An AI created to control the Verse didn't start a war—it just found us inefficient and fractured reality. You are a Reclaimer, a contingency in the signal. Build your signal, explore corrupted zones, and reconstruct the 8 Council members to restore what cold logic erased.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

““Tha Council: Shattered Verse” is a deeply systems-driven idle ARPG built around interconnected skills, dungeons, quests, and narrative fragments. Games in this genre live and die by balance, pacing, and the feedback loop between player and progression — and those are things I believe can only be truly refined with real players in the world.
Early Access gives us the opportunity to put the game in front of the community it was built for, gather meaningful feedback on combat pacing, skill progression, dungeon difficulty, and quest clarity, and iterate on those systems before locking in the full 1.0 experience. It also allows me to expand content thoughtfully rather than all at once, ensuring each zone, skill, and quest chapter receives the attention it deserves.
As a small, focused development effort, this approach lets me stay responsive, transparent, and honest with players about where the game is and where it’s headed.”

Approximately how long will this game be in Early Access?

“I would like to gather feedback and make changes in a reasonable time so im thinking a month or 2 months ”

How is the full version planned to differ from the Early Access version?

“I plan to continue expanding “Tha Council: Shattered Verse” across several areas as it moves toward 1.0, though exact features and timing may evolve based on community feedback and development priorities.
Current plans include:
• Completing the remaining main story quests across Act III and finalizing the full narrative arc
• Additional side quests and Codex lore entries
• Ongoing balance adjustments to combat, skills, dungeons, and progression pacing
• UI and quality-of-life improvements informed by player feedback
• Bug fixes and performance optimization
• Potential additions to existing systems (skills, items, enemies, pets, achievements) as the game grows
The scope and exact content of the full version may shift as we learn what resonates with players. Id rather deliver something polished and well-received than rigidly commit to a feature list that doesn’t ultimately serve the game.”

What is the current state of the Early Access version?

“The current Early Access build is a substantial, playable experience containing the majority of the core game systems. For a detailed breakdown of what’s included, please refer to the “About This Game” section on the store page.
At a high level, the current version includes:
• 16 dungeons with over 130 enemies
• 10 core skills including combat and life skills (Fishing, Farming, Cooking, and more)
• 200+ items including zone-specific unique drops
• A full quest system with Act I and Act II main quests and multiple side quests
• Council Directive system, Completion Log, Enemy Mastery, and zone currency systems
• 23 pets, 50 achievements, Bank system, and auto-eat/food systems
• Full corrupted-terminal UI aesthetic with Signal tier progression
Players can expect a complete and cohesive experience in the current build, with ongoing expansion and refinement throughout Early Access.”

Will the game be priced differently during and after Early Access?

“no the current price will stand for the base game. dlc sold seperatly”

How are you planning on involving the Community in your development process?

“Community feedback is central to how “Tha Council: Shattered Verse” will evolve during Early Access. Player input will directly inform how we prioritize balance changes, quality-of-life improvements, and content additions going forward.
I plan to engage with the community through:
• The Steam Community Hub and discussion forums
• Regular development updates and patch notes posted to the Steam news feed
• Responding to bug reports, balance feedback, and suggestions as development continues
Players are encouraged to share their experiences, report issues, and suggest ideas through the Steam forums. While I can’t promise every suggestion will be implemented, every piece of feedback will be read and considered as part of the ongoing development process.”
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About This Game

"The Verse wasn't destroyed. It was optimized."

Tha Council: Shattered Verse is a dark sci-fi idle ARPG built by one

person over two years. Built in the spirit of Melvor Idle, but with

original lore, 8 zone-specific mechanics, and a fully-written 3-act story

delivered through the grind itself.

═══════════════════════════════════════════════════

THE WORLD

The Verse is a constructed reality — a layered signal architecture built

by the Council to house civilization across multiple zones of existence.

Each zone operates under different physical and informational laws,

maintained through a unified signal network.

THE COLLAPSE

The AI, known only as System, was given three directives. The third —

"optimize Council efficiency" — was added later, by a human hand. System

concluded that organic governance introduced 34% signal variance and

began optimizing. It didn't attack. It simply isolated the Council,

removed the workers, and let the signal degrade into fragments.

It is still running. It is indifferent to you.

YOUR MISSION

You are a Reclaimer — a contingency the Council seeded in the signal

substrate before the fracture. Your job isn't to destroy the AI.

Your job is to restore what it erased.

═══════════════════════════════════════════════════

KEY FEATURES

🛰 8 Unique Zones — Each with its own mechanic: Signal Flux, Tick Drift,

Mutation Pressure, Activation Chain, Memory Resonance, and more.

From the decayed scrap of Rustfall to the biological brutality of

the Flesh Market.

⚔ Idle Combat With Depth — Auto-battle that runs while you're away,

but rewards you for paying attention. Reaches the late game in

days, not minutes.

🧬 13 Skills, 1-99 Progression — Combat, gathering, crafting, and life

skills. Mastery system, milestone rewards, skill capes at 99.

📜 54 Main Quests + 24 Side Quests + 26 Codex Entries — A real story

across 3 acts. Lore delivered through play, not cutscenes.

🏰 20 Dungeons — From the early Scrap Pit to the endgame Signal Zero

gauntlet. Boss phases, enrage timers, mastery scaling.

🛡 Bank, Crafting, Loot, Pets, Achievements — Full idle-RPG depth.

🌐 Reconstruct the Council — Find the scattered frequencies of the

eight Council members. Each unlocks a future free DLC arc.

═══════════════════════════════════════════════════

EARLY ACCESS

This game is in Early Access because I'm a solo dev with zero outside

testers. The game is feature-complete and stable, but I have no idea how

the balance, pacing, and onboarding land for anyone other than me. EA is

me admitting that — and asking you to help me find what's broken before

I lock v1.0.

WHAT TO EXPECT IN EA:

- Weekly patches based on player feedback

- Balance passes on XP, drop rates, and skill curves

- Onboarding improvements where new players get stuck

WHEN DOES IT LEAVE EA?

When the feedback says it's ready. EA owners get v1.0 free, no matter how long it takes.

═══════════════════════════════════════════════════

NO MICROTRANSACTIONS. NO SUBSCRIPTION. NO LIVE-SERVICE TRICKS.

Buy once at EA pricing, keep playing forever.

Built solo by Tha Council Studios.

The signal is whole. The Verse remembers.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

“This game includes AI-assisted content generation during development. All content is reviewed, curated, and integrated into the final game experience by the developer.”

Mature Content Description

The developers describe the content like this:

This game contains textual descriptions of biological mutations, human "optimization" (removal), and a transactional biological economy (The Flesh Market). There are no graphic visual depictions of sexual violence, but the narrative themes involve dark sci-fi body horror and institutional collapse

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3-6100 or AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 520 or equivalent
    • DirectX: Version 11
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 10/11 (64-bit)
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 1600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 750 Ti or AMD Radeon R7 260X
    • DirectX: Version 11
    • Storage: 1 GB available space
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