Journey along haunted, procedural paths toward the dormant center of a handmade world. Fight your way through atmospheric, varied regions and become the first to cross the Barrier, one turn at a time.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game's large world is not generated but made by hand, so it takes time to finish all the planned content. Early Access allows players to play and support the game while it grows with weekly updates. Variable paths in a persistent world bring up difficult design decisions. Early Access makes player ideas and feedback a vital resource for the game.”

Approximately how long will this game be in Early Access?

“I will release the game from Early Access in about twelve months, which gives me enough time to implement the systems, locations, encounters, and regions needed for it to be a complete game from start to finish.”

How is the full version planned to differ from the Early Access version?

“With the weekly updates during Early Access I plan to gradually introduce meetable characters, cross-run mysteries, three new regions with unique biomes, dungeons, monsters and locations, and many improvements to how the game plays. The release version is then planned to cap the Early Access period with a challenging and satisfying conclusion to the hero's journey.”

What is the current state of the Early Access version?

“All foundational systems are implemented. Runs take place in one region of the world. After ten hours of play you should have encountered most of the locations in the region. The game is pretty well tested but expect the occasional bug.”

Will the game be priced differently during and after Early Access?

“I plan to gradually raise the price as substantial content and features make their way into the game.”

How are you planning on involving the Community in your development process?

“Many great suggestions by members of the game's community have made their way into the game! To share your own thoughts and ideas, visit the social or forum links in the sidebar.”
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About This Game

"Beyond the great plains and mountains, deep inside the forbidden lands, lies a dormant kingdom, untouched in centuries. Those who enter the vast ranges of its terrible curse, will forever drift along its unknowable, shifting paths. Running from horrible creatures, hiding in crumbling ruins, watching for lights on the mountain during starry nights."

Introduction

After months of travel across windswept plains, mossy forests, and barren mountains the ancient city appears far on the horizon, its broken towers rising from the haze. On a steep pass you see the cursed land below, its features moving and winding like giant snakes beneath the fog. The fisherman told tales of those who vanished in the Barrier and of the horrible visions it gave. At dawn you set out across a placid lake, in search for the hidden entrance to the Barrier.

Features

  • Turn-Based Heart Beat: This is a tense, turn-based experience where one rash step can invite disaster. Survey each situation, and carefully think about your next step. When you die, the game is over.

  • A New Adventure: Each run starts at one of over 1500 locations in the world from where you have to make your way along a winding, unpredictable path that leads you through forests, ruins, and dungeons.

  • The Forbidden Land: Explore dark forests, sunken temples, sandy plains and spider-infested crypts in a world created entirely by hand using the engine's built-in editor.

  • Ebbs and Flows: Resources are vital to your survival. Venture into zombie-filled villages, flooded sewers and haunting temple-ruins for precious gear, supplies and food to survive.

  • Fight To Survive: Wild animals and evil monsters would like you as their next meal. To overcome the dangers of this world in turn-based combat, you have to weigh all options and tools at your disposal.

  • The Right Tool: Easily learn the game's symbols with the Nearby list on screen or explore the game's items, monsters, objects and associated symbols in the built-in Codex.

  • A Moody Place: Get transported into the game's world by its soundscapes and unique graphics, brought to life by the game's custom 3D engine.

Early Access

With your support I am able to deliver an update with new content, features and improvements every Friday. I also create videos to explain the changes, streams for more in-depth discussions, Shorts to reach more players and a daily progress log on the game's website. You can find all the links in the sidebar.

Community

Share your thoughts and ideas using any of the socials in the sidebar to help shape the game. A good number of features in the game were suggested by members of the community!

Content Road Map

New mechanics and smaller features will be introduced throughout the timeline.

  • Sep 2026: Mountain Region

  • Dec 2026: Fourth Region

  • Feb 2027: Ending Region

  • 2027: Continued expansion of the game

"That narrow, broken path through the trees there. Snakes all the way deep into the kingdom." The old man looks at you. "Rubble and curses are all that's left there. Some other went there long ago. Looked just like you. Best you find something else." He grows silent, his eyes fixed beyond the trees.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i5 or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 capable
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: Major Distributions
    • Processor: Intel i5 or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 capable
    • Storage: 500 MB available space
    • Sound Card: Pulse Audio
    • Additional Notes: Depends on glibc2.34, libglvnd, libpulse and libx11. Click "View the manual" in the sidebar for more information.
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