Manage one of over 1,000 real non-league clubs through the English football pyramid. Day jobs, ground grading, gate receipts, cup runs, and a world where clubs can fold around you. Football management at its most real.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Non-League Football Manager is a deep, multi-layered simulation, and a game like this needs real players putting it through its paces. However much we test ourselves, the sheer number of clubs, leagues and situations means genuine edge cases and balance questions will only surface with wide testing.

Non-league football is also, at its heart, a community. The people who follow it know it inside out, and their input on how the game plays and what's missing will directly shape how it develops.”

Approximately how long will this game be in Early Access?

“We aim to be in Early Access for no more than three months, with the full game to be released by Christmas 2026.”

How is the full version planned to differ from the Early Access version?

“The game is feature complete and playable now. The full version will expand on the main systems:

- Other clubs will trade among themselves more
- Club finances will go deeper
- The world between matches will get busier: league round-ups, other clubs' news and more on the social feed.
- Addition of richer world events and mini-storylines that will affect the day-to-day running of the club.
- Ongoing balancing of the match engine and player development from Early Access feedback.”

What is the current state of the Early Access version?

“he game is fully playable from the start of a career through multiple seasons. Everything listed in the "About This Game" section is implemented today, including:

The complete English pyramid, with the National League System (Steps 1 to 6) playable and every division below it simulated.
A live, event-driven match engine with a steppable match day, commentary, substitutions, tactics changes, in-play and shootout penalties.
Promotion, relegation, playoffs, the FA Cup, FA Trophy and FA Vase with real draws and replays.
Squad management, contracts, loans, dual registration, player development, injuries, discipline, training and staff.
Finances, ground grading, board relationships, the job market and sacking, media questions, fan satisfaction, a social feed and the Non-League News.

Some systems are still thin or being expanded. Save games are supported across updates.”

Will the game be priced differently during and after Early Access?

“We plan to offer Non-League Football Manager at a lower price during Early Access, as a thank-you to the players who back it early and help shape it. As the game gains polish and content through Early Access, we plan to raise the price towards its full-release level. Anyone who buys during Early Access keeps the game, so getting in early is always the better-value option.”

How are you planning on involving the Community in your development process?

“Community input is central to how Non-League Football Manager is built. The main place to reach us is our Discord, where players can report issues, suggest ideas and talk to us directly about the game. There's also a feedback system in the game itself and on our website, so players can get their thoughts to us whichever way suits them.

Non-league football is a community at its heart, and that's how we want to develop the game. Feedback is read and acted on, and it shapes what we work on next. We post updates regularly.”
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This game is not yet available on Steam

Planned Release Date: 2026

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About This Game

It's not about success. It's about survival.

Non-League Manager simulates over 2,000 real English clubs, from the Premier League all the way down to Step 7 of the pyramid, with real grounds, real kit colours, and real local rivalries. Pick the club you've stood on the terraces for, or type in your postcode and find the one at the end of your street.

No data pack gives you this

This is not a professional football game pointed at small clubs. Every system was built for how non-league football actually works, and no other football management game has them:

  • Players with day jobs, who miss training after a late shift and can't always make a Tuesday away game

  • Ground grading that blocks promotion if your floodlights and hard standing aren't up to standard, no matter where you finish

  • Clubs that overspend, take points deductions, go into administration, fold, and reform as phoenix clubs at the bottom

  • 7-day approaches, dual registration with other clubs, and non-contract players on £20 a week

  • Gate receipts as the difference between paying the wages and not

Managing around real life

Lower down the pyramid, your players have day jobs. They miss training because of a late shift. They can't make Tuesday's away game because they work for a living. Availability changes week to week, and your teamsheet depends on who can actually get there.

Transfers work differently in non-league, too: 7-day approaches, dual registration with professional clubs, free agents, and the occasional agent to deal with. You need players who are good enough to win and close enough to make training. Geography matters as much as ability.

The ground, the money, and the cups

Your ground has to meet the league's grading requirements: floodlights, hard standing, covered seating. If it doesn't, promotion isn't happening, no matter where you finish. Plan the investment early or watch the opportunity pass you by.

Gate receipts pay the wages. Sponsorship and matchday income keep the lights on. A cup run in the FA Cup, FA Trophy, or FA Vase can transform a season — financially, and in terms of what it means to the club. Drawing a League One side in the first round proper is the kind of day that defines a decade.

A match engine built for non-league football

Every match runs through a purpose-built match engine with live move-by-move commentary. You watch it unfold in real time — reading the game, making substitutions, changing shape, adjusting the mentality when you're hanging on with ten minutes left. Derby matches feel like derbies. The crowd is different, the intensity is different, and the players respond to it. The engine was designed for non-league football, and it plays like it.

A living pyramid

Money is tight at every level, and the consequences of getting it wrong are real. Clubs can overspend, go into administration, take a points deduction, or fold entirely. Phoenix clubs reform at the bottom and start again. When you draw a National League side in the FA Cup, they've been having their own season. When you get promoted, the division you're entering has had its own relegation battles and financial crises.

The off-season is alive too: contracts expire, boards set new budgets, managers get sacked, youth players come through. The pyramid reshapes itself every summer.

Your career runs through it

Build a reputation, earn the board's trust, get offered bigger jobs — or lose the dressing room and start again somewhere smaller. Every job you take shapes what comes next.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100 or AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    • Additional Notes: 64-bit processor and OS required.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Storage: 2 GB available space
    • Additional Notes: SSD recommended.
    Minimum:
    • OS: macOS 12 Monterey
    • Processor: Apple Silicon or Intel Core i5
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    Recommended:
    • OS: macOS 13 Ventura or newer
    • Processor: Apple M1 or Intel Core i5 (4-core)
    • Memory: 8 GB RAM
    • Storage: 2 GB available space
    • Additional Notes: SSD recommended.
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