A Sci-Hy game exploring CenLib: separate private property from the means of production. Second game in the genre WILLSWAYSTUDIOS is pioneering. Multi-Perspective 3D strategy-ARPG—survive, craft, build, fight, counter-economics, direct democracy. Custom engine builds every asset from code.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'END OF EMPIRES: BREAKING THE CYCLE will be an Early Access release because WIILSWAYSTUDIOS would like community involvement in the design process. There will be contests in Early Access for building architecture that will be featured in the game. Early Access is also appealing for WILLSWAYSTUDIOS since we are new and lack resources. '

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'END OF EMPIRES: BREAKING THE CYCLE is WILLSWAYSTUDIOS second installation of the Sci-Hy genre we are pioneering. Since these are substantial projects we can only give a rough window for how long END OF EMPIRES: BREAKING THE CYCLE will be in Early Access. Based on current estimates Early Access will be 1-3 years with a lifetime of polishing. '

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'We plan to release these possible differences with no guarantee:
-More character selection
-Complete story mode
-More weapons
-Increase in permaculture guilds
-More capitals completed
-More vehicles
-More NPCs
-More WebGPU rolled-out
-More Native-GPU accessed features
-And a myriad more possible but not guaranteed differences WILLSWAYSTUDIOS will be highlighting soon
'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The current state of Early Access is closer to a giant sandbox than a completed game. However, this is as of March of 2026, for Early Access in Feb, 2027 Early Access will hopefully have full Team Deathmatch, and most of the story mode complete. '

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'We don't plan to change the price.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'WILLSWAYSTUDIOS plans on involving the community in a new way. Since END OF EMPIRES: BREAKING THE CYCYLE is built on a custom engine, and assets and textures are use differently in this new way to make games, there will be frequent build contests, the winners will have their build blueprinted and featured in the game's final layout. Aside from contests there will be a Discord channel and websites that will allow community feedback and participation. '
Meer informatie
Dit spel is nog niet beschikbaar op Steam

Geplande uitgavedatum: februari 2027

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Over dit spel

END OF EMPIRES: BREAKING THE CYCLE is a Sci-Hy (scientific hypothesis) game—the second in the genre WILLSWAYSTUDIOS is pioneering. It explores Center Libertarianism through play: a multi-perspective 3D strategy-ARPG set in World War III where you survive, craft, build, fight, and participate in counter-economics and direct democracy. The entire world—every building, character, and vehicle—is built from code at runtime. No imported 3D models.

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[DETAILED OVERVIEW]

The world is stuck in a cycle. History oscillates between unipolar superpowers and multipolar competition. Empires rise, overreach, and fall. END OF EMPIRES: BREAKING THE CYCLE presents this as a playable theory: you experience the anacyclosis cycle (Monarchy → Tyranny → Aristocracy → Oligarchy → Democracy → Mob Rule → Collapse) as NATO and BRICS+ clash across multiple theaters in 2035.

But there is an alternative. The Agora Network—a parallel system of counter-economics and direct democracy—operates behind the front lines. Your choices: perpetuate the cycle or help break it.

Center Libertarianism is the hypothesis the game simulates, an attempt to reconcile left and right libertarianism and their chasm over property. The hypothesis is a socio-economic-political philosophy offering a new framework for a bold economic structure and a new system of organization and direct participation in policy.  Its core axiom: separate private property from the means of production. Consumptive and personal property remain private; productive property becomes commonly owned. Worker cooperatives, land trusts, and democratic enterprises replace oligarchic firms. The game invites you to explore, test, and evaluate these ideas through gameplay—not lectures, while offering an experiment in direct democracy. The template is for a peaceful rev-simulation, while integrating new insights from history. 

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[KEY FEATURES]

• Sci-Hy gameplay: Explore political and economic hypotheses through simulation

• Center Libertarian win condition: Break the cycle through counter-economics and direct democracy

• Survival, crafting, building: Health, hunger, thirst, energy; recipes and stations; placement and blueprints

• Combat: Melee, ranged (bow, firearms), projectile simulation, destructible environments

• Vehicles: Ground vehicles, helicopters, patrol vehicles

• Multiplayer: Host or join rooms; shared world; real-time sync

• Procedural world: Seven faction capitals (Washington DC, Beijing, Brussels, Brasilia, Moscow, New Delhi, Tehran) on a 2400×1800 map

• Citizen assemblies: Participate in direct democracy; draft declarations and constitutions

• Custom engine: Every building, character, tree, and weapon built from code at runtime—no imported 3D assets

• Day/night, weather, seasons: Dynamic sky, clouds, rain, storms, lightning

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[TECHNICAL NOTE]

END OF EMPIRES: BREAKING THE CYCLE runs on a custom engine that generates the entire visual world from TypeScript at runtime. Buildings, characters, vehicles, trees, and terrain are all procedural—parametric geometry, PBR materials, and deterministic generation. The result: a tiny distribution size, deterministic multiplayer, and a world that can be fully described by code. The EmpireEngine was built while making the game. 

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[PHILOSOPHY]

"The Empire Game is the problem, and Center Libertarianism is a possible solution."

The game teaches through systems. You experience why empires fall and discover that alternatives exist—a truly democratic experiment that breaks the cycle of elite theory.

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

Generative AI was used only to generate Steam store logos. We have no resources and our custom logos turned out atrocious compared to PBR images.

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz
    • Geheugen: 4 GB RAM
    • Grafische kaart: DirectX 11 / WebGL 2.0 GPU (Intel HD 4000 or equivalent)
    • DirectX: Versie 11
    • Opslagruimte: 500 MB beschikbare ruimte
    • Geluidskaart: Any
    Aanbevolen:
    • Besturingssysteem: Windows 10/11 64-bit
    • Processor: Quad-core 2.5 GHz
    • Geheugen: 8 GB RAM
    • Grafische kaart: Dedicated GPU, 2 GB VRAM (e.g. GTX 1050 / RX 560)
    • DirectX: Versie 11
    • Opslagruimte: 1 GB beschikbare ruimte
    • Geluidskaart: Any
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