An active VR reaction game with seven modes: hit numbered orbs, remember positions, and survive escalating Rush waves with bombs, shields, and slow time.

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Planned Release Date: November 2026

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About This Game

Read the numbers. Remember their positions. Strike fast and precisely.

Orb Rush VR turns your play space into a physical arena for reaction, precision, memory, and spatial awareness. Stand in the center and hit orbs directly with your virtual hands; targets and hazards come to you, with no artificial locomotion.

Seven modes challenge fast decisions, spatial memory, precise hits, and physical dodging in distinctly different ways. Rush and Combo are playable from the start. Complete levels to unlock further challenges.

Seven modes, seven kinds of pressure

  • Rush: Survive escalating waves, build multi-hits, and chase a high score.
  • Combo: Hit numbered orbs in sequence, maintain your streak, and turn clean chains into time bonuses.
  • Hardcore: One wrong hit resets the current level's progress and timer.
  • Arcade: Keep the sequence while mistakes add time and the level continues.
  • Reveal: Find the correct sequence while only the next three target orbs are visible.
  • Recall: Memorize the positions, then hit the hidden numbers from memory.
  • Swarm: Clear dense formations in any order, collect bonuses, and dodge bombs.

Rush: faster, harder, more dangerous

In the namesake survival mode, waves of orbs fly toward you and may be hit in any order. Patterns, speed, and atmosphere evolve with every phase. Dodge bombs and entire bomb fields, watch hazards emerge through moving fog banks, survive giant bombs, and hit cyan-glowing fake bombs for bonus points.

Collect extra lives and score multipliers. Shields protect you from mistakes, while slow-time charges create decisive seconds. Multiple high-energy tracks carry longer Rush runs and change at phase transitions.

Three graphics presets, changing worlds

Different skies, lighting, and platform colors give every mode its own atmosphere and transform Rush from phase to phase. Choose Reduced, Standard, or Enhanced to match your system and preference. Standard is the balanced default. Enhanced makes crystalline orbs, reflections, hand trails, platform effects, 3D bonus objects, and the layered clouds of bomb fields stand out even more. Reduced lowers the density of decorative effects. Rules, hit detection, and scoring remain identical across all three.

Progress, records, and leaderboards

Clear levels, unlock more modes, improve your personal records, and earn Steam achievements. Compare your 5-, 10-, and 15-level run times and Rush high score on daily and global all-time leaderboards.

Built for active standing VR

Calibrate the game to your height and keep enough clear space to reach and dodge safely. At least 2.00 × 1.50 m of clear play space is required; gameplay is blocked below this minimum. For more comfortable reaching and dodging, we recommend 2.00 × 2.00 m. Graphics, music, sound effects, and haptics can be adjusted separately.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game contains pre-generated AI-assisted content used during development, including gameplay code, selected in-game and UI text/localization, generated sound effects, and AI-assisted visual materials for Steam community/store assets such as achievement icons. No AI content is generated live during gameplay, and the game does not connect to external AI services at runtime.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel i5-4590 / AMD Ryzen 5 1500X or better
    • Graphics: NVIDIA GTX 1060 6GB / AMD RX 580 or better
    • Sound Card: Windows-compatible audio device
    • VR Support: OpenXR required. Tested with SteamVR OpenXR runtime (Meta Quest 3 via Steam Link). Designed for SteamVR-compatible OpenXR headsets with motion controllers.
    • Additional Notes: Requires a VR headset, tracked motion controllers, and active standing play. Requires at least 2.00 × 1.50 m of clear play space (long side at least 2.00 m, short side at least 1.50 m); gameplay is blocked below this minimum. For more comfortable reaching and dodging, 2.00 × 2.00 m is recommended.
    Recommended:
    • Requires a 64-bit processor and operating system
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