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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“Early Access will give me the time required to refine and continue to build a stable, feature-rich, and fun futuristic soccer simulation experience.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“1.5-2 years”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“In addition to what's currently featured, I plan to launch the full version with an XP and reward system, stable online multiplayer (Casual & Ranked on dedicated servers) and split-screen multiplayer, synced online bots with a bot drop-in system for those afk players, cosmetics/customization, and many more maps.”

Bagaimanakah keadaan semasa versi Akses Awal?

“Breakaway currently performs well on most devices (with a diverse settings menu) and features simulation-like soccer physics including ball curving based on spin. Test your skills (in slow motion if you'd like!) in modes such as Training (with player-spawned bots and objects), offline Bots mode (with 3 difficulty settings), and experimental Local and Private Match multiplayer in Bots or Training modes... or fly around Asteroid Fields!”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“I am considering increasing the price slightly after Early Access.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“As a solo developer with a passion for the team-based nature of soccer, the support and input of the Breakaway community will be vital in completing this game. I plan to use the game's Steam Discussion boards to receive feedback, bug reports, and potentially allow the community to vote on changes, features, or general direction of the game going forward. ”
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Tentang Permainan Ini

Only in a world of robots could digital soccer feel so unreal.

Overview

    Breakaway (alpha) blends tight, physics-based gameplay with simulations of world-class ball control: juggling, kicking, and curving the ball to victory.. or test your hands as goalkeeper! In its Early Access form, Breakaway currently has the following features:

  • Play with controller, or keyboard & mouse

  • Realistic ball physics and control (with simulated Magnus effect aka curve)

  • Experience soccer in first or third person - juggle like you're a pro (bot)

  • Test your hands in the box as goalkeeper - don't drop the ball!

  • Online and offline Bots Mode (1v1-6v6)

  • Adjustable bot difficulty & match length

  • Training Mode with spawning system - bots, balls, cones, walls

  • Kick it on 3 unique fields set in a futuristic dystopia

  • Offline AFKbot system keeps the game going when you've gone

  • Highly optimized with many settings to tweak

  • Breakaway original soundtrack

  • Work for BOTCORP

    

Tentative Roadmap (2026 - 2029) -- / assuming moderate success /

  • Split-screen multiplayer, online lobby browser and quick match

  • Offline seasons, career, and/or survival mode

  • Potential new game modes ("world cup," dodge-ball, pickup)

  • Customization of player model, color(s), ball, and more

  • Match mutators (ball type, gravity, etc.)

  • Many more maps/fields to play on!

  • Official VR and widescreen support

  • Steam Cloud and Steam Deck compatibility

  • XP/progression, and item unlocks

  • Remappable inputs

  • Ranking system

  • Extended OST

About

    Developed in Godot by a solo dev, Breakaway is community-focused and in it for the long haul. Gameplay is the most important aspect of this game and its development, and I plan to continue to refine it in every aspect I can for years to come. Micro-transactions, DRM, and AI "art" are explicitly not a part of this game.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows
    • Pemproses: Ryzen 5 2600X / Intel Core i3-10100
    • Memori: 4 GB RAM
    • Grafik: Radeon RX 570 / Nvidia GTX 1650
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 500 MB ruang tersedia
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • Storan: 200 MB ruang tersedia
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