Manage one of over 1,000 real non-league clubs through the English football pyramid. Day jobs, ground grading, gate receipts, cup runs, and a world where clubs can fold around you. Football management at its most real.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Non-League Football Manager is a deep, multi-layered simulation, and a game like this needs real players putting it through its paces. However much we test ourselves, the sheer number of clubs, leagues and situations means genuine edge cases and balance questions will only surface with wide testing.

Non-league football is also, at its heart, a community. The people who follow it know it inside out, and their input on how the game plays and what's missing will directly shape how it develops.”

Approximately how long will this game be in Early Access?

“It's a deep, multi-layered game, so the Early Access period will run as long as testing and community feedback need it to, rather than to a fixed date. Feedback is acted on straight away, so the game improves continuously from day one.”

How is the full version planned to differ from the Early Access version?

“Everything in the game is playable from day one, so the full version isn't about unlocking held-back features. Instead, we plan to use Early Access to deepen and refine what's already there: sharper balance, more polish and expanded content across the existing systems. We're also keen to add new features that players request, so the game can grow in the directions the players care about most.”

What is the current state of the Early Access version?

“All the core systems are in and working, and you can start a save and play through seasons across the non-league pyramid today. It's solid, but it isn't perfect, and we're not going to pretend otherwise. There are areas still being balanced and refined, and that's exactly why we're in Early Access: real players putting it through its paces will find the things that need sharpening faster than we can alone.”

Will the game be priced differently during and after Early Access?

“We plan to offer Non-League Football Manager at a lower price during Early Access, as a thank-you to the players who back it early and help shape it. As the game gains polish and content through Early Access, we plan to raise the price towards its full-release level. Anyone who buys during Early Access keeps the game, so getting in early is always the better-value option.”

How are you planning on involving the Community in your development process?

“Community input is central to how Non-League Football Manager is built. The main place to reach us is our Discord, where players can report issues, suggest ideas and talk to us directly about the game. There's also a feedback system in the game itself and on our website at nlfm.app, so players can get their thoughts to us whichever way suits them.

Non-league football is a community at its heart, and that's how we want to develop the game. Feedback is read and acted on, and it shapes what we work on next. We post updates regularly.”
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This game is not yet available on Steam

Planned Release Date: 2026

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About This Game

It's not about success. It's about survival.

Non-League Football Manager covers the entire English non-league pyramid — over 1,000 real clubs from the National League down to Step 6, with real grounds, real kit colours, and real local rivalries. Pick a club you've stood on the terraces for, or find one you've never heard of and make it yours.

Managing around real life

Lower down the pyramid, your players have day jobs. They miss training because of a late shift. They can't make Tuesday's away game because they work for a living. Availability changes week to week, and your teamsheet depends on who can actually get there.

Transfers work differently in non-league, too: 7-day approaches, dual registration with professional clubs, free agents, and the occasional agent to deal with. You need players who are good enough to win and close enough to make training. Geography matters as much as ability.

The ground, the money, and the cups

Your ground has to meet the league's grading requirements: floodlights, hard standing, covered seating. If it doesn't, promotion isn't happening, no matter where you finish. Plan the investment early or watch the opportunity pass you by.

Gate receipts pay the wages. Sponsorship and matchday income keep the lights on. A cup run in the FA Cup, FA Trophy, or FA Vase can transform a season — financially, and in terms of what it means to the club. Drawing a League One side in the first round proper is the kind of day that defines a decade.

A match engine built for non-league football

Every match runs through a purpose-built match engine with live move-by-move commentary. You watch it unfold in real time — reading the game, making substitutions, changing shape, adjusting the mentality when you're hanging on with ten minutes left. Derby matches feel like derbies. The crowd is different, the intensity is different, and the players respond to it. The engine was designed for non-league football, and it plays like it.

A living pyramid

Money is tight at every level, and the consequences of getting it wrong are real. Clubs can overspend, go into administration, take a points deduction, or fold entirely. Phoenix clubs reform at the bottom and start again. When you draw a National League side in the FA Cup, they've been having their own season. When you get promoted, the division you're entering has had its own relegation battles and financial crises.

The off-season is alive too: contracts expire, boards set new budgets, managers get sacked, youth players come through. The pyramid reshapes itself every summer.

Your career runs through it. Build a reputation, earn the board's trust, get offered bigger jobs — or lose the dressing room and start again somewhere smaller. Every job you take shapes what comes next.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100 or AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    • Additional Notes: 64-bit processor and OS required.
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Storage: 2 GB available space
    • Additional Notes: SSD recommended.
    Minimum:
    • OS: macOS 12 Monterey
    • Processor: Apple Silicon or Intel Core i5
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    Recommended:
    • OS: macOS 13 Ventura or newer
    • Processor: Apple M1 or Intel Core i5 (4-core)
    • Memory: 8 GB RAM
    • Storage: 2 GB available space
    • Additional Notes: SSD recommended.
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Ubuntu 22.04 LTS / SteamOS 3.5+
    • Processor: Intel Core i3-6100 or AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    • Additional Notes: 64-bit processor and OS required.
    Recommended:
    • OS: Ubuntu 24.04 LTS / SteamOS 3.6+
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Storage: 2 GB available space
    • Additional Notes: SSD recommended.
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