Do you like hot dogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we've got all that, and guns. SO MANY GUNS. So if you like ordnance, meat, and far too many groan-worthy puns, this is the VR sandbox game for you.
Recent Reviews:
Very Positive (62) - 96% of the 62 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (2,054) - 96% of the 2,054 user reviews for this game are positive.
Release Date:
Apr 5, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Not every game is a good fit for early access, but we think Hot Dogs, Horseshoes & Hand Grenades is a perfect fit. It’s a sandbox game encompassing many different modes, mini-games and contexts that are evolving together. Moreover, as VR is developing at such a rapid pace, we think this is the best time to iterate on a live audience, and get tons of feedback from doing our development and experimentation out in the public.”

Approximately how long will this game be in Early Access?

“This isn’t set in stone, but we are currently looking at leaving Early Access sometime in 2018.”

How is the full version planned to differ from the Early Access version?

“Hot Dogs, Horseshoes & Hand Grenades will continue to grow through a series of experiments, varying from freeform sandbox to more traditionally structured games. We’re not set in stone on the exact scope or breadth of the experience, and have since initial launch on the store already added over half-a-dozen environments that were not originally envisioned. We’re still actively designing, work-shopping ideas, and listening and responding to what the player community is enjoying. You should expect the following categories of content to continue being filled out over the game’s development:

- More Weapons/Virtual Objects: We’ve already got over 150 firearms in the game (as of late 2017) and have dozens more in various stages of pre-production. The goal is to have these added at a rate of about one to three a week, possibly faster, possibly slower. Prioritization on what types will be added is based on providing new interaction types (new and different types of reloading, cycling, aiming), and building out robust systems for terminal ballistics, impacts, and pyrotechnics.

- Game-play Modes: Hand tracked VR plus mechanically simulated objects make for an entirely new type of interaction rhythm for gaming gun-play. We’ll be exploring various genre/mechanic contexts for our virtual weapon systems, and pushing them into the game’s build at the very early stages to see how they play, and get feedback. The best that rise to the top with get further love and refinement.

- Chill out Spaces: For as much as games focus on the action-ee side of guns, anyone who’s gone shooting in the real world knows it’s an activity that’s much more akin to the pace of fishing. It’s a relaxing experience. So we’re going to continue to expand indoor and outdoor shooting range experiences focused on that, and all their futzy simulatory joy including manual reloading, zeroing of sights, and getting a stabilized long-range shooting system working smoothly.

- Anything else out nutty minds come up with and decide to slam in for the joy of it!”

What is the current state of the Early Access version?

“H3VR has an extensive collection of Virtual Equipment comprising over 150 firearms, dozens of attachments, melee weapons, and other toys.

It also currently consists of 20 scenes and modes, broken down into several categories.

Sandbox Ranges:
  • Warehouse Range: A large indoor environment will the entire suite of weapons and interactive toys we've been working on. There's a dynamic target sequencer to play with as well.
  • Friendly 45 Range: The back yard shooting range we all wish we had. With sets of steel targets in sets going out to 100 meters, and a simple Skeet-style target launcher.
  • Indoor Range: A quintessential 5-lane indoor shooting environment with a scored paper target system that can be adjusted to varying ranges.
  • Sniper Range: A two-level 400m long course designed for prone-firing of sniper rifles at extreme ranges.
  • Arizona Range (and Arizona at Night): A relaxing outdoor desert plain environment with various destructible targets. A great chill-out space.

Games and Experiments:
  • Take And Hold: An exciting new combat mode for H3! Find equipment, take capture points and then defend them from waves of attacking bots. Survive, repeat, go as long as you can.
  • Wurstwurld: A wild-west themed adventure shooting experience. Come explore the largest meat-themed amusement park in the midwest. Includes bandit bots to fight, a horseshoe coarse to conquer, and puzzles to solve!
  • M.E.A.T.S. Preview: Themed dynamic target sequences in 8 challenging categories. Uses an unlock system where players earn S.A.U.C.E. to unlock various firearms.
  • Grenade Skeeball: A pyrotechnic twist on the classic arcade game. Fling m-219 fragmentation grenades down a wooden ramp to knock towers of colored blocks off their plinths. A community favorite!
  • The Gunnasium: A combined climbing and shooting challenge. Think American Ninja-Warrior with a handgun!
  • Arcade Prototype: A Sci-fi minimalist experiment where you shoot at swarms of geometric shapes that attack in waves.
  • Breaching Prototype: A locomotion-centric course with you breaching a simulated building with destructible standees and IPSC regulation shooting targets on a timer.
  • Arena Prototype: A Battle-Arena where we are currently prototyping advanced combat robot agents for you to take on with the game's full arsenal
  • Mini-Arena: A small-environment experiment with a configurable bot spawner, and dramatic lighting.
  • Modular Range: A sci-fi themed course with various timed shooting challenges with global scoreboards.

