A world where officers hide their names and abilities. Can you spot Zhuge Liang? A hardcore turn-based strategy simulation for true Three Kingdoms devotees.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Three Kingdoms: Alias is a long-form strategy simulation built around hidden officer identities, controlled information, realistic constraints, and difficult personnel decisions. The core direction is already established; Early Access is about refining the full-campaign strategy experience around it with players. We want feedback on long-term balance, AI pressure, scenario and ruler variety, mid-to-late game pacing, UI clarity, and the different play styles that emerge across repeated campaigns.”

Approximately how long will this game be in Early Access?

“We currently plan for Early Access to last about 6 to 12 months. The exact timing may change depending on player feedback, stability, balance needs, and the improvements that prove most important after release.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to be a more stable, better balanced, and more polished version of the same core game. During Early Access, we plan to refine campaign pacing, AI decisions, UI guidance, combat balance, localization quality, and mid-to-late game flow. We also plan to improve the presentation of events, officer identity reveals, and community-requested usability details where they fit the game's direction.”

What is the current state of the Early Access version?

“The Early Access version supports full-length campaign play. It includes 5 scenario years (190, 195, 200, 205, and 210), 30 playable rulers, and a roster of 953 officers. Players can recruit and appoint officers, develop cities, manage resources, conduct diplomacy and intelligence, move armies and supplies, fight field and siege battles, resolve duels, investigate officer aliases, and pursue unification.
The game includes three standard name modes: Real Name, Hybrid, and Alias. For experienced players, Hardship mode adds higher difficulty levels and customizable options such as messenger rules, affinity display, complete-alias play, and max-stat starts. A unification campaign generally takes about 5 to 6 hours even for experienced players, and high-difficulty challenges or themed runs may take longer. The core systems are in place, while balance, AI quality, UI clarity, localization polish, and mid-to-late game pacing are still being improved.”

Will the game be priced differently during and after Early Access?

“The Early Access price reflects the content and polish available during Early Access. We currently plan to raise the price when the game leaves Early Access and reaches full release, in line with the additional content, features, and overall polish added by then. Any meaningful price change will be announced in advance so players can make an informed decision.”

How are you planning on involving the Community in your development process?

“We plan to use Steam discussions, announcements, feedback forms, patch notes, and playtests to gather feedback. We are especially interested in reports about bugs, unclear UI, balance problems, AI behavior, localization issues, long-campaign information flow, and identity-reveal pacing. Community feedback will help us decide which improvements should be prioritized during Early Access.”
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This game is not yet available on Steam

Planned Release Date: Jul 13, 2026

This game plans to unlock in approximately 3 weeks

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About This Game

Convinced he was Guan Yu, you made him governor. ...It was Lü Bu.

A Three Kingdoms strategy sim where you deduce your officers

Personnel, warfare, governance, diplomacy, espionage, duels...

Everything you expect from a turn-based Three Kingdoms strategy game.

One thing is different — officers use “aliases”.

A Blind Talent Market feat. Mafia

You don’t know your officers’ real names. Stats and loyalty only reveal themselves through investigation. You paid three visits to recruit a genius — it was Xiahou Mao. The governor you posted on the front line? Meng Da, of all people. Pang Tong might be managing farms in the rear. Do you have the eye to see real talent?

A Different World Every Run feat. Roguelike

Each game starts in a random city with a random draft of officers. This run, Zhang Liao showed up — but not a single civil officer in sight. This run, Ma Chao appeared — great, except you’re playing Cao Cao. Maybe next run you’ll land Chengdu or Jianye as your capital. You lucked into Luoyang — but Cao Cao, Sun Ce, and Lü Bu are your neighbors...

...Just start another run.

The real strategy simulation for Three Kingdoms devotees — Three Kingdoms : Alias.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game was made with the help of generative AI. AI tools assisted in various parts of development, including code, art, and music.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-4160 / AMD FX_4300
    • Memory: 4 MB RAM
    • Graphics: ntel HD 4400 / GeForce GT 730 / Radeon R5 230
    • DirectX: Version 11
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-6500 / AMD Ryzen 3 1200
    • Memory: 8 MB RAM
    • Graphics: Intel UHD 630 / GeForce GTX 750 Ti / Radeon RX 560
    • DirectX: Version 11
    • Storage: 1 GB available space
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