GraveRun is a hurricane pixel Bullet Hell, where you can kill zombies! Hundreds of zombies, thouthands of zombies! We have many different zombies - you can kill them all at once or kill most ugly ones first! Choose a suitable gun and upgrade it right in the battle - there's no "enough" for your firepower!
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Release Date:
Sep 21, 2016
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“GraveRun is our first project. We were making this game with a small team from the beginning to the end, from graphics to balance, from the story line (yes, a zombie-shooter with story campaign!) to soundtrack. And it’s very important for us to understand - do others like the game? Did we implement our idea? Also, we’re not going to stop there and we want to add more content: more levels, more cool guns, more upgrades, zombies, more MEAT!!! ☺ But it requires understanding, if the vector of development was chosen correctly. «Early Access» will give players the opportunity to enjoy awesome game, and we will get their feedback to make the game even more awesome!
Play Graverun and remember: «What's dead – can be killed again!»!”

Approximately how long will this game be in Early Access?

“We’re planning to finish work in the second half of 2018 - and before that, to release several big content patches which will add more features and new content.”

How is the full version planned to differ from the Early Access version?

“In the full version there’s will be online coop play with friends, leaderboards ranking, completed story campaign with several chapters, even more zombies, and more options of upgrading your arsenal! Oh yeah, also more mods! More mods and intuitive mode of creating your own maps, enemies, and anything else! In short:

  • Story campaign for one or more players.
  • Map editor which can be mastered even by a zombie!
  • Ratings, TOP list of the best (and worst) players.
  • More guns and more upgrades for them!

Simply put, full version will contain more fun, more MEAT, and more pleasure that can be shared with friends!”

What is the current state of the Early Access version?

“The current version of the game is fully usable for a comfortable play and contains:

  • Several separate custom maps
  • First chapter of story campaign
  • Ability of creation your own maps and mods (with a step-by-step instructions!)
  • Thouthands of zombies on every level
  • Ability to ride a motorbike and shoot zombies right from the wheels
  • Over 30 weapon types with a bunch of upgrades for each one right in the battle!

Will the game be priced differently during and after Early Access?

“No, the full version will cost exactly the same.”

How are you planning on involving the Community in your development process?

“Coop gameplay! Creating and rating mods! Listening to reasonable advices and feedback, gratefully accepting criticism ☺ GraveRun is very dependent on playing with friends and cooperative mod creaton - the game cannot reveal its full potential without active community participation, that’s why communicating and getting a feedback from players is on the second place. Right after raids for zombies on motorbikes ☺”
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Recent updates View all (26)

June 21

Update, Sale and Cards!


We participate in Steam Summer Sale!

50% discount!

We will be very grateful if you add your review on Steam. This will significantly help the project in development.

Also, there will be our own items soon! Collection cards, backgrounds, badges, and emojis.

Meanwhile in the game:
  • Default weapon will not be dropped upon picking up a weapon crate. You don’t have to give your knife to others.
  • Added scrolling to the leaderboard. Now you can find your friend there.
  • Fixed scenario getting stuck at the beginning of 3rd level. There was a chance for NPC to not get to the objective site.
  • Now you can choose levels with a mouse cursor at the scenario menu. Replaying your favorite levels with friends become easier.
  • There will be a notification at the start of a level, if saving your record is not possible for some reason. It was very frustrating to realise that you can’t save your record after long sweaty gameplay.
  • Fixed acceptance of incorrect values for player.FaceTo. Now turning around won’t bug if the value is set to 0.
0 comments Read more

April 12

New patch is now available!


Hi everyone! In preparing this patch, we wanted to focus on fixes and cosmetic corrections, but we could not resist and added something new!

Meet version 20180412!

Main changes:
  • Weapons will now drop to the ground after being swapped, instead of disappearing in the void. Now you can share your guns with a teammate or just swap weapons back, along with resetting the upgrade points.
  • Stunned zombies now continue to chase the player. But slowly and sadly. The good news is that after the explosion, they will now continue to follow you, and do not scatter on the map where they can (uhhuh, noone wants to go and search for them).
  • "Dragon's Breath" upgrade now sets all enemies ablaze on its path. With it, your sawed-off will be on fire for real! Burning crowds of enemies away with each single shot - it's better than ice cream on a hot summer day!
  • The duration of invulnerability after receiving damage is increased from 100 to 200 milliseconds. Now sudden dog from behind can't eat the player for a single bite, but for two. Don't thank us.
  • When the game is minimized, all sounds and music are now muted. Your mom will no longer be afraid to come closer to your computer.
  • Now you can take the weapon box only after stopping. You won't be able to carry heavy containers "on the run" anymore.
  • The speed of toggling slowmo on/off is is doubled.

