Simon and Friends is a turn-based hotseat artillery shooter with destructible terrain, unique teams/units, wide variety of weapons/tools/modifiers/traits, XP/leveling systems and more. Inspired by old school 2D games and tweaked for modern audiences with new systems and mechanics for maximum chaos.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access lets us develop Simon and Friends together with the community. Player feedback will help us refine balance, improve existing systems, and shape future content as the game continues to grow.”

Approximately how long will this game be in Early Access?

“The game is planned to continue evolving in Early Access and be fully released by 2027-2028”

How is the full version planned to differ from the Early Access version?

“Features that will be added through Early Access and be live on full release:
WInd physics
Seasonal maps and character voicelines
Extra teams
Extra team units
Extra weapons modifiers and traits
Hired mercenaries
Battlefield hazards
Battlefield vending machines”

What is the current state of the Early Access version?

“Features that are already implemented (more info in the main page):
Hand-painted 2D art
Turn-based local or online hotseat play
Unit elimination deathmatch
Wide variety of weapons and utilities
Realistic gravity and collision physics
Destructible terrain
Airdrop supplements
Unique teams
Unique units
Kickbacks
Modifiers
Traits
XP system
Leader units”

Will the game be priced differently during and after Early Access?

“Pricing is unlikely to change from EA to release.”

How are you planning on involving the Community in your development process?

“Community is encouraged to to join the official Discord server, where players can share feedback, suggest ideas, report bugs, and take part in shaping the game’s development.”
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About This Game

SIMON AND FRIENDS is building upon the great classics of the turn based artillery shooter genre, while seamlessly weaving in more modern gaming mechanics to provide a familiar yet unique experience

CLASSIC FEATURES AND MECHANICS

Hand-painted 2D art

Turn-based local or online hotseat play

Unit elimination deathmatch

Wide variety of weapons and utilities

Realistic wind, gravity and collision physics (wind pending implementation)

Destructible terrain

Battlefield hazards (pending implementation)

Airdrop supplements

NEW FEATURES

Unique teams - choose one of the four distinct factions, each with their own strengths and tactical playstyles (2/4 currently available)

Unique units - each team's unit is a unique individual with its own personality and dialogue, while maintaining team identity

Lore flavor - each team and unit shares a history with the others, with interactions that play out both in matches and in supplemental story comics

Seasonal gameplay - each new season, in addition to a bigger balance and content patch, brings a next chapter of the ongoing story, leading into a fresh battlefield and brand-new character dialogue

NEW MECHANICS

Kickback - many weapons when fired will also push firing unit into the opposite direction

Modifiers - separately usable weapon/unit effects that can last anywhere from current turn, to be automatically activated when conditions are met

Traits - passive abilities and modifiers applied to team and/or individual units

XP system - units accumulate experience through damage dealt, and can level up, boosting their stats and unlocking more powerful inventory items, modifiers and traits

Leader units - teams' units that always go first, can never spawn near edges and have increased default health

Battlefield scraps - as the match goes on, various item scraps and coins can be dropped and collected (pending implementation)

Battlefield vending machines - various shop type objects that can additionally spawn in the field, allowing purchasing of health points or additional weapons (pending implementation)

Hired mercenaries - neutral units with its own inventory that can spawn in the field and be recruited by either team (pending implementation)

Additional new weapons, utilities, modifiers and traits are periodically added with each update to the game, to keep the meta ever evolving and fresh. And if some players are fond of the particular classic feel, each feature can (eventually) be individually toggled on and off.

Discussions, bug reports, feedback, suggestions, or just wish to hang out with the community? Hop onto our Discord via link in the sidebar!

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The game's code is written with the help of AI.

Every other gameplay aspects and assets, i.e. Art, Audio, etc., is human produced, with love and care sprinkled in.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible graphics card
    • DirectX: Version 10
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible
    • VR Support: -
    • Additional Notes: Gamepad recommended for local play
    Recommended:
    • OS: Windows 10/ Windows 11
    • Processor: Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible graphics card
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible
    • VR Support: -
    • Additional Notes: Gamepad recommended for local play
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