Deck-building roguelike built on top of a basebuilding RPG. Wake into debt. Scavenge derelicts. Play risky cards. Die a lot. Every collapse unlocks new cards and perks. Can you pay off the Company, or will you be booted out the nearest airlock when the next bill comes due?

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Planned Release Date: 2026

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About This Game

Space is your new office, and every day is dangerous

You were replaced by AI, Your Boss Had a Diabolical Offer

Cryofreeze yourself until the AI wars are over. Wake to post scarcity utopia. 

You signed away the ugly centuries with a cryo severance package.

You woke up owing a corporation that barely remembers your name.

Sector Scavengers: Signal & Salvage is a darkly funny sci-fi salvage fantasy about paperwork with teeth. You are not “the hero of the revolution.” You are the line item that keeps the mission profitable.

THE RUN: READ THE SHIP, READ THE RISK

Every expedition is a pressure cooker. You enter derelict ships, read the situation fast, then turn tactical card plays into survivable outcomes as the hull, the timetable, or the corporate script tightens around you.

This is not a cozy hike through flavor text. It is a loop where one greedy turn can turn a good plan into a bad debt.

PUSH OR LEAVE: THE ONLY TWO REAL STRATEGIES

Play it safe and extract early, or gamble for a bigger haul and risk losing the run. The game keeps asking the same uncomfortable question in different clothing: “How much longer can you afford to stay?”

If you want a roguelite that rewards discipline and punishes fantasy, you will feel this immediately.

THE ECONOMY THAT BITES

What you bring back vs. what you smuggle matters:

  • Declared credits go to the debt ledger.

  • Smuggled value fuels your own long game.

  • Debt is not flavor text. It is the clock. The Company will keep sending you back out because the process is “always improving” and your outcomes are “always trackable.”

FAILURE THAT STILL MOVES YOU FORWARD

Failing a run hurts, but it also feeds progression. Each attempt sharpens your options and changes how you read the next ship—what you respect, what you rush, what you stop pretending is “free.”

If you like runs that teach you a lesson even when you lose, this is built for that rhythm.

TONE: FRIENDLY LANGUAGE, HOSTILE OUTCOMES

The tone is corporate satire over hard survival mechanics: friendly process language, hostile outcomes, and a system designed to keep you working.

It is less “epic chosen-one speech” and more “you are being managed by a policy document that learned empathy from a PDF.”

FEATURES

  • High-pressure expedition runs, tactical card decisions under rising risk.

  • Push-your-luck salvage loop, go deeper for better payout, or extract before collapse.

  • Debt-driven campaign stakes, the ledger keeps demanding payment.

  • Declared vs smuggled economy, one pays the Company, one powers your advantage.

  • Failure with forward motion, lost runs still feed unlocks and future strategy.

  • Dark corporate sci-fi tone, bureaucratic comedy wrapped around brutal choices.

  • Built for replays, learn the ship, learn yourself, then break your own bad habits.

WHO THIS IS FOR

  • Roguelite fans who want tension on every floor, not a participation trophy for showing up.

  • Players who like deck-adjacent tactics where every draw is a negotiation with reality.

  • Anyone who thinks the funniest horror is a compliment email that implies consequences.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Sector Scavengers was built almost 100% using AI agents and tools. Makko.ai created the game art, animations, and game code/logic, and the trailers were made with a combination of Grok and 11 Labs.

System Requirements

    Minimum:
    • OS *: Windows 7 64-bit
    • Processor: intel Core 2 Duo E8400 or AMD equivalent
    • Memory: 2048 MB RAM
    • Graphics: Integrated graphics (Intel HD 4000 or equivalent)
    • DirectX: Version 9.0c
    • Storage: 512 MB available space
    • Sound Card: DirectX 9.0c compatible
    • VR Support: None
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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