Build bizarre Pauls. Break the run. Choose Your Paul is a strategic roguelite auto battler where you choose a unique Trainer, capture strange creatures called Pauls, craft powerful synergies through positioning and upgrades, and push through branching routes filled with battles, elites, shops, events, and bosses.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“Early Access is the right fit for Choose Your Paul because the core run-based auto-battler experience is already playable and fun, but the game’s long-term quality depends on real player feedback on balance, build variety, progression pacing, and content priorities. With many units, trainers, synergies, and run-shaping choices, the best direction for the game will come from seeing how players actually experiment, what feels strong or weak, and which parts of the run are most enjoyable or need improvement. Early Access will let the game grow in a focused way while the core foundation is already in place.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“About 2-4 Months”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“I plan to make units and build synergies more fun, distinct, and better balanced in the full version. I also plan to expand the game in focused, necessary ways that deepen tactical decision-making and improve replayability.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The game is currently in a prototype/pre-release state. The core auto-battler loop is playable, but the project is still being actively developed and stabilized, with key release-readiness work still incomplete, including battle flow reliability, progression handoff, smoke testing across all run outcomes, UI polish, and naming consistency. In its current form, it is better described as a deep prototype or demo-quality build rather than a finished release or formally defined Early Access version.

Auto Slayer is currently a run-based auto-battler where the player chooses a trainer, follows a branching map of combat, elite, boss, shop, rest, training, and event nodes, then builds a team through captures, rewards, equipment, snacks, artifacts, and positioning choices. Battles play out automatically with frontline/backline behavior, status effects, resonance bonuses, damage/healing summaries, and a trainer-specific Tactic Deck that auto-plays cards at turn start to push each trainer toward a distinct strategy, such as control, direct damage, buffs, poison/frozen pressure, summons, or long-run HP growth. The current build has a stable full-run loop with victory, defeat, abandon, restart, save/resume, settings persistence, onboarding hints, and help/glossary support in place, while broader content expansion and deeper archetype tuning remain future work.

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“No.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“We plan to involve the community throughout Early Access by actively collecting feedback and using it to shape the game's development priorities. Players will be able to share bug reports, balance feedback, quality-of-life requests, and feature suggestions through Steam Discussions, and we may also use Discord and community polls for more direct communication and testing.

Community feedback will have a real impact on the direction of development. During Early Access, player input will help us prioritize balance changes, progression tuning, usability improvements, and which new content or features should be developed first. We will pay close attention to recurring feedback and common problem areas, then use that information to guide updates.

We also plan to post regular development updates so players can see what we are working on, what feedback we are acting on, and what we want tested next. Not every suggestion will be implemented, but the community will play a major role in helping us improve the game and decide where to focus development during Early Access.”
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Permainan ini belum tersedia di Steam lagi

Tarikh Keluaran Dirancang: 23 Jun, 2026

Permainan ini dijadualkan untuk dibuka dalam kira-kira 2 minggu

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Tentang Permainan Ini

Choose your Trainer and master a world of strategic autobattles in this replayable roguelite deckbuilder-inspired creature battler.

Every run starts with a critical decision.

Select a Trainer with unique passives, exclusive unit pools, and game-changing mechanics. Your opening choice defines your path and shapes every future decision.

Build a team of strange creatures called Pauls, each with distinct abilities, roles, and synergies. Frontline tanks, ranged attackers, summoners, supports, death triggers, sustain engines, and scaling carries can all become part of your strategy.

Combat plays out automatically, but victory depends entirely on preparation.

Position your units carefully, manage your reserve, adapt to enemy compositions, and create powerful combinations that grow stronger over time.

Defeat enemies—or capture them mid-battle.

Weaken opponents and recruit them into your roster, turning dangerous threats into key pieces of your build.

Choose your route across a branching map filled with normal battles, elite encounters, upgrades, shops, rest sites, and bosses. Every node is a strategic tradeoff between power, greed, recovery, and risk.

No two runs play the same.

Features:

• Unique Trainers that redefine each run
• Deep team-building and synergy crafting
• Capture enemies during battle
• Strategic positioning and roster management
• Branching map progression with meaningful choices
• Elite fights and boss encounters
• High replayability through evolving builds
• Easy to learn, difficult to master

Keperluan Sistem

    Minimum:
    • OS: Windows 10
    • Pemproses: Dual Core 2.0 GHz
    • Memori: 2048 MB RAM
    • Grafik: Integrated Graphics
    • DirectX: Versi 11
    • Storan: 500 MB ruang tersedia
    • Kad Bunyi: Any
    • Nota Tambahan: Low system requirements. Runs on most modern PCs.
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