GraveRun is a hurricane pixel Run’n’Gun, where you can kill zombies! Hundreds of zombies, thouthands of zombies! We have many different zombies - you can kill them all at once or kill most ugly ones first! Choose a suitable gun and upgrade it right in the battle - there's no "enough" for your firepower!
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Release Date:
Sep 21, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“GraveRun is our first project. We were making this game with a small team from the beginning to the end, from graphics to balance, from the story line (yes, a zombie-shooter with story campaign!) to soundtrack. And it’s very important for us to understand - do others like the game? Did we implement our idea? Also, we’re not going to stop there and we want to add more content: more levels, more cool guns, more upgrades, zombies, more MEAT!!! ☺But it requires understanding, if the vector of development was chosen correctly. «Early Access» will give players the opportunity to enjoy awesome game, and we will get their feedback to make the game even more awesome!
Play Graverun and remember: «What's dead – can be killed again!»!”

Approximately how long will this game be in Early Access?

“We’re planning to finish work in the second half of 2018 - and before that, to release several big content patches which will add more features and new content.”

How is the full version planned to differ from the Early Access version?

“In the full version there’s will be online coop play with friends, leaderboards ranking, more levels with various game mechanics, even more zombies, and more options of upgrading your arsenal! Oh yeah, also more mods! More mods and Ах да: и больше модов! Много модов и and intuitive mode of creating your own maps, enemies, and anything else! In short:

  • Even more levels!
  • Map editor which can be mastered even by a zombie!
  • Ratings, TOP list of the best (and worst) players.
  • More guns and more upgrades for them!

Simply put, full version will contain more fun, more MEAT, and more pleasure that can be shared with friends!”

What is the current state of the Early Access version?

“The current version of the game is fully usable for a comfortable play and contains:

  • Several separate custom maps
  • Ability of creation your own maps and mods (with a step-by-step instructions!)
  • Thouthands of zombies on every level
  • Ability to ride a motorbike and shoot zombies right from the wheels
  • Over 30 weapon types with a bunch of upgrades for each one right in the battle!

Will the game be priced differently during and after Early Access?

“No, the full version will cost exactly the same.”

How are you planning on involving the Community in your development process?

“Coop gameplay! Creating and rating mods! Listening to reasonable advices and feedback, gratefully accepting criticism☺ GraveRun is very dependent on playing with friends and cooperative mod creaton - the game cannot reveal its full potential without active community participation, that’s why communicating and getting a feedback from players is on the second place. Right after raids for zombies on motorbikes ☺”
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Recent updates View all (31)

October 18

New version! 20181018

Changes and new stuff:
  • Leveling up screen effect received a more visible animation, slowmo effect and automatically opens upgrade menu.
  • Updated piercing system. Now you can make projectile pierce targets. Such mechanics was given to rocket launcher, RG-6 and M79.
  • Increased slow motion effect limit. For example, when taking damage.
  • HUD and other menu now become semitrasparent only if the player is under them. A random barrel at the corner of the screen won’t prevent you from checking your weapon status.
  • Added pick up and swap animations for weapons.
  • Added a slight delay between weapon slot swapping. You won’t swap the weapon back and forth with a fast mouse wheel scrolling.
  • Hotkeys on menu buttons are shown as icon pictures now.
  • MeleeResist now stacks with resist values from both of your weapons.
  • Reworked Village Defense level, now with more boss fights scenes.
  • Rocket launcher now turns faster and its rockets will now accelerate in air.
  • Player movement won’t affect projectile motion vector of rocket launcher, RG-6 and M79 anymore.
  • Changed “Long barrel” upgrade for M79. Now it increases accuracy, projectile speed and makes projectile trajectory more straight.

  • Fixed mobs getting heavy lags if spawned on impassable zone.
  • Now at the level start and after picking up a weapon, it will be turned to the right direction instead of right side by default.
  • Fixed parameter ShootAngle not working at all.
  • Now heavy FPS drops won’t let you to go through obstacles.
  • Fixed scenario lines for starting weapons, for example “Weapon 1 = value”.

