A first person stealth game. Explore procedurally generated dungeons, complete contracts and objectives, and deal with guards.

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Planned Release Date: April 2026

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About This Game

A first person stealth game made with Godot 4.6. Explore procedurally generated dungeons, complete contracts and objectives, and deal with guards.

You can select up to 3 abilites on easy mode, or get assigned random abilites on hard mode. Hard mode will also ramp up in difficulty faster (think bigger maps, more enemies, and more objectives).

Currently there are only 3 main objective types, 2 optional objective types, and 'contracts' that you can pick up between floors.

Theres lockpicking and riddle solving.

You can get through the dungeon without killing anyone, or alternatively killing everyone (killing the green pillmen counts against your score).

Theres a store in between floors where you can buy crossbow bolts, gear, potions, or healing.

Hidden walls that have a chance to spawn curses and gear (curses are optional effects you can accept that come with buffs, but also a debuff)

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Gen AI was used as a dev tool to help with implementing code and in game content. Game design, mechanics, and creative direction were not by AI.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64 Bit
    • Processor: Intel i5-10400
    • Memory: 8 GB RAM
    • Graphics: GTX 1050 Ti
    • Storage: 200 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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