The Spatials are back with Galactology! Design, build and protect your colony station from the many enemies you will make while exploring the galaxy and exploding their homeworlds.
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Mostly Positive (149) - 74% of the 149 user reviews for this game are positive.
Release Date:
Apr 18, 2018
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Buy The Spatials: Galactology

Buy The Weird Collection BUNDLE (?)

Includes 3 items: The Spatials: Galactology, The Spatials: Galactology - Soundtrack, The Spatials

Buy The Spatials Collection BUNDLE (?)

Includes 2 items: The Spatials: Galactology, The Spatials

 

Recent updates View all (60)

October 29

Development update 2018-10-29

After a two month pause to get some rest and some work done in non-WaW related business, we are back to working on 3.13. The next item is a big one: playable random planet missions. This is a major feature and it will take longer than the previous miscellany features in 3.13. The work presented in this update post is not yet published in the pretest branch (playing just one kind of mission would not be very interesting anyway)..

Planet missions

The big missing piece for planet gameplay now has its foundations in place. One planet per system can now get a random mission, and it will be displayed in the galaxy map with the universally familiar icon:



Hovering over the star or planet will display the full mission information, as opening the planet window:



Missions can have 4 difficulty levels, and by default, their rewards are proportional to the planet level. The player can choose to purchase a reroll of the rewards to match their unlocked tech level, but this will also increase the mission level.

Once on the ground the player will need to solve one or more objectives, and not all of them will be about killing. For example the current test mission requires to apply healing in a new way:



Now that the foundations are ready and one test mission has been implemented we will focus on adding more mission types.
3 comments Read more

August 6

Version 3.13 is now in the pretest branch!

The first post-EA build is now ready for testing! Please switch to the pretest branch in the Steam game properties. See this post with instructions on how to change the game branch:

https://steamcommunity.com/app/450700/discussions/0/1697169163416373010/

We are using a branch for now due to the nature of some of the changes, and because 3.13 breaks saves with 3.12. This way we get more time to test 3.13 and give more time for players to keep playing the default 3.12 branch.

3.13 still has some months of development left, stay tuned for more development updates and pretest builds.

Named enemies with progression and persistence



Enemies now always have an unique name, instead of the generic names in earlier versions. The main reason is that they are also persisting. This means a given named enemy will always have the same sprite, if they manage to survive.

Survive? Yes. Just as you can install insurance cloners for your officers, enemies that reach certain notoriety fighting you will get a chance to be saved before you kill them. They will teleport out instead of dying.

Notoriety? Yes. Since enemies are persisting, they now also have a simplified leveling system. There's 30 enemy rankings, and each ranking gives the enemy more hitpoints and more weapon power. The higher rankings make them truly formidable adversaries. Rankings are a bonus on top of their level.

Ranked enemies which survive your encounters will be able to face you again in the future. Every time the game spawns a random enemy it will also consider spawning a persisted named enemy instead, allowing them to gain an even higher ranking.

This also comes with a nerf to the loot drops from enemies. Lower ranked enemies will never drop wearable items, while higher ranked ones will, and for the first time they will also be able to roll items with rare/epic/legendary bonuses, depending on their rank.

New station raids



Station raids have been greatly enhanced in 3.13. They are now able to really scale up, to create an actual danger to your station, proportional to your development and your enemies hate.

The size of the foot soldier group is now variable and can include more than 20 units. A proportional subset will always have higher rankings, even if the game has to generate fresh new higher ranked enemies.

Siege objects are now introduced, and they will spawn in higher difficulty raids. Turrets are always spawned to protect them.

Mortars are slow artillery, that fire a slow projectile, and can reach any point on the map. The explosion of the projectile is devastating, but the game will always tell you in advance where it is going to fall with a red circle area.



Docks are exactly that. Enemy shuttles will keep docking there unless you destroy them, and they will unload small enemy groups. They have a long cooldown, but more than one dock is possible.



Tombs



Fallen officers will now occupy a new object, tombs. If an officer dies the game will try first to occupy their assigned tomb, and if they have none, any non-assigned empty tomb. This happens even if the officer dies while exploring a planet. It's not mandatory to build tombs, officer corpses will still be spawned if there are no available tombs at the moment of death.

Lactians triggered by Mystery Milk



Lactians will turn into an hostile antagonist civ when you unlock the last tier of food & drinks. They will still visit you in peace (and in litter) before that .

Balance sheet



An often requested feature, now more important than ever.

Ancestral enemies for civs



Some of the civs in the galaxy now have an ancestral enemy. These enemies are other civs, and they are always paired to each other. When gain rep with the civ, you lose the same amount with their enemy, and viceversa. This applies to all possible rep changes, not just those from combat. This means you will now have to make some hard choices about which civs you will be friends with.

Player invasions with upkeep costs



Invading's not free anymore. When you invade an hostile planet so you can extract its resources in peace, you will have to pay an upkeep price per minute, which goes up the higher the planet level is. You can stop the invasion in the planet dialog:



Going bankrupt will stop the invasion automatically:



The combination of ancestral enemies and invasion upkeep will make mid to end game more interesting to play.