For modders:
  • Added new weapon parameters "BulletOnPiercing", "PiercingRange", "PiercingTargets".
  • "Piercing" command got two new value options: 4 and 5.
  • Explosion damage can now be set separately from the main projectile damage. New weapon parameter "ExplosionDamage".
  • New weapon parameter "BulletOnHPout" - what happens after bullet losing all it’s HP. It can use same values like "BulletOnColl" can.
  • Now you can change the sprite of a weapon model in player’s hands with “SetImage” command.
  • Log can now display errors of failing to load a small (Weapon.png) or a big (Weapon_Image.png) files. If the weapon doesn’t use some of these, you should set the value to “Null” so it doesn’t see the error there.
  • New weapon parameter “MovementAffectsBullets” - allows to disable the impact of player movement on a motion vector of weapon projectiles. In short: allows to shoot straight while running.
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September 20

New version! 20180920 🔧🍻

  • Many changes were made to weapons and their upgrades. For example, “Featherweight” can now be unlocked by using a single “Light alloys” upgrade. Previously it would require to upgrade “Fast reload” too, which was confusing for some players.
  • Added error logging system. Now all errors and typos in scenarios will be displayed in Log.txt file.
  • Reworked the graphical component of the “Survival” level.
  • Reworked “Village defense” level. But it’s not the final version yet. It will be even cooler!  😃
  • Removed demo level.
  • Random of enemy spawning system using a spawner is now more humane. Now uses the spawning queue list like in Tetris.
  • FG now does not become transparent, when someone is behind it. You won’t see ugly semitransparent rectangles anymore.
  • Fixed camera getting stuck when loading a new level, if the previous level used fixed camera.
  • Fixed a bug when cursor was sliding away somewhere. Now the game won’t control itself. Only you do that.
  • Fixed game crash when the vehicle tried to fit more people inside than it can.
  • Fixed game freeze when NPC was spawned in impassable map zone.
For modders
  • Now invulnerability mode can be toggled through the scenario command - new “GodMode” player command added.
  • Spawner can now use mob line multiplier, for example "Spawn = LittleZombie x2". Previously you had to write “LittleZombie” like two times to double its spawn chance.
  • Now spawners can use "Left", "Right", "Top", "Bottom" values, same like for the separate mob spawning line.
  • Removed old Barrel spawning script lines.
  • Script-object (e.g. spawner) received a “Barrel Spawner” mode - for adding barrels on the level.
  • Added barrel spawn function "Barrel, Add, x, y".
  • Added new [Name] tag for text bubbles - displays player name.
2 comments Read more
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About This Game

GraveRun is a hurricane pixel Run’n’Gun, where you can kill zombies! Hundreds of zombies, thouthands of zombies! Kill them alone or in a party with friends. We have many different zombies - you can kill them all at once or kill ugliest ones first! Choose a suitable gun and upgrade it right in the battle - there's no "enough" for your firepower!

Vehicles and bonuses!

A motorbike or a jeep dropped from a helicopter? If you need more meat - get behind the wheel, get a gun and shoot these rotten chunks of meat! Crush and destroy everything on your way!
Also we have something for lovers of tasty - special bonuses, which can increase your shooting power, fire rate, slow-mo or invulnerability… And much more that will help you to survive in a postapocalyptic hell, where humans are animals, and zombies are zombies!

Weapons & upgrades!

Dual wield with more than 30 types of weapons!
Change your weapons and upgrade them right in the flow of the battle, there’s no time to wait! Give the simple pistol a terrifying destructive power by multiple upgrades!

Multiplayer and leaderboards!

Play with friends - It’s more fun to blow zombies into pieces together!
Measure your success! The TOP of the rating can be achieved only by the most stubborn ones... and most ruthless destroyer of the undead!

Workshop available!

Create your own scenarios, maps, enemies, weapons and upgrades, play with friends and fight for first place in leaderboards of the Best Zombie Destroyer - it’s pleasant, warms your soul and adds +5 to Charisma on any friendly meeting.

And remember, «What's dead – can die again» - just find a suitable caliber!

System Requirements

    • OS: XP
    • Processor: Intel Atom Z2760 1800 МГц
    • Memory: 2 GB RAM
    • Graphics: PowerVR SGX545
    • Storage: 35 MB available space

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