Command the dead in hex-grid tactical battles. Climb a 40-floor soul-devouring tower as Ranoka, a child necromancer born in its grave, raising fallen heroes, recruiting rivals, and uncovering why the tower hungers.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“RANOKA is a tactical roguelite built around long-term balancing: party builds, recruitment, artifacts, wounds, floor pacing, boss difficulty, and the feel of each climb. Early Access lets us tune those systems with real player feedback while continuing to expand the tower, polish combat, and deepen the story.

We want the game to feel challenging, readable, and replayable before calling it complete. Player feedback on tactics, progression, difficulty spikes, and run variety will be essential to that process.”

Approximately how long will this game be in Early Access?

“We currently expect RANOKA to remain in Early Access for around 12 to 18 months.

That timeline may change depending on feedback, scope, polish needs, and how much iteration the combat and progression systems require.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to include the complete 40-floor tower climb, finished story progression, more polished encounters, final boss content, expanded companion writing, improved balancing, UI polish, audio/visual polish, and broader content across artifacts, enemies, events, and party-building options.

During Early Access, we also plan to improve onboarding, difficulty tuning, quality-of-life features, performance, save/load stability, and overall presentation based on player feedback.”

What is the current state of the Early Access version?

“The Early Access version is planned to focus on the core RANOKA experience: turn-based hex-grid tactical combat, party building, recruitment, node-map progression, artifacts, wounds, hideout management, and the dark fantasy tower climb.

Some content, balance, story scenes, visual polish, sound, UI, and late-game progression may still be unfinished or subject to change. Players should expect a playable but evolving version of the game, with updates improving the climb over time.”

Will the game be priced differently during and after Early Access?

“We may increase the price when RANOKA leaves Early Access, depending on the amount of content, polish, and scope added during development.

Any pricing change will be communicated ahead of time.”

How are you planning on involving the Community in your development process?

“We want player feedback to help shape balance, difficulty, encounter pacing, artifact design, party-building options, UI clarity, and overall run variety.

Community feedback will be especially useful for identifying unfair difficulty spikes, unclear combat rules, weak or overpowered builds, confusing progression, and features that need better explanation. We plan to use Steam discussions, reviews, community posts, and direct feedback channels to guide updates throughout Early Access.”
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Planned Release Date: 2027

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About This Game

Raise the fallen. Climb the tower. 

RANOKA is a dark fantasy tactical roguelite about a child necromancer at the bottom of a vast tower of death. Ranoka wakes among corpses, binds the fallen to her side, and begins the long climb toward the power that be.

She is not a chosen hero. She is not a merciful savior. She is a small, stubborn girl that the dead follow when she tells them to get up.

Command the Dead in Tactical Battles

Fight turn-based battles on a hex grid where positioning matters. Build a party from knights, rangers, clerics, mages, rogues, adventurers, skeletons, zombies, golems, and the rivals who tried to stop you.

  • Use class roles, stances, reactions, flanking, surfaces, traps, healing, and displacement to control the battlefield.

  • Adapt to alternate objectives including beacon defense, King o the Hill, collapsing arenas and escort encounters.

  • Push through enemy parties and raise them from the dead to join you afterwards.

Build a Party From What the Tower Leaves Behind

Defeated enemies are not always gone. Some can become companions. Between battles, return to the hideout to adjust your roster, reshape loadouts, tend wounds, and decide who climbs with Ranoka next.

  • Recruit fallen rivals and strange undead allies after victory.

  • Develop bonds between companions as their personalities and memories surface again.

  • Manage wounds, revive countdowns, and the threat of permanent loss across the run.

  • Collect artifacts that twist the rules of combat, from safer movement and stronger flanks to cursed tradeoffs.

Climb the Tower of Death

Every run pushes Ranoka upward through a tower that feels less like a place and more like a throat. Choose your route on the node map: take fights, visit the hideout, seek a merchant, find a healer, uncover story events, or face the boss waiting at the next gate.

  • Climb through 40+ floors, from forgotten roads and old crypts to plague fields, orc war camps, golem mines, and the tower's final ascent.

  • Loesing is not the end but you will drop some floors and climb them again!

  • Recover, rebuild, and return stronger when the climb breaks your party.

Features

  • Turn-based hex-grid tactical combat built around positioning, class roles, stances, reactions, flanking, and surface hazards.

  • Command a growing undead party across six hero classes: Knight, Ranger, Cleric, Mage, Rogue, and Adventurer.

  • Recruit defeated rivals and fallen enemies, then reshape your roster between floors.

  • Climb a 40+ floor tower with node-map choices including fights, hideout visits, merchants, healers, story events, and boss gates.

  • Experiment with artifacts that grant run-wide advantages, strange synergies, and dangerous tradeoffs.

  • Manage wounds, revives, bonds, and the threat of permanent loss as the climb grows harsher.

  • Face varied encounter objectives, including standard battles, defending a beacon, holding ground, escaping collapsing arenas, and escorting vulnerable units.

  • Uncover a dark fantasy story about necromancy, grief, memory, and a child who may become something worse than the tower.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some Music is generated. Thats it :)

System Requirements

    Minimum:
    • OS: Win 11
    • Processor: Intel Core i7-10700 / AMD Ryzen 7 3700X
    • Graphics: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700 XT, 8 GB VRAM
    Recommended:
    • OS: Win 11
    • Processor: Intel Core i7-10700 / AMD Ryzen 7 3700X
    • Graphics: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700 XT, 8 GB VRAM
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