB RAM
    • Graphics: Intel Iris / Iris Plus / Apple M1 integrated GPU
    • Storage: 600 MB available space
    Recommended:
    • OS: macOS 13.0 Ventura or later
    • Processor: Apple M1 / M2 / M3 (or Intel Core i7 2018+)
    • Memory: 8 GB RAM
    • Graphics: Apple Silicon GPU or AMD Radeon Pro 5300M
    • Storage: 1000 GB available space
    • Additional Notes: Apple Silicon strongly recommended — runs cool and fanless at 60 fps. Internet connection required for online leaderboards.
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