The Spatials are back with Galactology! Design, build and protect your colony station from the many enemies you will make while exploring the galaxy and exploding their homeworlds.
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Mostly Positive (139) - 74% of the 139 user reviews for this game are positive.
Release Date:
Apr 18, 2018
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Recent updates View all (57)

June 18

Development update 2018-06-18

Is there life after a game is released? Yes! We left some of the more far fetched ideas for trying them after our EA launch, so we are back to hacking on the game to see what fits and what is fun.

These notes reflect the work in progress for version 3.13, which is not public. We will keep adding new features to this new version and in the coming weeks we hope to open it up for testing in a Steam beta branch.

Named enemies with progression and persistence



Enemies now always have an unique name, instead of the generic names in earlier versions. The main reason is that they are also persisting. This means a given named enemy will always have the same sprite, if they manage to survive.

Survive? Yes. Just as you can install insurance cloners for your officers, enemies that reach certain notoriety fighting you will get a chance to be saved before you kill them. They will teleport out instead of dying.

Notoriety? Yes. Since enemies are persisting, they now also have a simplified leveling system. There's 30 enemy rankings, and each ranking gives the enemy more hitpoints and more weapon power. The higher rankings make them truly formidable adversaries. Rankings are a bonus on top of their level.

Ranked enemies which survive your encounters will be able to face you again in the future. Every time the game spawns a random enemy it will also consider spawning a persisted named enemy instead, allowing them to gain an even higher ranking.

This also comes with a nerf to the loot drops from enemies. Lower ranked enemies will never drop wearable items, while higher ranked ones will, and for the first time they will also be able to roll items with rare/epic/legendary bonuses, depending on their rank.

New station raids



Station raids have been greatly enhanced in 3.13. They are now able to really scale up, to create an actual danger to your station, proportional to your development and your enemies hate.

The size of the foot soldier group is now variable and can include more than 20 units. A proportional subset will always have higher rankings, even if the game has to generate fresh new higher ranked enemies.

Siege objects are now introduced, and they will spawn in higher difficulty raids. Turrets are always spawned to protect them.

Mortars are slow artillery, that fire a slow projectile, and can reach any point on the map. The explosion of the projectile is devastating, but the game will always tell you in advance where it is going to fall with a red circle area.



Docks are exactly that. Enemy shuttles will keep docking there unless you destroy them, and they will unload small enemy groups. They have a long cooldown, but more than one dock is possible.

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April 18

Goodbye Early Access!



After nearly two years we are moving Galactology out of Early Access! The battle against bugs has been won and the frameworks for a complex and fun sim have been built and polished, along with a ton of new content and balancing. Here's an incomplete listing of all the additions:

  • Colony stations built on planets
  • Building system based on rooms with separate flooring and walls
  • New room styles
  • Combine any floor tiles together with a range of colors
  • New objects to furnish the station, both decorative and functional
  • New space flight system based on wormholes
  • Ship construction
  • Civilizations also have ships and use them to visit you
  • New civilizations (Chuchus, Cucurbians and Meductians)
  • Per-factory order queues
  • Global mode for factory production based on stock levels
  • Per-job per-officer job priorities
  • Class system with task-based learning and progression and a new set of skills
  • Private property and rooms for your officers – and demands related to class
  • Equippable items for your officers, make them more powerful with better loot
  • Security system with item progression, shields turrets and security doors
  • Events and disasters, spies, monsters, and VIPs can come visit your station
  • Disease system with healthcare and hospitals
  • Hotel system
  • Visitor archetypes with different needs and expectations
  • Redesigned research system and UI
  • Redesigned staff screen
  • Door filters
  • Room-level aesthetic score and noise levels, which can affect vital tasks
  • Large optimizations and performance enhancements
  • Support for languages with custom fonts
  • Built-in support for Chinese, Korean, German, French, Spanish, Turkish and Russian

This is just one more milestone in the development of our game and we have quite a bit of roadmap to get through this year. The plan now is to keep development versions in a Steam beta branch for those who want to test them. We will post more details when the first public beta builds of 3.13 are ready.

To our devoted translators, all the players who gave us feedback and suggestions during Early Access, and to those who bought the game and supported us: THANK YOU!

