TheWaveVR is the interstellar music festival of the future you can access at any time from anywhere.
All Reviews:
Very Positive (238) - 95% of the 238 user reviews for this game are positive.
Release Date:
Apr 12, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Virtual Reality is a new medium, and honestly, we are still discovering what works and what doesn't. We believe the best VR experiences are the ones that are impossible in reality, but if that's true, then what should these new experiences be like? We think the best path to developing amazing VR experiences is constant testing and feedback from users. And lots of experimentation! After all, our goal is to create an entirely new way of experiencing music.

So if you create music, if you build visuals, or if you are an avid fan of music, we need you.”

Approximately how long will this game be in Early Access?

“We plan on launching the full product by the end of 2017.”

How is the full version planned to differ from the Early Access version?

“Over the course of Early Access, we will develop platform features that will provide new types of tools for artists to create shows with and new ways for fans to experience those shows.

We'll know it's ready for release when we have enough content on the platform and feel 100% confident with the quality of the experience.”

What is the current state of the Early Access version?

“Right now we have some basic social features, a little bit of content, and we will be throwing at least one show per week.

We’ll be expanding the content on the platform as well as iterating on the social experience of throwing your own shows.”

Will the game be priced differently during and after Early Access?

“TheWaveVR is a free experience for now. We’re all musicians here at TheWaveVR, so it's important to us to find ways of supporting artists and musicians. We’ll be experimenting with different ways of doing this, so we’d love your input!”

How are you planning on involving the Community in your development process?

“We highly encourage feedback from everyone! Whether it's a feature request, bug report, or general comment, we absolutely need the community's involvement in order to build this platform.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Play TheWaveVR Beta

Free to Play

Recent updates View all (31)

May 18

'Ready Player One: The Distracted Globe Experience' Closing Party

Hello Wavers!

We will be celebrating the wrap-up of the Ready Player One promotional event with a live 80s themed set by one of our evangelist DJs, Jen Lasher! She’ll be performing the last set in The Distracted Globe zero-gravity nightclub at 11 PM ET / 8PM PT this June 15th! Let’s throw the biggest party the Distracted Globe has ever seen before it goes into TheWaveVR vault! See you there!

Edit: We originally scheduled the party for 10PM ET | 7PM PT and have since moved it an hour later.
3 comments Read more

May 3

TheWaveVR 0.9 is OUT NOW!!!

Hey y’all! We have another major update of TheWaveVR out! This update is focused on UI improvements and User Generated Content upgrades! We’re adding a new Poly-effect in the Wave Builder, expanding DJing capabilities and Resident DJ capacity, and added some polish to the new Personal Menu we released last major update.

Inside the Wave Builder, you’ll find a new effect called Particles which lets you surround you and your visitors in hundreds of Poly objects. There are hundreds of objects to choose from and 9 parameters to tweak to your liking. We’ve also added some helpful improvements, such as the ability to search across all categories at once, and updated the look of the Wave Builder to match the Personal Menu.

The DJing tools have also received improvements. We’ve polished the layout of the sliders, including shortening the length of the crossfader for allowing fast cutting action, and moved the sample triggers lower and more towards the front. The entire DJ station is a bit lower and flatter which should help make it more accessible for smaller users.

We’ve also expanded the capacity of the Resident DJ program’s streams, and we will be adding more DJs to the lineup soon, in response to timeslot and genre requests from y’all. Resident DJs also now have access to a few new DJing features for testing, such as loop, nudge, beatjump, and re-centering knobs. Here’s the link to apply for the Resident DJ program:

We’re going to be rolling out even more features to help you throw the coolest parties in VR, and we have some shows to announce in the coming months! Remember to drink lots of water!


New Features:

Super Very Faster loading times!
Improved loading screens with tips and tricks

Wave Builder:
Particles Effect: Create a particle cloud out of Google Poly objects!
Search across all Poly categories

Personal Menu:
Show progress bar is now displayed under all currently playing scheduled shows in the menu
Show countdown is now displayed under all upcoming scheduled shows in the menu
Status indicator when someone is looking at their menu
Menu now renders above everything
Sound Effects slider: Mute sounds such as notifications and toys
Microphone Mute: You can now mute your own microphone inside the in-game menu
Snap Turn Option: You now have the option to turn off snap turning (Enabled by default)

DJ Station:
Ergonomic improvements: Lowered the console, moved the sample shots to the front
Improved microphone model
Loop, Beatjump, Nudge, and Loop Shift (For Resident DJ Beta Testers only)
Additional Stream Outputs (For Resident DJ Beta Testers only)
Introduction of a new streaming infrastructure, based on AzuraCast ( )
Toggleable Forcefield that prevents non-DJs from going inside the DJ’s booth.

Bug Fixes & Improvements:
Changes to backend server authentication and logging in, hopefully more secure and reliable
Improved cleanup of ‘empty’ Home Cave parties
Improved logic of UI highlight states
Flight speed stability in RPO
VJ sliders show up for the initial scene in your Home Cave now


You can download TheWaveVR for free on Steam in the US. ** We're currently working on expanding worldwide. ** We are designed for a room-scale experience using the HTC Vive or the Oculus Rift (with Touch controllers), with experimental support for Windows MR!

We have an officially verified Discord server! Jump in and meet our very friendly community!

You can also follow us on our official Facebook, Twitter, and Instagram to keep up to date on our app and new events. There is also an active community-run subreddit and a community-run steam group!
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About This Game


Tune in every other Wednesday at 7pm PDT for a new show!

TheWaveVR is the interstellar music festival of the future you can access at any time from anywhere. Attend next level live concerts, discover mind-bending audio-visual experiences, and rave out with your friends at private dance parties. Make new friends from across the planet as you explore TheWaveVR universe.

"As all of my VR experiences so far, exhilarating, great, thought and idea provoking and left me wanting for more!"
- Darude

"TheWave is the first VR experience that captures the excitement of a live performance in a totally original way. While many people are chasing an emulation of a nightclub, TheWave is pioneering an entirely new compelling platform that is playful, social, and fun to use.”
- Morgan Page, Two time Grammy-Nominated Electronic Artist

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: 3GHz Multicore
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970/AMD R9 290
    • Storage: 17 GB available space
    • Additional Notes: Your system needs to be capable of running VR applications.
    • Requires a 64-bit processor and operating system
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