Dig into a mysterious world, build robot colonies, and fight to dominate interdimensional rifts. Automate your way to total control.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„The core world, digging, and movement systems are solid and genuinely
fun to explore. The automation and combat systems we envision for the
full game are still being built. Early Access lets us develop those
systems with real player feedback — so when they arrive, they feel
right. We've published on Steam before and we know the difference
between a game that needs more time and a game that needs more players.
Rift Digger needs both, in that order.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„We're aiming for roughly 6 to 9 months, though this may change
depending on the scope of feedback and features we add during
development. We plan to update every 4 to 6 weeks.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„We plan to expand significantly on every system currently in the game.
Our current thinking includes adding subordinate robot types that can
automate digging, collecting, and construction — freeing the player to
focus on strategy. We're also planning production chains where raw
resources are processed into components and weapons across multiple
facility types, and a rift combat system where captured portals must
be defended against escalating threats.

We're also hoping to add a full research tree, a challenge and scenario
system, a complete campaign with a clear win condition, and combat effects. The scope and specifics of these
plans may evolve based on player feedback during Early Access — that's
exactly why we're releasing this way. What ships at 1.0 will be shaped
by what players tell us matters most.“

Was ist der derzeitige Stand der Early Access-Version?

„The isometric world (300×300 tiles across multiple biomes), the digging
mechanic, resource drops, and the main robot's movement and pathfinding
are working and playable. Rifts appear on the map with ambient effects.
The game is currently best described as an exploration sandbox —
the automation, bot, and combat systems are under active development
and will arrive in upcoming updates.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„We plan to raise the price when the game leaves Early Access. Buying
during Early Access locks in the lower price and includes all future
updates through launch and beyond.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Community feedback is the reason I'm releasing in Early Access rather than waiting for a full launch. Here's how I'll use it:
I'll post a Steam Community update after every significant update — typically every 4 to 6 weeks. Each post will describe what changed, what I'm working on next, and what I'm unsure about. The discussion board will be the primary place for players to report bugs, request features, and vote on priorities. I'll respond to every thread in the first month.
Specifically, I want community input on: how the robot subordinate task system should feel to control, what the right difficulty curve looks like for rift combat, and which resource types and production chains are most satisfying. These are design questions I can't answer alone — I need players testing and telling me what works.
I've shipped games before and I know that players find things I never anticipated. The Early Access period is when I fix those things, not after a full launch when it's too late.“
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Infos zum Spiel

A lone robot. An unknown world. And rifts that keep tearing open.

RIFT DIGGER is an isometric base-building automation game where you dig for resources, build and automate production facilities, manufacture weapons, and deploy robot subordinates to capture and hold interdimensional rifts before they consume everything you've built.

Every rift you ignore grows more dangerous. Every one you capture gives you new resources, new power, and new problems.

Core Gameplay

Start with nothing but a pickaxe and a patch of earth. Dig to uncover ore veins, crystals, and rare materials buried beneath the surface. Build facilities that process raw resources into usable components. Manufacture weapons and equipment. Deploy subordinate robots to dig, collect, build, and operate your growing base while you push deeper into the world — or defend what you've already claimed.

Key Features

  • Isometric world exploration — A large bounded world filled with multiple biomes, hidden resource deposits, and rifts that open as you dig deeper

  • Real digging mechanics — The world is destructible. Carve your own paths, create defensive chokepoints, and expose buried deposits

  • Subordinate robot AI — Assign miner bots, builder bots, and collector bots to automate the tedious work so you can focus on strategy

  • Production chains — Raw ore becomes refined metal becomes weapons components becomes firepower. Build and optimize your supply lines

  • Rift capture system — Locate rifts on the map, build defenses around them, and hold them against escalating waves. Each captured rift unlocks new resource types

  • Research tree — Unlock faster machines, better weapons, advanced automation, and new bot types as you progress

  • Steam Achievements — 30+ achievements tracking your progress from first dig to full rift domination

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

Pre-Generated Content (AI-assisted art):
Some promotional and marketing artwork & game arts of the tiles & the facilities was created with the assistance of AI image generation tools used as a starting point, subsequently edited and modified by the developer. All in-game characters & effects are hand-crafted by the developer.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: OS: Windows 10 64-bit 1 GB VRAM
    • Prozessor: Intel Core i3 2.0 GHz or equivalent
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Intel HD Graphics 4000 / NVIDIA GeForce GTX 460 or equivalent, 1 GB VRAM
    • DirectX: Version 11
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 10 / 11 64-bit
    • Prozessor: Intel Core i5 3.0 GHz or equivalent
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 960 / AMD Radeon RX 470, 2 GB VRAM
    • DirectX: Version 11
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
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