Fight on the front line as a Commander in a side-scrolling action-RTS where every Nut is physical. Build self-running machines as Flux or Forge—or infiltrate and turn enemy systems against them as Shade.

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Planned Release Date: Q1 2027

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About This Game

Fight Directly. Build Systems That Keep Working.

Action & Automation is a side-scrolling action-RTS where you fight on the front line while the systems behind you keep working. Build and route machines as Flux or Forge, or play without a conventional base as Shade—slipping into enemy systems and turning their investment against them.

Lead with your Commander, then rely on drones, belts, Construction Apps, factories, and AI units to hold ground, move resources, and attack across multi-height maps with elevators and platforms. Every species changes what you build, what you control, and what defeat means.

Every Nut Has To Move

There is one resource: Nut. Nuts fall from trees and defeated enemies as physical pickups—not numbers that teleport into a bank. They must be collected, carried, routed, or spent in the world.

Flux sends Logistics Drones to deliver Nuts. Forge moves them through physical production lines. Shade collects them personally and turns them into combat pressure. The next Nut can strengthen your Commander at the front or expand the system working behind you.

Three Machine Species

Flux — A washing-machine AI who inherited a product marketer's faith, searching for silent Human through the Ark of Wash. Fight with a plasma rifle and Commander Skills while Construction Apps, drone logistics, fusion, and power routing automate the battlefield. Stack two Apps to fuse them into a new role—a charging Steed, a long-range Sharpshooter, or a lightning-throwing Voltair.

Forge — An unlicensed factory foreman who became a person by accident. Ride heavy treads, wield flame and wrench, and turn conveyor routes, factories, and the Furnace into a physical production line. Lead a four-toy workforce that hauls, lifts, and fights.

Shade — A cyber-ghost who chose stillness until responsibility found her. Use fast movement, Nano Blade combat, shuriken tools, social engineering, misdirection, and control to infiltrate enemy systems and weaponize their investment without building a conventional base.

Flux, Forge, and Shade are not cosmetic reskins. Each changes how you move, collect, build, upgrade, attack, and survive.

Early Development Note

This page describes the planned release experience. Features in development builds may vary while campaign, multiplayer, Workshop, and Steam service work continues.

Campaigns And Ways To Play

The story unfolds inside Project Babel, a machine-world where Human has gone silent and three species improvise meaning from broken instructions, inherited systems, and responsibilities no creator returned to claim.

  • Campaign: experience three species campaigns, each reading the same broken world through a different philosophy and playstyle.

  • Skirmish: fight AI commanders on official or custom maps.

  • Custom Maps: build and share stages through a text-friendly map format, with Steam Workshop sharing planned.

  • Multiplayer: casual Steam P2P and LAN support is a launch target for private lobbies and co-op against AI.

Key Features

  • Direct Commander combat alongside self-running Flux and Forge systems—or Shade infiltration and control.

  • A physical Nut economy where positioning, collection routes, and logistics matter.

  • Flux Construction Apps and fusion roles including Steed, Sharpshooter, and Voltair.

  • Forge conveyor routes, factories, the Furnace, and a four-toy workforce.

  • Shade stealth, social engineering, and control tools that turn enemy systems into attack surfaces.

  • Multi-height 2D maps with elevators, platforms, drones, belts, and side-scrolling combat.

  • Skirmishes against AI commanders on official or custom maps.

  • Three asymmetric species campaigns across Flux, Forge, and Shade.

FAQ

Nut prices, ads and paid-service parody in the game are in-world satire, not real-money purchases.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Action & Automation is not only how the game is played - it is also how it is built.

I started with an experiment: 100% AI production. I pushed automation as far as I could - and found its limit. AI could generate code and assets, but it didn’t understand game design, gameplay, or what makes a game feel right. That is where I take Action.

As the game’s sole human developer, my role is gameplay director and game-feel engineer. I decide how the game should play, engineer how it feels, and shape the overall player experience through its systems, software architecture, worldbuilding, story, and balance.

For the Automation, AI produced much of the code, artwork, animation, VFX, and UI under my direction and according to my specifications. It also handled text polishing and localization and generated all the content for this Steam page, including this disclosure, under my direction.

Without AI, Action & Automation would not exist. AI let me complete in 15 months what might have taken me a decade to create by hand. DO NOT BUY this game if substantial AI-generated content is a dealbreaker for you.

The game does not run generative AI models or connect to external AI services during gameplay. It requires no AI account, API key, subscription, or token credits. Any apparent AI thinking or reasoning is scripted or driven by conventional game AI systems.

Human-designed. AI-produced. That is Action & Automation.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i5-4460 / AMD FX-6300
    • Memory: 4096 MB RAM
    • Graphics: OpenGL 3.3 compatible (Intel HD 4400 / NVIDIA GT 730 / AMD R7 240)
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8192 MB RAM
    • Graphics: NVIDIA GTX 1050 / AMD RX 560 or better
    • Storage: 500 MB available space
    • Additional Notes: Vulkan-capable GPU recommended for best visual quality
    Minimum:
    • OS: Ubuntu 20.04 / SteamOS 3.0+ (glibc 2.31+)
    • Processor: Intel Core i5-4460 / AMD FX-6300
    • Memory: 4096 MB RAM
    • Graphics: OpenGL 3.3 compatible (Mesa 21.0+ / NVIDIA 470+)
    • Storage: 500 MB available space
    • Additional Notes: Native Linux build — no Proton required
    Recommended:
    • OS: Ubuntu 22.04+ / SteamOS 3.5+ / Fedora 38+ / Arch / NixOS
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8192 MB RAM
    • Graphics: Vulkan-capable GPU (Mesa 23.0+ / NVIDIA 530+)
    • Storage: 500 MB available space
    • Additional Notes: Steam Deck compatible (expected Playable/Verified)
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