Build and run a cozy-hard MSP in this top-down management sim: rack servers, patch networks, handle client contracts, and keep SLAs alive as your tiny IT business grows.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「We want to get the "Monthly Recurring Revenue" loop exactly right. Management games live or die by their balance, and Early Access allows us to fine-tune the cost of hardware, tech salaries, and project timelines with real player feedback. We have the core onboarding engine running, and now we want to build the rest of the company alongside the community.」

這款遊戲的搶先體驗時間大約會持續多久?

「Our current plan is to stay in Early Access for about 1 year. This gives us enough time to implement the larger "Enterprise" features while maintaining a steady cadence of updates based on player reports.」

正式版預計會與搶先體驗版有何不同?

「The full game is about moving from a "one-man shop" to a corporate empire. While the core "onboarding" loop is there, we’re planning to refine the economy.
We also plan to add additional content through the mid and late game portions to further allow the player to express themselves and their ideas for how their company should run.

搶先體驗版目前的開發進度如何?

「The game is a fully playable management loop. You can already:

Find leads and run the entire background onboarding process (Audit, Procurement, and Implementation).

Manage a team of techs and deal with their daily "on-site" random events.

Watch your Monthly Recurring Revenue (MRR) grow while balancing the "burn rate" of your office costs.

The foundation is stable, and you can play through multiple "company levels" right now.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「We plan to gradually raise the price as we ship major new content and features. Early adopters are helping us build the game from the ground up, so they get the lowest price as a "thank you" for their early support and feedback.」

在開發過程中,您打算如何與社群互動?

「Constant feedback, polls, streams, and chats to keep everyone informed, and engaged. This game will be built on the pillar of community.
All players can engage with us on our Discord, or the steam Discussions with ideas, feedback, and bug reports.」
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此遊戲尚未在 Steam 上發售

預計發行日期: 待公告

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About My Little MSP

My Little MSP is a 2D top-down cosy-hard management sim where you build and run a growing IT service business. Design your data center floor, rack and patch real hardware, juggle client contracts, and keep SLAs alive while your team handles day-to-day chaos.

This is a sandbox about smart planning under pressure: every cable path, hardware choice, and staffing decision matters.

Key Features

  • Build your infrastructure — place racks, install servers and switches, and expand your floor layout over time.

  • Patch with intention — create clean (or messy) cable routes in detailed patch panels with visual network feedback.

  • Manage real constraints — balance IOPS and throughput demand, avoid saturation, and prevent service degradation.

  • Run client operations — accept contracts, meet isolation requirements, and protect revenue by maintaining SLA performance.

  • Coordinate your staff — assign tasks, manage stamina and mood, and keep support workflows moving.

  • Play your way — non-linear sandbox progression with room to optimize, experiment, and recover from mistakes.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

AI has been used to get placeholder art as we locate asset packs and artists.
No AI content will exist upon any type of financial release.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 (64-bit)
    • 處理器: Intel Core i3-2100 / AMD FX-4300 (or equivalent dual-core)
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Intel HD 4000 / AMD Radeon R5 (integrated or better), DirectX 11 compatible
    • DirectX: 版本:11
    • 儲存空間: 2 GB 可用空間
    • 音效卡: DirectX-compatible
    • VR 支援: None
    • 備註: You can do it, I believe in you.
    建議配備:
    • 需要 64 位元的處理器及作業系統
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