Edit: the changelog for updates to the 3.12 version is in the 3.12 announcement news post:

https://steamcommunity.com/games/450700/announcements/detail/1649881367332195987
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Steam Workshop

Browse and subscribe to mods created by the community for The Spatials: Galactology.

About This Game

A new adventure for The Spatials!


Five thousand years into the future humanity has made contact with other civilizations and has settled into new worlds. The Human Federation along with their friends the Crusantian Bunch are looking into expanding into a new area of the galaxy, and have elected you as their station manager. The Spatials is the name of your faction, and your mission is to build the most successful colony of the galaxy, at any cost.

You will make friends and enemies along the way. Run your station as a well oiled production machine. Don't forget living quarters and providing all the vital products and facilities your staff needs. At some point you'll be so famous that visitors from all over the galaxy will want to stay in your station, for sweet filthy lucre. Build your space ships and explore other worlds to find valuable resources and purchase them from your friends. Or invade their planets and take them by force, it's your choice. But be prepared for the consequences...

The Spatials: Galactology is The Spatials reimagined as a deeper, more rewarding simulation game. Greatly expanded content, systems and AI make the game more detailed.

Key Features

  • Design a station and watch your crew as they build it in real time
  • Colonize a planet surface
  • More freedom for your designs: use any room with any objects, color the floor tiles as you wish
  • Destructible walls
  • Reinforce your station with new buildings, management decisions, and staff
  • Assemble robots to assist with station chores
  • Explore a detailed simulation with many systems to play with -- including manufacturing, research, healthcare, disease, emotional breakdowns, combat, hunger, thirst, cleaning, decay, security, noise, aesthetics, FIRE!, and more
  • Handle complex logistics, requiring restocking and inventory control
  • Earn in-game cash by growing your station’s hospitality business
  • Designate staff for your bar or your research lab
  • Visitors and officers have a mind of their own. Make sure their needs are met!
  • Build hospitals to care for the wounded and diseased
  • Secure your station with cameras, scanners and turrets
  • A randomly-generated galaxy with 100+ planets
  • Build spaceships and explore the galaxy
  • Explore the surface of planets and asteroids
  • Engage in real-time combat to forge alliances and make new enemies
  • Find natural resources and civilizations
  • Invade the planets of your enemies to secure their resources
  • Establish trade routes with your allies
  • Develop and download gameplay mods from the Steam Workshop
  • And more, much more is coming!

About Weird and Wry

Weird and Wry is a Barcelona game development studio founded in 2014 by two brothers: Carlos and Max Carrasco. Carlos (a programmer) and Max (an artist) share a love for simulation games and classic play -- which heavily influenced The Spatials, their first project. Inspired by the great classic sim games of the '90s, The Spatials combined classic base-building gameplay (based on isometric tile room building) with a real-time combat system and an exploration campaign. The Spatials was released on Steam in March 2015 and took off! Thanks to its success and growing fan base, The Spatials spawned a sequel -- The Spatials: Galactology, which updates the original concept with deeper gameplay and a whole new take on the space station management business.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Core 2 Duo 2.0 Ghz+
    • Memory: 4096 MB RAM
    • Graphics: Intel HD 3000+ / AMD Radeon HD 4000+ / NVIDIA GeForce GT 200+
    • Storage: 300 MB available space
    • Additional Notes: Requires stable OpenGL 3.2 drivers with GLSL support
    Minimum:
    • OS: Mac OS X 10.11
    • Processor: Intel Core i5 1.3 Ghz (64 bit only!)
    • Memory: 4096 MB RAM
    • Graphics: Intel HD 3000+ / AMD Radeon HD 4000+ / NVIDIA GeForce GT 200+
    • Storage: 300 MB available space
    • Additional Notes: Requires stable OpenGL 3.2 drivers with GLSL support
    Minimum:
    • OS: Ubuntu 14.04 64 bit
    • Processor: 1.3 Ghz or higher (64 bit only!)
    • Memory: 4096 MB RAM
    • Graphics: Intel HD 3000+ / AMD Radeon HD 4000+ / NVIDIA GeForce GT 200+
    • Storage: 300 MB available space
    • Additional Notes: Requires stable OpenGL 3.2 drivers with GLSL support
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