Hold My Thing is a cooperative game for 2–4 players where you complete contracts to build structures. All objects have weight and obey physics. There are no auto-snapping systems or building assists — your main tool is teamwork.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Early Access lets us develop the game together with the community. The core mechanics are already playable, but we want to expand the game with new tools, building systems, locations, and more chaotic co-op moments based on player feedback.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„We expect the game to stay in Early Access for about 6–12 months. During this time we plan to add new tools, construction mechanics, vehicles, locations, and improve the physics and co-op systems based on community feedback.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The Early Access version focuses on the core idea of the game - chaotic physics-based co-op construction. Players can already experiment with building structures where every object has weight and real physical behavior.

For the full version, we plan to significantly expand the game. This includes adding more tools, building mechanics, construction vehicles, and new locations with different types of building challenges. We also plan to improve the physics interactions, add more gameplay systems, and introduce additional ways for players to approach construction tasks. Our goal is to grow the sandbox aspect of the game and create more situations where teamwork, improvisation, and physics chaos lead to memorable moments.“

Was ist der derzeitige Stand der Early Access-Version?

„The Early Access version already includes the core gameplay systems. Players can build structures together using physics-based objects where every piece has weight and real physical behavior. The current version focuses on the foundation of the co-op construction experience, allowing players to transport materials, assemble structures, and experiment with different building approaches.

Some systems, tools, and gameplay features are still limited or in development. Early Access allows us to test the core mechanics, improve stability and physics interactions, and expand the game based on player feedback.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„We do not plan to increase the price after the game leaves Early Access.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„We plan to actively listen to player feedback during Early Access. Community suggestions, discussions, and gameplay videos will help us understand what works well and what should be improved. We also plan to share development progress and gather ideas from players to help shape future updates and features.“
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Infos zum Spiel

Hold My Thing is a cooperative game for 2–4 players where you take on construction contracts and build structures together. All objects have weight and obey physics. There are no auto-snapping systems or building assists — your main tool is teamwork.

Physics-Based Construction

Every part of a structure has weight and follows the rules of physics.
Boards can bend, beams can lose balance, and poorly secured parts can bring the entire structure down.

One mistake can collapse everything you’ve been building for the last few minutes.

Work Together

Most tasks are impossible to complete alone.

While one player holds the structure in place, another secures the parts, and a third tries to keep the whole construction balanced.

Teamwork is the only way to finish the job.

Upgrade & Unlock

By completing contracts, you’ll gain access to new possibilities.

Upgrade your tools, unlock construction vehicles, and explore new locations with larger and more complex building challenges.

The further you progress, the more ways you’ll discover to solve construction problems.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: Windows 10 64-bit
    • Prozessor: Intel Core i3-8100
    • Arbeitsspeicher: 8000 MB RAM
    • Grafik: NVIDIA GeForce GTX 1050
    • Speicherplatz: 3000 MB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 10/11 64-bit
    • Prozessor: Intel Core i5-10400
    • Arbeitsspeicher: 16000 MB RAM
    • Grafik: NVIDIA GeForce RTX 2060
    • Speicherplatz: 3000 MB verfügbarer Speicherplatz
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