A Sci-Hy game exploring CenLib: separate private property from the means of production. Second game in the genre WILLSWAYSTUDIOS is pioneering. Multi-Perspective 3D strategy-ARPG—survive, craft, build, fight, counter-economics, direct democracy. Custom engine builds every asset from code.

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Prossimamente in accesso anticipato

Gli sviluppatori di questo gioco intendono rilasciarlo come ancora in fase di sviluppo, in cui si tiene conto del feedback dei giocatori.

Nota: i giochi in accesso anticipato non sono completi e potrebbero subire modifiche in futuro, oppure rimanere incompleti. Se non vuoi giocare a questo gioco nel suo stato attuale, ti conviene aspettare per vedere se sarà sviluppato ulteriormente. Altre informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso anticipato?

“END OF EMPIRES: BREAKING THE CYCLE will be an Early Access release because WIILSWAYSTUDIOS would like community involvement in the design process. There will be contests in Early Access for building architecture that will be featured in the game. Early Access is also appealing for WILLSWAYSTUDIOS since we are new and lack resources. ”

Per quanto tempo questo gioco rimarrà in accesso anticipato?

“END OF EMPIRES: BREAKING THE CYCLE is WILLSWAYSTUDIOS second installation of the Sci-Hy genre we are pioneering. Since these are substantial projects we can only give a rough window for how long END OF EMPIRES: BREAKING THE CYCLE will be in Early Access. Based on current estimates Early Access will be 1-3 years with a lifetime of polishing. ”

Quali saranno le differenze fra la versione completa e quella in accesso anticipato?

“We plan to release these possible differences with no guarantee:
-More character selection
-Complete story mode
-More weapons
-Increase in permaculture guilds
-More capitals completed
-More vehicles
-More NPCs
-More WebGPU rolled-out
-More Native-GPU accessed features
-And a myriad more possible but not guaranteed differences WILLSWAYSTUDIOS will be highlighting soon

Qual è lo stato attuale della versione in accesso anticipato?

“The current state of Early Access is closer to a giant sandbox than a completed game. However, this is as of March of 2026, for Early Access in Feb, 2027 Early Access will hopefully have full Team Deathmatch, and most of the story mode complete. ”

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“We don't plan to change the price.”

Come pensi di coinvolgere la Comunità durante il processo di sviluppo?

“WILLSWAYSTUDIOS plans on involving the community in a new way. Since END OF EMPIRES: BREAKING THE CYCYLE is built on a custom engine, and assets and textures are use differently in this new way to make games, there will be frequent build contests, the winners will have their build blueprinted and featured in the game's final layout. Aside from contests there will be a Discord channel and websites that will allow community feedback and participation. ”
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Questo gioco non è ancora disponibile su Steam

Data di rilascio prevista: Febbraio 2027

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Informazioni sul gioco

END OF EMPIRES: BREAKING THE CYCLE is a Sci-Hy (scientific hypothesis) game—the second in the genre WILLSWAYSTUDIOS is pioneering. It explores Center Libertarianism through play: a multi-perspective 3D strategy-ARPG set in World War III where you survive, craft, build, fight, and participate in counter-economics and direct democracy. The entire world—every building, character, and vehicle—is built from code at runtime. No imported 3D models.

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[DETAILED OVERVIEW]

The world is stuck in a cycle. History oscillates between unipolar superpowers and multipolar competition. Empires rise, overreach, and fall. END OF EMPIRES: BREAKING THE CYCLE presents this as a playable theory: you experience the anacyclosis cycle (Monarchy → Tyranny → Aristocracy → Oligarchy → Democracy → Mob Rule → Collapse) as NATO and BRICS+ clash across multiple theaters in 2035.

But there is an alternative. The Agora Network—a parallel system of counter-economics and direct democracy—operates behind the front lines. Your choices: perpetuate the cycle or help break it.

Center Libertarianism is the hypothesis the game simulates, an attempt to reconcile left and right libertarianism and their chasm over property. The hypothesis is a socio-economic-political philosophy offering a new framework for a bold economic structure and a new system of organization and direct participation in policy.  Its core axiom: separate private property from the means of production. Consumptive and personal property remain private; productive property becomes commonly owned. Worker cooperatives, land trusts, and democratic enterprises replace oligarchic firms. The game invites you to explore, test, and evaluate these ideas through gameplay—not lectures, while offering an experiment in direct democracy. The template is for a peaceful rev-simulation, while integrating new insights from history. 

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[KEY FEATURES]

• Sci-Hy gameplay: Explore political and economic hypotheses through simulation

• Center Libertarian win condition: Break the cycle through counter-economics and direct democracy

• Survival, crafting, building: Health, hunger, thirst, energy; recipes and stations; placement and blueprints

• Combat: Melee, ranged (bow, firearms), projectile simulation, destructible environments

• Vehicles: Ground vehicles, helicopters, patrol vehicles

• Multiplayer: Host or join rooms; shared world; real-time sync

• Procedural world: Seven faction capitals (Washington DC, Beijing, Brussels, Brasilia, Moscow, New Delhi, Tehran) on a 2400×1800 map

• Citizen assemblies: Participate in direct democracy; draft declarations and constitutions

• Custom engine: Every building, character, tree, and weapon built from code at runtime—no imported 3D assets

• Day/night, weather, seasons: Dynamic sky, clouds, rain, storms, lightning

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[TECHNICAL NOTE]

END OF EMPIRES: BREAKING THE CYCLE runs on a custom engine that generates the entire visual world from TypeScript at runtime. Buildings, characters, vehicles, trees, and terrain are all procedural—parametric geometry, PBR materials, and deterministic generation. The result: a tiny distribution size, deterministic multiplayer, and a world that can be fully described by code. The EmpireEngine was built while making the game. 

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[PHILOSOPHY]

"The Empire Game is the problem, and Center Libertarianism is a possible solution."

The game teaches through systems. You experience why empires fall and discover that alternatives exist—a truly democratic experiment that breaks the cycle of elite theory.

Divulgazione dei contenuti generati dall'IA

Gli sviluppatori descrivono il modo in cui il loro gioco utilizza i contenuti generati dall'IA in questo modo:

Generative AI was used only to generate Steam store logos. We have no resources and our custom logos turned out atrocious compared to PBR images.

Requisiti di sistema

    Minimi:
    • Sistema operativo: Windows 10 64-bit
    • Processore: Dual-core 2.0 GHz
    • Memoria: 4 GB di RAM
    • Scheda video: DirectX 11 / WebGL 2.0 GPU (Intel HD 4000 or equivalent)
    • DirectX: Versione 11
    • Memoria: 500 MB di spazio disponibile
    • Scheda audio: Any
    Consigliati:
    • Sistema operativo: Windows 10/11 64-bit
    • Processore: Quad-core 2.5 GHz
    • Memoria: 8 GB di RAM
    • Scheda video: Dedicated GPU, 2 GB VRAM (e.g. GTX 1050 / RX 560)
    • DirectX: Versione 11
    • Memoria: 1 GB di spazio disponibile
    • Scheda audio: Any
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