New ship skills: jumpdrive and insurance



Ships equipped with a jumpdrive skill can travel instantly between star systems, reducing travel time to the minimum possible amount. They still have 10 second approach time to any body inside the system. The jump drive is always available and the AI will also use it for autopilot.

The ship insurance skill will save one officer downed in battle once every 3 minutes, while exploring a planet.

Both ship skills are only available in some ships in the higher end tiers of research.

Officer demands for products



Graduate and master officers will now demand specific products for some vitals, and will refuse to consume anything else. These demands are balanced with the progression of research and planet resources in mind. They should be easy to satisfy for graduates and trickier for masters, and they are also predictable and standardized for all officers of the same spec. This change is the most speculative of the patch, so we will see if keep it or not.

3.13.1
  • Add development option to re-enable the connectivity cache
6 comments Read more

Steam Workshop

Browse and subscribe to mods created by the community for The Spatials: Galactology.

About This Game

A new adventure for The Spatials!


Five thousand years into the future humanity has made contact with other civilizations and has settled into new worlds. The Human Federation along with their friends the Crusantian Bunch are looking into expanding into a new area of the galaxy, and have elected you as their station manager. The Spatials is the name of your faction, and your mission is to build the most successful colony of the galaxy, at any cost.

You will make friends and enemies along the way. Run your station as a well oiled production machine. Don't forget living quarters and providing all the vital products and facilities your staff needs. At some point you'll be so famous that visitors from all over the galaxy will want to stay in your station, for sweet filthy lucre. Build your space ships and explore other worlds to find valuable resources and purchase them from your friends. Or invade their planets and take them by force, it's your choice. But be prepared for the consequences...

The Spatials: Galactology is The Spatials reimagined as a deeper, more rewarding simulation game. Greatly expanded content, systems and AI make the game more detailed.

Key Features

  • Design a station and watch your crew as they build it in real time
  • Colonize a planet surface
  • More freedom for your designs: use any room with any objects, color the floor tiles as you wish
  • Destructible walls
  • Reinforce your station with new buildings, management decisions, and staff
  • Assemble robots to assist with station chores
  • Explore a detailed simulation with many systems to play with -- including manufacturing, research, healthcare, disease, emotional breakdowns, combat, hunger, thirst, cleaning, decay, security, noise, aesthetics, FIRE!, and more
  • Handle complex logistics, requiring restocking and inventory control
  • Earn in-game cash by growing your station’s hospitality business
  • Designate staff for your bar or your research lab
  • Visitors and officers have a mind of their own. Make sure their needs are met!
  • Build hospitals to care for the wounded and diseased
  • Secure your station with cameras, scanners and turrets
  • A randomly-generated galaxy with 100+ planets
  • Build spaceships and explore the galaxy
  • Explore the surface of planets and asteroids
  • Engage in real-time combat to forge alliances and make new enemies
  • Find natural resources and civilizations
  • Invade the planets of your enemies to secure their resources
  • Establish trade routes with your allies
  • Develop and download gameplay mods from the Steam Workshop
  • And more, much more is coming!

About Weird and Wry

Weird and Wry is a Barcelona game development studio founded in 2014 by two brothers: Carlos and Max Carrasco. Carlos (a programmer) and Max (an artist) share a love for simulation games and classic play -- which heavily influenced The Spatials, their first project. Inspired by the great classic sim games of the '90s, The Spatials combined classic base-building gameplay (based on isometric tile room building) with a real-time combat system and an exploration campaign. The Spatials was released on Steam in March 2015 and took off! Thanks to its success and growing fan base, The Spatials spawned a sequel -- The Spatials: Galactology, which updates the original concept with deeper gameplay and a whole new take on the space station management business.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Core 2 Duo 2.0 Ghz+
    • Memory: 4096 MB RAM
    • Graphics: Intel HD 3000+ / AMD Radeon HD 4000+ / NVIDIA GeForce GT 200+
    • Storage: 300 MB available space
    • Additional Notes: Requires stable OpenGL 3.2 drivers with GLSL support
    Minimum:
    • OS: Mac OS X 10.11
    • Processor: Intel Core i5 1.3 Ghz (64 bit only!)
    • Memory: 4096 MB RAM
    • Graphics: Intel HD 3000+ / AMD Radeon HD 4000+ / NVIDIA GeForce GT 200+
    • Storage: 300 MB available space
    • Additional Notes: Requires stable OpenGL 3.2 drivers with GLSL support
    Minimum:
    • OS: Ubuntu 14.04 64 bit
    • Processor: 1.3 Ghz or higher (64 bit only!)
    • Memory: 4096 MB RAM
    • Graphics: Intel HD 3000+ / AMD Radeon HD 4000+ / NVIDIA GeForce GT 200+
    • Storage: 300 MB available space
    • Additional Notes: Requires stable OpenGL 3.2 drivers with GLSL support

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