Easy to learn, hard to put down: place tiles, match color or symbol, clear passages from the board. The casual classic is back — completely revamped, with four modes, over 300 levels, and for the first time two players on one screen: together or in a duel.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to improve the game based on initial user feedback. In particular the two multiplayer modes, Duel and Coop, should be played by our community so we can make the right adjustments.
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Approximately how long will this game be in Early Access?

“2-3 months”

How is the full version planned to differ from the Early Access version?

“Besides ongoing gameplay improvements, the release version will include more campaigns — meaning more backgrounds and tile sets.

A new campaign called "Art Collection" will be added in the release version.

The structure and order of the levels will likely change.

We want to use the feedback from Early Access players to fine-tune the gameplay.

We see the biggest need for Early Access in the multiplayer area, since these features can't be fully tested by us alone.”

What is the current state of the Early Access version?

“The current version already has all features. We are currently fine-tuning the levels and campaigns.
We will take part in the Steam Next Fest with a demo.
”

Will the game be priced differently during and after Early Access?

“There will be a discount during the Early Access phase; the release price will be higher.
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How are you planning on involving the Community in your development process?

“Feedback will be fed directly into development.

The multiplayer aspect in particular is a new feature, and we're hoping for plenty of input from you to help refine it.

We look forward to lively communication with the Steam community via email and our Discord channel.”
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About This Game



Passage 5 is the new entry in a series that has accompanied many of our players for over twenty years. The principle has always been the same – and that's exactly the point: place your tiles so that either color or symbol matches the neighbors. Complete rows and columns – the passages – disappear from the board.

Sounds simple. It is. And that's what makes it so good: a puzzle you understand in thirty seconds and that won't let go of you three hours later. Plan ahead and you'll clear several passages at once – play by feel and you'll have to get creative.

Four Game Modes


  • Clear – Play away the marked tiles. Over 300 handcrafted levels.
  • Continue – Keep placing endlessly, as long as the board allows.
  • Classic – 72 tiles, each only once. Classic high-score chasing.
  • Construct (new) – The counterpart to Clear: fill the marked fields instead of clearing them.

Three Campaigns


Travel around the world in 80 days, discover the animals of the world, or wander through art history from Botticelli to Warhol. Each campaign leads through ten stations with their own backgrounds and tile sets – and every station you complete unlocks its background for free play.

For the First Time Two Players

  • Coop – Two players on one screen, two cursors, one shared score.
  • Duel – Split board, each player gets their own half. Who clears first? Across several levels, best-of, or as Last Man Playing.
  • Devices are assigned FIFA-style: whoever confirms on their device is in. Keyboard, mouse, multiple gamepads – all in parallel.

Special Tiles and Streaks


  • Bomb, row and column bomb, joker and blocker keep the board moving.
  • Streak system: how many passages can you complete in a row without missing a playable tile?
  • Four difficulty levels – new addition: Hardcore, for anyone who finds Hard too easy.
  • Optional move timer on the higher levels – skip it if you don't want the pressure.

Your Game, Your Look

  • 17 tile sets and dozens of backgrounds, freely combinable – or shuffled at random with every level.
  • Your own backgrounds and tile sets: just drop images into the game folder.
  • Your own music: pick a folder, done – the game plays your collection.
  • Spoken tutorial in 12 languages – no long reading required.

High Scores and Achievements


  • 55 Steam achievements and Steam leaderboards – new to the series.
  • Online leaderboards in addition to local high scores, separate tabs per mode and difficulty.
  • Multiple save slots with individual player names, switchable any time.
  • Full control via mouse, keyboard, or gamepad.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI is used to assist with programming, graphics creation and translations, as well as for the tutorial voice-over.

System Requirements

    Minimum:
    • OS: Pentium 1 GHz
    • Processor: Pentium 1 GHz
    • Memory: 250 MB RAM
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