Hold My Thing is a cooperative game for 2–4 players where you complete contracts to build structures. All objects have weight and obey physics. There are no auto-snapping systems or building assists — your main tool is teamwork.

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Prossimamente in accesso anticipato

Gli sviluppatori di questo gioco intendono rilasciarlo come ancora in fase di sviluppo, in cui si tiene conto del feedback dei giocatori.

Nota: i giochi in accesso anticipato non sono completi e potrebbero subire modifiche in futuro, oppure rimanere incompleti. Se non vuoi giocare a questo gioco nel suo stato attuale, ti conviene aspettare per vedere se sarà sviluppato ulteriormente. Altre informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso anticipato?

“Early Access lets us develop the game together with the community. The core mechanics are already playable, but we want to expand the game with new tools, building systems, locations, and more chaotic co-op moments based on player feedback.”

Per quanto tempo questo gioco rimarrà in accesso anticipato?

“We expect the game to stay in Early Access for about 6–12 months. During this time we plan to add new tools, construction mechanics, vehicles, locations, and improve the physics and co-op systems based on community feedback.”

Quali saranno le differenze fra la versione completa e quella in accesso anticipato?

“The Early Access version focuses on the core idea of the game - chaotic physics-based co-op construction. Players can already experiment with building structures where every object has weight and real physical behavior.

For the full version, we plan to significantly expand the game. This includes adding more tools, building mechanics, construction vehicles, and new locations with different types of building challenges. We also plan to improve the physics interactions, add more gameplay systems, and introduce additional ways for players to approach construction tasks. Our goal is to grow the sandbox aspect of the game and create more situations where teamwork, improvisation, and physics chaos lead to memorable moments.”

Qual è lo stato attuale della versione in accesso anticipato?

“The Early Access version already includes the core gameplay systems. Players can build structures together using physics-based objects where every piece has weight and real physical behavior. The current version focuses on the foundation of the co-op construction experience, allowing players to transport materials, assemble structures, and experiment with different building approaches.

Some systems, tools, and gameplay features are still limited or in development. Early Access allows us to test the core mechanics, improve stability and physics interactions, and expand the game based on player feedback.”

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“We do not plan to increase the price after the game leaves Early Access.”

Come pensi di coinvolgere la Comunità durante il processo di sviluppo?

“We plan to actively listen to player feedback during Early Access. Community suggestions, discussions, and gameplay videos will help us understand what works well and what should be improved. We also plan to share development progress and gather ideas from players to help shape future updates and features.”
Altre informazioni
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Informazioni sul gioco

Hold My Thing is a cooperative game for 2–4 players where you take on construction contracts and build structures together. All objects have weight and obey physics. There are no auto-snapping systems or building assists — your main tool is teamwork.

Physics-Based Construction

Every part of a structure has weight and follows the rules of physics.
Boards can bend, beams can lose balance, and poorly secured parts can bring the entire structure down.

One mistake can collapse everything you’ve been building for the last few minutes.

Work Together

Most tasks are impossible to complete alone.

While one player holds the structure in place, another secures the parts, and a third tries to keep the whole construction balanced.

Teamwork is the only way to finish the job.

Upgrade & Unlock

By completing contracts, you’ll gain access to new possibilities.

Upgrade your tools, unlock construction vehicles, and explore new locations with larger and more complex building challenges.

The further you progress, the more ways you’ll discover to solve construction problems.

Requisiti di sistema

    Minimi:
    • Sistema operativo: Windows 10 64-bit
    • Processore: Intel Core i3-8100
    • Memoria: 8000 MB di RAM
    • Scheda video: NVIDIA GeForce GTX 1050
    • Memoria: 3000 MB di spazio disponibile
    Consigliati:
    • Sistema operativo: Windows 10/11 64-bit
    • Processore: Intel Core i5-10400
    • Memoria: 16000 MB di RAM
    • Scheda video: NVIDIA GeForce RTX 2060
    • Memoria: 3000 MB di spazio disponibile
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