You’ve seen bullet heaven roguelites before. Bonki D Bonk knows that. So instead of pretending to reinvent the wheel, it gives you snappy runs, dumb item combos, an incremental item tree, and around 15+ hours of chaotic, polished nonsense.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’re going into Early Access because Bonki D Bonk is already playable and packed with content, but we know it can become a much better game once real players start breaking it, mastering it, and telling us what feels right or wrong.

The Core Gameplay is already there. What we want to improve now is the stuff that matters most after dozens of runs: Balancing, weapon feel, character strengths, item combos, enemy pressure, boss tuning, difficulty spikes, and the overall flow of a run.

We also know Early Access can sound risky. So to be clear: this is not a “maybe we’ll finish it someday” situation. The main game is already in place. Early Access is our way to polish it with the community and make sure the final version feels fun, fair, and worth coming back to.”

Approximately how long will this game be in Early Access?

“Our current plan is to stay in Early Access for around 6 months.

Since the main game is already in place, that time is mainly for Balancing, bug fixing, polish, and reacting to player feedback. If the community brings up ideas that genuinely make the game better, we may take extra time to work on them. In that case, Early Access could be extended by another 3–6 months.”

How is the full version planned to differ from the Early Access version?

“For the full version, we plan to focus on better Balancing, more polish, and changes based on player feedback.

That may mean tweaks to characters, weapons, items, enemies, bosses, difficulty, progression, and the general feel of each run. If there is strong demand and it fits the game, we may also look into bigger additions like Local Co-op or more content.

We do not want to overpromise. Anything beyond polish and Balancing depends on feedback, scope, and whether it actually makes Bonki D Bonk better.”

What is the current state of the Early Access version?

“The Early Access version already includes the main Bonki D Bonk experience.
Right now, the game has 20+ playable characters with their own abilities and quirks, 60+ unique enemies, 10+ bosses, 100+ items, 6 difficulty levels from noob to pro, and an Endless Mode with 4 arenas.

Each run is built to feel different through character choices, item combos, enemy encounters, and a bit of luck. Depending on skill and playstyle, the current content offers roughly 20–60 hours of gameplay, with more replay value through different Builds, difficulties, characters, and Endless Mode.”

Will the game be priced differently during and after Early Access?

“Yes. During Early Access, we plan to offer the game at a lower price that fits the current version.

As we add major updates, more polish, and possibly new content, the price may go up over time.”

How are you planning on involving the Community in your development process?

“We want players to be part of the process, not just watch from the outside.
You can share feedback, bug reports, Balancing thoughts, and ideas through the Steam forums and our Discord. We may also run polls or ask direct questions about what feels fun, what feels unfair, and what you want to see next.

Bonki D Bonk can grow in a lot of directions. We’d rather shape it together with the people actually playing it.”
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Download Bonki D Bonk Demo

This game is not yet available on Steam

Planned Release Date: Nov 2, 2026

This game plans to unlock in approximately 3 months

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About This Game

You have played bullet heaven roguelites before. Bonki D Bonk knows that.

The genre is crowded, and nobody needs another game pretending that enemies walking toward you is a brand-new idea. So this one focuses on the part that actually keeps people playing: fast runs, meaningful upgrades, strong synergies, readable chaos, and builds that can go from “this seems fine” to “okay, this is working way too well.”

If you like watching a run slowly turn into something broken, this is where Bonki D Bonk starts to click.

START SIMPLE, SCALE HARD

Every run starts with one hero and one weapon.

Survive a wave, pick an upgrade, and keep building from there. Each wave gives you a new choice, and those choices shape the entire run.

Some upgrades make you stronger right away. Some set up combos for later. Some look questionable until the rest of your build catches up and suddenly they were the plan all along.

That is the loop: start small, make choices, find synergies, and push the run until the screen can barely keep up.

UPGRADES THAT ACTUALLY CHANGE THE RUN

Bonki D Bonk is built around progression that feels active.

You are not just collecting tiny stat boosts and waiting for the game to play itself. You are choosing weapons, items, passives, and upgrades that change how you move, clear waves, survive pressure, and scale into the late game.

A good run feels earned. A broken run feels deserved.

And when a build comes together, you feel it.

LOOT, GREED, AND BAD DECISIONS

Runs are packed with an incremental item tree, chests, shrines, gold, status effects, and rewards that keep pushing your build forward.

Some rewards are safe. Some come with a cost.

CHOOSE HOW MUCH PRESSURE YOU WANT

Before each run, you pick a Danger level. Beat one to unlock the next.

  • Danger 0 gives you room to learn a hero, test upgrades, and understand the flow.

  • Danger 1 and 2 bring longer runs, stronger enemies, new enemy types, elites, and more pressure.

  • Danger 3 and 4 push your build harder with tougher scaling, denser waves, new enemies, and bosses waiting at the end.

  • Danger 5 is the full test. No new gimmick. Just everything you already know, hitting harder, arriving faster, and giving you less space to recover.

Start low, learn the game, then raise the pressure when your builds are ready.

20+ HEROES, DIFFERENT WAYS TO PLAY

There are 20+ playable heroes, each with their own weapon, passive, and playstyle.

Some are easy to pick up. Some need the right upgrades before they really open up. Some reward safe positioning, while others want you to play closer, risk more, or build around specific synergies.

Changing heroes is not just a different skin. It changes what you value, what upgrades you chase, and how you approach each run.

Find your favorite, then find the build that makes them ridiculous.

FREQUENTLY ASKED QUESTIONS

  • What does “Bonki D Bonk” mean?
    No idea. Naming things is hard and this one refused to leave.

  • Is this another bullet heaven roguelite?
    Yes. We both know what we’re doing here.

  • Is it trying to reinvent the genre?
    No. It is trying to make the good parts feel good.

  • How long is it?
    Around 15+ hours, depending on how deep you go into heroes, unlocks, and bad decisions.

  • Can I break the game?

    That is encouraged.

  • Is Danger 5 fair?
    See it for yourself if you dare...

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS *: Windows 7+
    • Processor: 2 Ghz
    • Memory: 4 GB RAM
    • Graphics: 128MB, OpenGL 3+
    • Storage: 200 MB available space
    • Sound Card: Any
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: Ubuntu 20.04, SteamOS 3.0, or later
    • Processor: 2Ghz
    • Memory: 4 GB RAM
    • Graphics: 128MB, OpenGL 3+
    • Storage: 200 MB available space
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