Fixes:
  • Boxes can no longer spawn outside the map, the maplock, and in impassable places.
  • Fixed a ride on a motorcycle for NPC - they will longer ride away southwards when there is an enemy nearby. All alarmists and cowards who committed such a mistake were given to be eaten by zombies.
  • NPCs can no longer control themselves in flight. Gravity, you are heartless bastard!
  • Fixed mobs bleeding after taking damage in melee combat. Now they bleed as they should - see for yourself!
  • Fixed a bug when NPC could not understand script commands after leaving a vehicle.
  • Fixed calculation with negative numbers. Don't even ask what is it, just be glad that THIS is fixed.
  • Fixed helicopter pushing all objects away.
  • Fixed the work of tasks with a comma in the title. Another bug that you didn't even know about.
  • Fixed bug with WaitForKillAll getting stuck on the 4th level. Spawners kept spawning enemies while they were far behind the map. Well, they won't do that anymore!
  • Fixed a scripted deletion of all objects behind the maplock.
  • Fixed incorrect removal of NPCs, barrels, and player when cleaning the game.
  • Mobs with a speed of zero now stand still for real. Fixed shoting targets creeping towards you at the 2nd level. They... hmm... creep.
  • NPCs at the 2nd level don't now shoot your shooting targets. Shoot them yourself, don't be lazy!
  • The physical objects bouncing after falling has been fixed. The first Boss will no longer jump forever, after he jumped somehow, by some miracle maybe.
  • Fixed critical damage zone for Boss-Mayor.
  • The engine sound will not longer stay after vehicle deletion. It will be removed with the vehicle too.
  • Fixed shooting sound with ShootBullet script command.

For modders:
  • Now, if the transport does not have a sprite for some turn direction, it will use the same sprite that was used before the turn.
  • “SxNorm” for enemies was renamed to “Speed”.
  • Now you can set parameters for all zombies using "Enemy, All, Speed = 0" line.
  • Zombies and NPCs now share global AI. Advanced settings will be included in a manual we're working on, stay tuned.
  • Added comment system for .opt files. A line starting with a single quote (') or tab will be considered commented out.
  • Debug mode now shows empty script lines.
  • Added the ability to set parameters for entities from the spawner - "ApplyToSpawned, AI AttentionDistance = 50".
  • Now the spawner can't spawn more creatures at start than the allowed number in SpawnsBeforeDestroy.
  • New "BulletAirResistMultiplier" parameter for weapons - how much the air resistance affects the bullet.
  • WaitInZone now work with calculations.
  • Now you can remove any NPC, an enemy or vehicle with "Remove" script command.
  • Now you can set the camera following other object, different from the player. It will also be described in a manual.
  • "Player, All, Go, 0, 0" command was simplified to "Player, Go, 0, 0".
  • Added ability to add text bubbles and tooltips to the player and other objects.
  • Players now have names from 1 to 4. The first player, regardless of the color will be the number 1. Fixed the "Player 1" in the script.
  • Vehicle HP will no longer be visible with HUD disabled.
  • Bullet radius is now visible in debug mode. It's useful when experimenting with bullet morphing, if you want to know how does it work.
  • Now there will be super-slowmo when opening debug menu. It's a low slower than normal player's slowmo.
That's all Folks!
And while you will enjoy the changes of this patch, we will start preparing the next one. And again we will please you with something new!
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About This Game

GraveRun is a hurricane pixel Bullet Hell, where you can kill zombies! Hundreds of zombies, thouthands of zombies! Kill them alone or in a party with friends. We have many different zombies - you can kill them all at once or kill most ugly ones first! Choose a suitable gun and upgrade it right in the battle - there's no "enough" for your firepower!

Ride the motorbike and shoot down the advancing hordes of undead, or finish the story campaign and find out what it's like to try to survive in a postapocalyptic hell, where humans are animals, and zombies are zombies!

Create your own scenarios, maps, play with friends and fight for first place in leaderboards! Best Zombie Destroyer - it’s pleasant, warms your soul and adds +5 to Charisma on any friendly meeting. Choose the gun to your liking and go on - zombies cannot die again by themselves!

System Requirements

    Minimum:
    • OS: XP
    • Processor: Intel Atom Z2760 1800 МГц
    • Memory: 2 GB RAM
    • Graphics: PowerVR SGX545
    • Storage: 35 MB available space

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