Holiday Scenes:
  • Meat Grinder: A challenging survival horror mode, where the player is trapped in a nightmarish maze by a deranged fast-food research scientist. Can you survive long enough to fulfill his deranged demands?
  • Spooky 45: A dark, spooky version to the Arizona Range.
  • Meatmas SnowGlobe: Available only in the months around the Holiday season, this scene changes every year to include new festive goodies!

    Will the game be priced differently during and after Early Access?

    “There will be a small price increase when we leave early access.”

    How are you planning on involving the Community in your development process?

    “Our goal is to use Early Access as an extended play-test period. We are really looking forward to getting Hot Dogs, Horseshoes & Hand Grenades in the hands of the community and to start getting feedback. As we work on adding more toys to the sandbox, we want to see all the crazy uses of those toys you folks come up with. While this user feedback will no doubt help us catch some bugs and glitches, we are most interested in seeing what is really working well so we can push those features harder.

    While we can’t include every bit of feedback, if you are really enjoying one of our experiment scenes, Hit the community page and let us know!”
    Read more
    Notice: Requires the HTC Vive virtual reality headset. See the VR Support section for more info.

    Buy Hot Dogs, Horseshoes & Hand Grenades

     

    Recent updates View all (109)

    September 21

    Alpha 5 of Update 59 is Now Live (on the Alpha Branch)



    Howdy Folks!

    https://www.youtube.com/watch?v=G9s69u6J1Fk

    Hope you're all doing well on this fine Friday evening (or Saturday morning for some of you). As mentioned in the devlog, this is probably the most... 'oh goodness I hope this all works' Alpha that I've pushed, but it's a super necessary step for H3 given the magnitude of changes to the damage system.

    You should also notice continued expansions of impact sounds (there's a ton to implement so they're being trickled in slowly). You can really notice the differences with things like casing hits in scenes with multiple ground surfaces :-) Massive thanks again to Patrick for making a simply preposterous amount of samples for the impact sound system. When Update 59 is done I'm going to make sure the video really highlights this system as it's already been so transformative in making everything feel more 'there'.

    If you run into any issues with the new update PLEASE post them specifically to the bug reports section of the Steam Community forum. Here is a link to it: https://steamcommunity.com/app/450540/discussions/1/

    Anywho, hope you all have a blast playin with all the Sosigs! Hope to see you on stream this week!

    Anton's Twitch Stream: https://twitch.tv/rustyhand/

    Remember, to switch to the Alpha Branch:
    - Right Click H3VR in Steam and go to 'Properties'
    - Click on the 'Betas' tab
    - Click the dropdown and select 'Alpha 1'
    - Hope you all have a wonderful weekend!

    Changelog For Alpha 5:

    Additions:
    - Added 3 new Sosig Accesory Pieces (gasmasks)
    - Added New Stun Damage generated by some explosives
    - Added New Blind Damage generated by some explosives
    - Added Impact Audio/Ballistic Material Definition tags to Arcade Proto
    - Added Impact Audio/Ballistic Material Definition tags to Arena
    - Added Impact Audio/Ballistic Material Definition tags to Arizona Range
    - Added Impact Audio/Ballistic Material Definition tags to Arizona at Night Range
    - Added Impact Audio/Ballistic Material Definition tags to Friendly 45 Range
    - Added Impact Audio/Ballistic Material Definition tags to Gunnasium
    - Added Impact Audio/Ballistic Material Definition tags to Indoor Range
    - Added Impact Audio/Ballistic Material Definition tags to Meatmas
    - Added Impact Audio/Ballistic Material Definition tags to MEATS
    - Added Impact Audio/Ballistic Material Definition tags to Mini Arena
    - Added Impact Audio/Ballistic Material Definition tags to SamplerPlatter
    - Added Impact Audio/Ballistic Material Definition tags to Sniper Range
    - Added Impact Audio/Ballistic Material Definition tags to Warehouse Range
    - Added Impact Audio/Ballistic Material Definition tags to Wurstwurld
    - Added Impact Audio/Ballistic Material Definition tags to Take And Hold
    - Added Impact Audio/Ballistic Material Definition tags to Take And Hold : Containment

    Changes:
    - Migrated all classes in the game that cause or receive damage to new damage model
    - Migrated all projectiles in the game over to new ballistic model
    - Migrated all Wienerbot Mk. 2 agents over to use new projectile systems
    - Retuned Kinetic damage for all explosives
    - Tweaked all Steel targets in the game (sound response distance, etc.)
    - Rebuilt/tuned every ‘shatterable’ object in the game
    - Rebuilt/tuned every ‘destroyable’ object in the game
    - Replaced sound (and fixed volume) on all shatterable objects in breaching scene
    - 12gauge SWAG-12 ammo rebalanced and modified towards accuracy
    - 12gauge Freedomfetti round now does more damage (but is still very short range)
    - 12gauge Flare now works as like… a flare
    - Rebuilt logic of many 40x46mm Grenades to make more sense
    - Added a hit-puff for the Practice 40x46mm grenade
    - Altered Dueling tree behavior and added shot decals to it
    - Stripper clips can now be loaded from the Ammo Panel
    - Speedloaders can now be loaded from the Ammo Panel
    - Speedloaders with custom loads now properly spawnlock duplicate
    - Stripper Clips with custom loads now properly spawnlock duplicate

