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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'I need some more time to add the last facilities to the game before it's completed. But it's still fully playable up to the point where there are some facilities not yet completed. But you can still play the full game in experimental mode in the level settings, just with placeholder art. But as those facilities' dimensions might change, I want to keep them under the experimental flag.

There are also some quality-of-life features still missing, like blueprints. I also want to improve the spatial UI of all menus to make it even easier and more enjoyable to build. But as many of you have requested a PC VR version of this game, I've decided to release it in Early Access before it's fully finished. Also, allowing all of you to suggest features and improvements before the full release.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Estimate to be out in full release in Sept 2026. And I plan to continue pushing updates after the full release.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'For the full version (or during the phase of the early access version), I plan to add more content in the form of (at least) 16 new facilities and materials, updated UI, quality of life features such as blueprints, and more translations.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The game is fully playable and enjoyable in its current state. It is just missing some endgame content. The game will receive regular updates until the full release.

The game has full VR support, but might miss some settings that you expect from a finished PC VR game, or contain minor bugs. All that will be fixed in the upcoming updates. I'm working on this game full-time, and will skip new updates regularly.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'I'm not planning on changing the price when it leaves early access.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Your help is crucial to make a better game. I've already got tons of great ideas of new features and improvements on my Discord. But you can also submit your feedback here in discussions, or post screenshots of your factories. Your feedback helps shape the final form of the game!'
Meer informatie
Alleen VR

Loop One: Demo downloaden

Alleen VR

Loop One: Done kopen

INTRODUCTIEAANBIEDING! Aanbod eindigt op 19 oktober

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Recensies

“Loop One: Done is an incredibly addictive experience that will keep you stuck in its loops for hours.”
5/5 – The Elite Institute

Over dit spel

Loop One: Done is a VR automation game where you record loops with drones and robots to build an efficient automated factory. Or just make a big mess, it's up to you.

♾️ Record loops using drones and industrial robots to automate your factory

🏭 Build factories to convert materials into better and better products

Build a server tower and populate it with cleanroom factories on each floor.

Loop One Done has 3 different modes:

  • Campaign - Go through the storylines and unlock each facility at a time

  • Freeplay - Use the techtree to unlock facilities in your own way

  • Sandbox - No cost. No missions. No stress. Everything is unlocked from the beginning.

Features

🎯 3h+ campaign mode

♾️ Freeplay and infinite sandbox mode

🕑 Weekly challenges

🏭 50+ facilities

🪨 30+ materials

⏺️ 3 recordable items (drones and industrial robots)

💾 Extensive save system with multiple save slots

🎮 Physics-driven gameplay - infinite solutions - very fun!

🎨 In-game Level Editor with leaderboards

🏆 Achievements that unlock toys and decorations to place in the world

Built with 💜 by Jonas Sandstedt, Ojsan Studio

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: 10
    • Processor: AMD Ryzen 9 4900HS
    • Geheugen: 16 GB RAM
    • Grafische kaart: GTX 2060
    • Opslagruimte: 850 MB beschikbare ruimte
    • VR-ondersteuning: OpenXR, requires motion controllers. Tested to work on Valve Index with Index Controllers, Meta Quest with Touch Controllers, HP Reverb G2 and its controllers (with the Oasis driver), and HTC Vive (Wands work but are a bit sensitive currently). Not yet tested on Steam Frame.
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: 11
    • Grafische kaart: GTX 3070
Recensiefilters