Classic vertical scrolling bullet hell × roguelike. 10 distinct aircraft with unique weapon systems, 10 sub-units, and dozens of cosmic powers. Weave through enemy fire and craft the perfect god-run build.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The balance and fun of a bullet hell game cannot be perfected without real player feedback. We plan to refine aircraft balance, cosmic power synergies, and boss pattern difficulty together with the community.”

Approximately how long will this game be in Early Access?

“We are aiming for approximately 3 months”

How is the full version planned to differ from the Early Access version?

“We plan to upgrade balance, sound, and graphics for the full release.”

What is the current state of the Early Access version?

“The core gameplay loop is complete. 10 aircraft, the sub-unit system, cosmic powers, multi-phase boss fights, and the protocol difficulty system are all playable. Balance adjustments and content additions will be made during Early Access.”

Will the game be priced differently during and after Early Access?

“We plan to keep the current price.”

How are you planning on involving the Community in your development process?

“We will gather feedback through our Discord server and Steam Community. Balance patches, new content direction, and bug reports will be discussed and addressed directly with the community.”
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Planned Release Date: Q2 2026

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About This Game

A screen full of bullets. Thread the needle.

IronBird is a roguelike vertical scrolling bullet hell where firepower spirals out of control as power-ups stack, every dodge is by a hair's breadth, and thousands of build combinations shift with each run.

10 Aircraft — Not skins. Entirely different games.

Switching aircraft changes your handling, firepower layout, optimal position, and charge shot entirely.

VANGUARD pierces enemies with a single laser that cuts through the entire screen.

HORNET commands up to 8 autonomous drones that surround and hunt targets.

BASTION charges point-blank to unload a shotgun spread as a close-range tank.

Play the same stage with a different aircraft 10 times — 10 completely different experiences.

Sub-Units — Assemble your own squadron.

Up to 5 sub-units fight alongside your aircraft.

Rapid-fire cannons, piercing shots, homing rockets, shields, reflectors, bombs, orbital shots, beams, repair drones, charge cores.

Max out two units and fuse them together.

Rapid-fire + Piercing → Piercing burst. Shield + Reflector → Reflect barrier.

Combine freely. There is no single answer.

Cosmic Powers — The moment synergy hits.

Cosmic powers earned after each stage clear are the heart of your build.

- Normal — Stable buffs like fire rate boosts, auto-recovery, and extra piercing. Pair them with sub-units and the effect doubles.

- Super — When conditions align, the synergy goes wild. Orbital defense + OrbitRing shreds enemies at double speed. Crit system + Railcannon triggers piercing criticals.

- Curse — No risk, no reward. Damage multipliers skyrocket but your HP drains, or firepower goes berserk but you lose all sub-units.

The combination of powers stacked in a single run is different every time.

You'll feel "this is the best run ever" in a completely new way each time.

Bosses — Every one is different. Every one is brutal.

Face multi-phase bosses at the end of each Act.

Destroy armor plates to expose the core.

Take out the main cannon and the curtain fire vanishes.

Even at zero HP, they unleash desperation bullets. Let your guard down and you die instantly.

Graze — The closer the danger, the stronger you become.

Every time enemy bullets graze your hitbox, your charge gauge fills.

The closer you get to danger, the faster your devastating charge shot builds.

Stay safe at a distance, or weave between bullets to build charge.

The tightrope between risk and reward never lets up.

Protocol System — Clearing is just the beginning.

The game doesn't end after the credits roll.

Each protocol tier makes enemies stronger and introduces new variables.

Can you clear the highest tier with every aircraft?

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used during development to assist with initial pixel art drafts and multilingual translation drafts.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel i5 / AMD Ryzen 5
    • Memory: 4096 MB RAM
    • Graphics: DirectX 11 compatible GPU
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows 10 / 11
    • Processor: Intel i7 / AMD Ryzen 7
    • Memory: 8192 MB RAM
    • Graphics: DirectX 12 compatible GPU
    • DirectX: Version 12
    • Storage: 1000 MB available space
    • Sound Card: DirectX compatible
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