Kill Through is a 2D isometric pixel zombie shooter. The city is lost. Hold the last base, send a squad to scavenge, and extract before the horde closes. Ammo is scarce; movement is life. Swap to revive the downed; true death takes the gun too. Fast pixel gore. One goal: kill through them.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Leaving Early Access: 2027

What the developers have to say:

Why Early Access?

“The single-player loop is already playable end to end: base, expeditions, extraction, and the day-30 ending. Map variety, combat feel, and a private co-op horde mode still need real player feedback. We would rather polish in the open than wait until every system feels finished.”

Approximately how long will this game be in Early Access?

“About 6–12 months. We will share progress in patch notes rather than lock a single calendar day.”

How is the full version planned to differ from the Early Access version?

“We plan more scavenging maps, tighter gunfeel, finished throwables, and a more stable private 4-player horde challenge. Longer-term ideas such as Steam Workshop depend on time and feedback and are not guaranteed.”

What is the current state of the Early Access version?

“You can play a full single-player campaign: custom survivor, tutorial, base management, multi-site scavenge and extract, permadeath, base defense, and a roughly day-30 helicopter or military ending. A free Demo is available. Private co-op is still being tested and is not a finished launch feature.”

Will the game be priced differently during and after Early Access?

“We do not plan to change the price during Early Access. We plan to raise the price when Early Access ends and the full 1.0 version launches with additional content. Anyone who buys during Early Access will receive the full version at no extra cost.”

How are you planning on involving the Community in your development process?

“We will collect feedback and bug reports through Steam Discussions and patch notes. Each update will say what changed and what we will prioritize next. Comments from both the Demo and the paid build are welcome.”
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About This Game

Kill Through

Under a zombie siege, you run a survivor base, send a squad into ruined districts to scavenge, and extract alive. Anyone who does not make it back is gone for good — gear included.

This title is launching in Early Access. The single-player campaign loop is playable now. Map size, systems polish, and extra modes are still expanding. Please try the free Demo before you buy.

The loop

  • Base prep: Build and upgrade the Kitchen, Medical Station, Storage, Workbench, and Radio. Assign survivors to food, water, ammo, and medicine, and keep the roster fed.

  • Expeditions: Hit locations such as a subway, supermarket, factory, and hospital. Scavenge under time pressure, random hordes, and kill-to-extract gates.

  • Extraction: Reach the zone and survive to bring loot home. When downed, switch characters to revive teammates. True death is permanent.

  • Day-30 endgame: The region is condemned. Repair a helicopter and fly out, or accept the military’s terms and clear the town. Miss the window, and a nuclear strike ends the save.

Survival pressure

  • Permadeath squads. Every bullet and every run is a risk.

  • Multi-floor interiors, close night fog, headshots, and positioning.

  • Four infected types: standard, armored soldiers, toxic hosts that cloud on death, and high-HP giants.

  • Weapon durability and crafted affixes. Dozens of recipes at the workbench, clinic, and kitchen.

  • Create a custom survivor and team up with dozens of companions, each with their own traits.

Early Access

The current build is single-player first: scavenge, fight, extract, and grow the base. During Early Access we plan to add maps, tighten gunfeel, finish throwables, and stabilize a private co-op horde challenge. Ideas such as Steam Workshop depend on time and feedback, and are not a purchase promise.

Full interface text in many languages. No voice-over.

Before you buy

Play the free Demo to see if the top-down shooting and squad swapping fit you, then pick up the Early Access build.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some images shipped in the game were created with generative AI during development and then selected and reviewed by the developer. No other shipped content was generated by AI.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows10
    • Processor: i57300hq
    • Memory: 8 GB RAM
    • Graphics: RTX 1050
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows10
    • Processor: 5600GT
    • Memory: 16 GB RAM
    • Graphics: RTX 3060
    • Storage: 10 GB available space
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