In an alternate-history 1960s Space Race, you manage a private space company. Take contracts, purchase launch vehicles, and plan launches as you try to survive the high-risk, high-cost world of private spaceflight.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Launch Window already has its core gameplay direction in place, but Early Access will help shape the final version through player feedback. I want players to be able to try the game while it is playable and close to feature-complete, then use that feedback to decide which improvements, quality-of-life changes, historical details, and additional features are most worth focusing on before 1.0. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« The current plan is for Launch Window to remain in Early Access for about one year after release. This may change depending on player feedback, development progress, and the amount of polish or additional content that makes sense to add before the full release. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The full version is planned to be a more polished and complete version of the same core game. Planned improvements include more quality-of-life features, more period-appropriate presentation and detail, more polish across the launch flow and mission systems, and potentially additional launch vehicles or related content based on player feedback. »

Quel est l'état actuel de la version en accès anticipé ?

« The Early Access version includes the main playable launch-window gameplay loop and the core systems described on the store page. The game is intended to be playable and representative of the final direction, but it will still need additional polish, bug fixing, balancing, usability improvements, and small features before the full release. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« The current plan is not to change the price when Launch Window leaves Early Access. However, if the game expands significantly during Early Access with substantial new content or features, the price may be reconsidered before the full release. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Community feedback will help shape our priorities during Early Access. Player reports will be important for finding bugs, improving balance, smoothing out confusing UI or progression issues, and understanding which parts of the game players enjoy most.

We plan to keep improving the game throughout Early Access with updates focused on polish, fixes, tuning, and additions that strengthen the existing experience. Community feedback will help us decide which improvements matter most to players as development continues. »
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À propos de ce jeu

Launch Window is a management sim about early commercial spaceflight in an alternate-history 1960s. Run a private launch company alongside the national space programs, chasing contracts while the Cold War and the Space Race unfold around you.

CONTRACTS AND CLIENTS

Film studios want cameras above the atmosphere. Medical boards need biological experiments returned safely. Broadcasters want relays in orbit. Other clients bring private passengers, press observers, station modules, and classified cargo.

Every contract has its own deadline, reward, and mission requirements. Reach a target altitude, fly downrange, remain above the atmosphere, recover a passenger, or place a payload into a stable orbit.

FLIGHT DESIGN

Choose from period launch vehicles including the Mercury-Redstone, Mercury-Atlas, Saturn IB, and Saturn V. Match the vehicle to the payload, set the launch azimuth, shape the ascent, adjust staging, and study the predicted trajectory before committing to flight.

Then decide how much preparation the mission can afford. More time and money can improve the odds, but every precaution cuts into the contract's value. Spend too little and a failure may cost the vehicle, the payload, and your reputation.

When the window opens, launch. Follow the mission from the pad through staging, orbit, reentry, and recovery.

HISTORICAL HEADLINES

Newspapers chronicle the Space Race while your own successes and failures make headlines. Build your reputation, take on more ambitious work, and try to keep a private space company alive as the 1960s space age gathers speed.

FEATURES

  • Manage a private launch company in an alternate-history Space Race

  • Take cargo, passenger, orbital, and classified contracts

  • Design missions around detailed flight requirements

  • Fly four historic American launch vehicles

  • Balance preparation, risk, reputation, and cash

  • Follow historical news as the space age unfolds

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10 64-bit
    • Processeur : Intel Core i3 or equivalent
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : DirectX 12 compatible GPU
    • DirectX : Version 12
    • Espace disque : 1 GB d'espace disque disponible
    • Carte son : DirectX compatible
    • Notes supplémentaires : Keyboard and mouse recommended
    Recommandée :
    • Système d'exploitation : Windows 10/11 64-bit
    • Processeur : Intel Core i5 or equivalent
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : Modern integrated or dedicated DirectX 12 GPU
    • DirectX : Version 12
    • Espace disque : 1 GB d'espace disque disponible
    • Carte son : DirectX compatible
    • Notes supplémentaires : Keyboard and mouse recommended
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