A survivor-like action survival game centered on 3D movement, dodging, and co-op horde clearing. Upgrade skills, craft your build, strengthen your gear, carve through enemy waves, and take down bosses.

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Early Access-Spiel

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Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Jump & Mow is a 3D action roguelite that heavily relies on vertical movement and build synergies. As an indie developer, we need real player feedback to perfect the "3D mowing" feel. Early Access allows us to work directly with the community to balance spells, refine movement mechanics, and optimize performance for massive enemy hordes.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„We expect the game to remain in Early Access for roughly 2 to 4 months. This timeline will depend heavily on community feedback and the speed at which we implement new features and polish the game.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The full version is planned to feature a much larger scope of content. This includes more playable characters, an expanded spell evolution tree, diverse 3D environments, and more challenging enemy types and bosses. We will also focus on deeper performance optimization and visual polish.“

Was ist der derzeitige Stand der Early Access-Version?

„The core 3D combat loop is fully playable. You can experience the unique jump-and-dash mechanics, the base spell progression system, and the thrill of surviving against thousands of alien creatures in a 3D space. Since the game is evolving rapidly, you may encounter bugs, balance issues, or placeholder assets.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„Yes. As we add more content and features during the Early Access period, the overall value of the game will increase. Therefore, we plan to slightly raise the price upon the final 1.0 release.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„We plan to release at least one update every week. We will actively monitor the Steam Community forums to read player feedback. This input will directly influence our priorities for bug fixes, balance adjustments, and the design of new spells and maps.“
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40 % Rabatt. $12.99 regulär, reduziert auf $7.79
 

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Infos zum Spiel

JUMP & MOW is a 3D co-op survivor-like action survival game.

Charge into massive waves of enemies, level up fast, piece together absurd builds, and survive as long as you can while the battlefield grows more and more chaotic. Fight alone, or team up with friends to clear hordes, defeat bosses, farm gear, and keep progressing.

3D Survival

Step into a 3D battlefield where survival pressure keeps rising. Dodge, reposition, kite, and wipe out swarms of enemies before they overwhelm you. Enemies grow stronger over time, the pace of combat keeps accelerating, and whether you make it to the end depends on how quickly your build comes online.

Co-op Mode

Fight through the horde alone, or stand shoulder to shoulder with friends. In co-op, you can split the pressure, complement each other’s damage paths, and take on elite enemies and bosses together, making every run more chaotic and even more satisfying.

We are also continuing to expand co-op gameplay, including stronger teammate interaction and a more playful multiplayer experience with a bit of “messing with each other” energy. Co-op is not just about dealing damage together, but also about creating more unexpected moments and fun.

Skill Builds

Every level-up is a choice. Stack damage, attack speed, cooldown reduction, projectile count, or area size, then combine different weapons and skills into a build that can truly clear the screen. Whether you want to burst down bosses or flood the battlefield with firepower, the path is yours to choose.

Persistent Gear

You never leave empty-handed after a run. Keep collecting and upgrading weapons and armor, then carry attack, survivability, movement speed, pickup range, and growth efficiency into the next run. Out-of-run progression directly affects your in-run strength, letting you start stronger and snowball faster.

Persistent Talents

Every run helps power up the next. Through long-term talent growth, increase your character’s base strength and build ceiling, then challenge harder enemy waves, more dangerous bosses, and greater late-game survival pressure.

More In Development

Beyond survival challenges, we are also developing new gameplay directions, including an adventure story mode with a stronger sense of progression. While continuing to reinforce the core survivor-like power fantasy, we also want to add more content to explore, advance through, and replay.

The Stronger You Get, the Wilder It Becomes

Kill enemies, level up, complete your build, clear the screen, defeat bosses, then enter the next run with stronger gear and progression. That is the core rhythm of JUMP & MOW.

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

Generative AI tools were utilized during the development of this game to assist in creating pre-generated content. Specifically, AI was used to aid in generating baseline code structures, composing background music tracks, and generating initial concepts and assets for 2D/3D art, UI elements, and promotional materials. All AI-generated outputs were heavily curated, modified, and refined by the developer to ensure they align perfectly with the game's creative vision, artistic style, and performance standards. The game does not utilize any live-generated AI content during runtime.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: Windows 10
    • Prozessor: i3
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: gtx 1060
    • DirectX: Version 11
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
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