    Fixes:
    - Fixed Upside Down paper target hit reporting
    - Fixed Backward Gun Case Spawning in T&H Containment
    - Fixed errantly spawning laser mine in pipes outside Iteration chamber 1 in T&H Containment
    - Sosigs can no longer grab equipment out of player quickbelt slots
    - Fixed missing on/off sounds for laser sights and flashlights

    Disabled:
    - Vault is currently disabled
    - Spooky45 Scene currently disabled
    - Breaching Scene currently disabled
    - MeatGrinder currently disabled

    Known Issues:
    - Melee damage computation is SUPER broken at the moment, didn’t get to work on it this week.
    - A MASSIVE Migration has just occured. There are likely to be tons of bugs. Plz report them in the BUG REPORTS section of the Steam Community Forum.
    6 comments Read more

    September 14

    Alpha 4 of Update 59 is Now Live (on the Alpha Branch)



    Howdy Folks!
    https://www.youtube.com/watch?v=VTqDwSKsBYA

    Hope you're all doing well this week. Have some EXCITING new stuff to play around with this week. I've built a sort of Annex in the Proving Grounds scene specifically designed to test the Sosigs in a more interesting topology and context than... well a square small room.

    It's called the TeamFight area, and it allows you to flip on two teams of Sosigs, with various thresholds for team size, equipment style, AND, you can jump in and fight alongside or against either team, or hell, both of them if you fancy that.

    In addition to that, the Sosigs now have voice hooks! Both for communicating their state, and various pain/damage indicators as well. I hope you enjoy their affable personalities :-)

    Lastly, for those of you wondering when you'll _finally_ get to use the Item Spawner and 'real' guns on them, that's coming next week! My sole focus this coming week is to migrate the damage system over to the rest of the game, and begin the rebalancing process *gulp*. It's going to a massive, exhausting slog, but it'll be worth it in the end.

    Hope y'all have a wonderful weekend.

    Peace!

    Anton

    Alpha 4 of U59 Changelog:

    Additions:
    - Added TeamFight Annex to Proving Ground Scene
    - Added new Sosig Vocal Callouts
    - Added new Sosig Melee Weapons (crowbar, tomahawk)
    - Added new Sosig beheading for bladed weapons like tomahawk
    - Added new Sosig indicator state icons above their heads

    Important Notes:
    - Item Spawner Vault is currently Disabled

    Remember, to switch to the Alpha Branch:
    - Right Click H3VR in Steam and go to 'Properties'
    - Click on the 'Betas' tab
    - Click the dropdown and select 'Alpha 1'
    - Hope you all have a wonderful weekend!
    16 comments Read more
    See all discussions

    Report bugs and leave feedback for this game on the discussion boards

    About This Game

    Do you like hotdogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we've got all that, and guns. So if you like cooking, lawn games, and ordnance, this is the VR sandbox game for you.

    Hot dogs, Horseshoes and Hand Grenades is a lazy Sunday trip over to your friends house… if your friend was a retired gun-nut with a warehouse full of toys, a few irritating robot pets, and a bizarre obsession with meat. Head on over to the firing range and learn to operate an arsenal full of firearms. Customize your perfect preposterous tacti-cool arsenal. Compete in structured challenges with global leaderboards. Blast apart meaty bots and then chill out on the range setting off fireworks. Or have some friends over and take turns throwing everything from horseshoes to explosives while making an ass of yourself!

    H3VR(for short), is the heaping pile of our mad obsessive VR experiments. This is very much an impressionistically developed experience, so expect it to mutate, expand, contract, somersault, and occasionally explode along the way to final release.

    Key Features:

    • Roomscale VR Experience designed for the HTC Vive.
    • Games and experiments across various genres and degrees of structure.
    • Multiple shooting and demolitions ranges from realist to fantastical.
    • Timed challenges with global leaderboards.
    • Over 150 accurate simulations of historical, modern and futuristic weapons.
    • Mini-games and challenges that are great for Hot-Headset play with friends!
    • A surreal irreverent vision of the future United States of ‘Murica.
    • And whatever other madness we see fit to add!

    System Requirements

      Minimum:
      • OS: Windows 8.1 or later, Windows 10
      • Processor: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
      • Memory: 12 GB RAM
      • Graphics: Nvidia GeForce GTX 1060/970, AMD Radeon R9 290 equivalent or better
      • DirectX: Version 11
      • Storage: 10 GB available space
      • Sound Card: N/A
      • Additional Notes: Installation on SSD HIGHLY Recommended
      Recommended:
      • OS: Windows 8.1 or later, Windows 10
      • Processor: CPU: Intel i5-6600 or better
      • Memory: 16 GB RAM
      • Graphics: Nvidia GeForce GTX 1080/980TI, Radeon RX Vega
      • DirectX: Version 11
      • Storage: 10 GB available space
      • Sound Card: N/A
      • Additional Notes: Internal SSD HIGHLY Recommended

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